Commit Graph

7 Commits

Author SHA1 Message Date
Guillaume Abadie
bf8c47df64 Exposes the view property's inverse and the TanHalfFieldOfView view property in the material editor
#code_review: Martin.Mittring

[CL 2597659 by Guillaume Abadie in Main branch]
2015-06-23 15:19:21 -04:00
Marcus Wassmer
20f96ae049 Merge PS4 wave compiler support.
#codereview Lee.Clark

[CL 2588600 by Marcus Wassmer in Main branch]
2015-06-16 10:17:53 -04:00
Matthew Griffin
4d8ce7c19d [INTEGRATE] Change 2432514 by Matt.Kuhlenschmidt@matt_kuhlenschmidt_main on 2015/02/04 17:22:50
Editor selection outline now uniquely identifies selected components.  When a component is selected directly the rest of the actor gets a subdued selection color and the selected compoent(s) get the normal selection color.  When the actor is selected directly all components get the normal selection color.

[CL 2438255 by Matthew Griffin in Main branch]
2015-02-09 11:52:11 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
3ec255dcbb * more proper shader declaration
[CL 2071715 by Martin Mittring in Main branch]
2014-05-13 12:10:50 -04:00
Niklas Smedberg
788e586345 Merging updates for OpenGL4
- ARB_vertex_attrib_binding support
  - ARB_buffer_storage support
  - ARB_texture_view enhanced support (stencil texture views)
  - Re-enable redix sort on OpenGL
  - Depth bounds test support
  - NVX_gpu_memory_info support
  - ARB_tessellation_shader support

[CL 2060769 by Niklas Smedberg in Main branch]
2014-04-30 23:51:07 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00