Editor selection outline now uniquely identifies selected components. When a component is selected directly the rest of the actor gets a subdued selection color and the selected compoent(s) get the normal selection color. When the actor is selected directly all components get the normal selection color.
[CL 2438255 by Matthew Griffin in Main branch]
- ARB_vertex_attrib_binding support
- ARB_buffer_storage support
- ARB_texture_view enhanced support (stencil texture views)
- Re-enable redix sort on OpenGL
- Depth bounds test support
- NVX_gpu_memory_info support
- ARB_tessellation_shader support
[CL 2060769 by Niklas Smedberg in Main branch]