Commit Graph

2204 Commits

Author SHA1 Message Date
Dmitry Rekman
26749139e5 Fixes for a case-sensitive fs and shadowing warnings.
[CL 2651181 by Dmitry Rekman in Main branch]
2015-08-11 10:51:26 -04:00
Maciej Mroz
72e5cfaab2 UEBP-40 C++ code generation (WIP):
- timelines
- component delegate binding
- various improvements

[CL 2650820 by Maciej Mroz in Main branch]
2015-08-11 03:47:36 -04:00
Martin Mittring
2b26086097 fixed UE-19178 Mip Mapping: Replace simple average with high quality alternative.
alpha channel was missing mip sharpening for color textures (can cause a lot of texture to be recooked)

[CL 2649814 by Martin Mittring in Main branch]
2015-08-10 14:54:00 -04:00
Terence Burns
1bd03138a3 UE-19491
Fixed an issue were Array Element changes were not being properly output to a default config.

[CL 2649315 by Terence Burns in Main branch]
2015-08-10 08:43:17 -04:00
buildmachine
144534d89a Updating CIS Counter
[CL 2649301 by buildmachine in Main branch]
2015-08-10 08:14:45 -04:00
Joe Tidmarsh
1cb45a5096 Shadowed variable build warning fix.
#codereview Maciej.Mroz

[CL 2649180 by Joe Tidmarsh in Main branch]
2015-08-10 04:01:28 -04:00
Dmitriy Dyomin
e6afc6266d Fixed issues with normal map during material flattening
[CL 2648963 by Dmitriy Dyomin in Main branch]
2015-08-08 07:37:01 -04:00
Maciej Mroz
6ae197307e UEBP-40 C++ code generation (WIP):
- timelines
- "AddComponent" support
- class subobjects are stored in UClass::MiscObjects
- various fixed, FDefaultValueHelperContext

#codereview Nick.Whiting, Mike.Beach

[CL 2648953 by Maciej Mroz in Main branch]
2015-08-08 05:43:51 -04:00
Dmitry Rekman
eeefa69df7 SlateDialogs: Properly fix extra slash being appended (UE-18138).
- Somewhat unexpectedly, this slash also broke packaging (UE-18819).

[CL 2648791 by Dmitry Rekman in Main branch]
2015-08-07 20:56:40 -04:00
Dmitry Rekman
7a8f2e3f08 SlateDialogs: Fix extra slash being appended (UE-18138).
- Somewhat unexpectedly, this slash also broke packaging (UE-18819).

[CL 2648765 by Dmitry Rekman in Main branch]
2015-08-07 20:03:25 -04:00
Josh Markiewicz
ef5102b2e0 #UE4 - merging all F&C features from FN into main branch
#codereview nicholas.davies

[CL 2648476 by Josh Markiewicz in Main branch]
2015-08-07 16:15:57 -04:00
Josh Markiewicz
59f6925d00 [AUTOMERGE]
#UE4 - changed how "IsFriendInSameParty" is calculated
- private parties don't have some of the information the old code depended on
#codeeview antony.carter, nicholas.davies, sam.zamani

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2648377 by Josh.Markiewicz on 2015/08/07 15:51:15.

[CL 2648402 by Josh Markiewicz in Main branch]
2015-08-07 15:58:08 -04:00
Josh Adams
4eb7f7aaf1 - Removed AllDesktop from the "SupportedPlatforms" dialog [UE-18907]
[CL 2646985 by Josh Adams in Main branch]
2015-08-06 16:43:26 -04:00
Josh Markiewicz
779cb6e04b #UE4 - moved all http header files into header module
- headers in core and implementations in http were working but only coincidentally
- no way to export any of the platforms if needed because CORE_API was correct for generic platform but would have link errors because all platforms were in HTTP_API
- fixed up platform http calls to reference http module
#platformnotify josh.adams
#codereview sam.zamani, david.nikdel, dmitry.rekman

[CL 2646887 by Josh Markiewicz in Main branch]
2015-08-06 15:52:48 -04:00
Marcus Wassmer
5f74d1e225 Make UFE store relative paths when possible for sharing.
[CL 2646766 by Marcus Wassmer in Main branch]
2015-08-06 14:15:43 -04:00
Robert Manuszewski
746075c8de FCustomVersion optimizations:
- Friendly name will no longer be serialized
- Reduced memory footprint of friendly names
- Faster custom version look up when serializing many custom versions

[CL 2646438 by Robert Manuszewski in Main branch]
2015-08-06 10:59:07 -04:00
Chris Bunner
c77ffa6d2b Back out CL 2590014, was causing mesh import issues and initial fix being tackled a different way. UE-19657
[CL 2646423 by Chris Bunner in Main branch]
2015-08-06 10:50:03 -04:00
Marcus Wassmer
26007a6b9d Properly save out Compress flag for UFE profiles
Fix UFE profile versioning.

[CL 2646420 by Marcus Wassmer in Main branch]
2015-08-06 10:46:20 -04:00
Andrew Rodham
1bb27e3999 Added customization for FAssetImportInfo
- FAssetImportInfo is now marked as USTRUCT and is stored as a member value on UAssetImportData rather than using inheritance. This makes customization writing much easier and better affords UObject interoperability.
 - Removed UAssetImportData::bDirty as it was only every used to enable/disable a button on the static mesh editor, and its presence caused confusion and inconsistency.
 - Fixed issue where timestamps did not get updated correctly
 - Fixed various reimport paths that were not updating their source file information correctly.

This addresses UETOOL-466 and UE-16406.

[CL 2646395 by Andrew Rodham in Main branch]
2015-08-06 10:04:50 -04:00
Dmitriy Dyomin
5d111828b1 Added: Lightmap resolution option for MeshProxy tool
Added: Missing tooltips to MeshProxy options

[CL 2646129 by Dmitriy Dyomin in Main branch]
2015-08-06 01:55:42 -04:00
Dmitriy Dyomin
bd83247953 MeshMerging supports LightmassReplace material node during material flattening
[CL 2646078 by Dmitriy Dyomin in Main branch]
2015-08-05 23:29:49 -04:00
Josh Markiewicz
57eb560a93 #Integration FN->Main from CL#2644336
actual vetted build from QA

[CL 2646006 by Josh Markiewicz in Main branch]
2015-08-05 21:54:43 -04:00
Josh Markiewicz
f8d83447e1 #Integration FN->Main from CL#2642868
Engine Source changes

[CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
Keli Hlodversson
28ceea1fb0 [INTEGRATE] Add Image format detection using file magic headers and adding ETag support to ImageDownload module.
Merging CL#2643429 and CL#2645040 using UE4-To-UE4-LauncherDev

[CL 2645224 by Keli Hlodversson in Main branch]
2015-08-05 14:13:13 -04:00
Ryan Gerleve
27c9562911 Fix another shadowed variable warning
#codereview maciej.mroz

[CL 2645174 by Ryan Gerleve in Main branch]
2015-08-05 13:47:40 -04:00