- timelines
- "AddComponent" support
- class subobjects are stored in UClass::MiscObjects
- various fixed, FDefaultValueHelperContext
#codereview Nick.Whiting, Mike.Beach
[CL 2648953 by Maciej Mroz in Main branch]
#UE4 - changed how "IsFriendInSameParty" is calculated
- private parties don't have some of the information the old code depended on
#codeeview antony.carter, nicholas.davies, sam.zamani
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2648377 by Josh.Markiewicz on 2015/08/07 15:51:15.
[CL 2648402 by Josh Markiewicz in Main branch]
- headers in core and implementations in http were working but only coincidentally
- no way to export any of the platforms if needed because CORE_API was correct for generic platform but would have link errors because all platforms were in HTTP_API
- fixed up platform http calls to reference http module
#platformnotify josh.adams
#codereview sam.zamani, david.nikdel, dmitry.rekman
[CL 2646887 by Josh Markiewicz in Main branch]
- Friendly name will no longer be serialized
- Reduced memory footprint of friendly names
- Faster custom version look up when serializing many custom versions
[CL 2646438 by Robert Manuszewski in Main branch]
- FAssetImportInfo is now marked as USTRUCT and is stored as a member value on UAssetImportData rather than using inheritance. This makes customization writing much easier and better affords UObject interoperability.
- Removed UAssetImportData::bDirty as it was only every used to enable/disable a button on the static mesh editor, and its presence caused confusion and inconsistency.
- Fixed issue where timestamps did not get updated correctly
- Fixed various reimport paths that were not updating their source file information correctly.
This addresses UETOOL-466 and UE-16406.
[CL 2646395 by Andrew Rodham in Main branch]