Commit Graph

122 Commits

Author SHA1 Message Date
Justin Sargent
a059c44845 Insert delays after mounting the DMG and before trying to write to it. Also remove code to suppress log output.
Merging using UE4-To-UE4-LauncherDev

[CL 2644813 by Justin Sargent in Main branch]
2015-08-05 10:02:11 -04:00
Dmitry Rekman
83f74512b5 Linux: do not build LND as part of the setup.
- Not using LinuxNativeDialogs anymore.

[CL 2637661 by Dmitry Rekman in Main branch]
2015-07-29 16:59:51 -04:00
buildmachine
ce42430211 Code documentation from CL#2636592
[CL 2636758 by buildmachine in Main branch]
2015-07-29 07:47:34 -04:00
Michael Trepka
4c947f528b Bundled Mono for Mac updated to 4.0.2
#codereview Ben.Marsh

[CL 2626587 by Michael Trepka in Main branch]
2015-07-20 16:33:03 -04:00
Wes Hunt
afd7e1f195 Build.bat now properly sets the ERRORLEVEL upon exiting.
#codereview:ben.marsh

[CL 2624853 by Wes Hunt in Main branch]
2015-07-17 16:35:40 -04:00
yaakuro
1c630d59b1 Add CodeLite support (on Linux) - UE-18561, UE-18564.
- Includes PR #1378 and #1379 (both contributed by yaakuro)
  * Adds CodeLite project generator to UBT (can be invoked on all platforms).
  * Adds CodeLite source accessor plugin (whitelisted for Linux only).
  * Desktop platform/game project generation switched to use .workspace on Linux.
- Minor cleanup (do not recompile UAT and its modules when generating Linux projects).

#codereview Josh.Adams, Robert.Manuszewski, Mike.Fricker

[CL 2621060 by Dmitry Rekman in Main branch]
2015-07-14 18:17:55 -04:00
Keli Hlodversson
feb69e8745 [INTEGRATE] Merging CL#2612583 using UE4-To-UE4-LauncherDev:
Let CreateDMG.sh fail on error instead of continuing blindly
rb: Wes.Fudala

[CL 2618306 by Keli Hlodversson in Main branch]
2015-07-13 11:48:23 -04:00
Wes Hunt
7fa290bb33 Summary: running UAT from VS is simpler and faster.
UEB-261 - Ensure that compiling AutomationTool in VS will compile all other Automation Projects
* Just set AutomationTool as your startup project and pass the command to execute.
* VS will build the script modules at build time, instead of every time at runtime.
* To make this happen, "UBT.exe -ProjectFiles" now generates a companion AutomationTool.csproj.References that make AutomationTool depend on all Automation modules.
* AutomationTool.exe defaults to not building script modules at runtime. Pass -compile if you want to dynamically build them.
* Without the .references file, AutomationTool will only build itself and you will need to pass -compile.
* RunUAT.bat still works that same, defaulting to runtime compilation and supporting -nocompile flag. It then passes -compile (or nothing) to AutomationTool.

Other
* All Automation projects target .Net 4.5. Some already were and had hard dependencies on them (Rocket and SyncGithub -> Octokit). Now that AutomationTool directly depends on them, everything had to use .Net 4.5.
* Decoupled logic for -NoCompile and -NoCompileEditor. The flags are still confusing, but -NoCompile is no longer linked to -NoCompileEditor.
* Had to leave in stub support in UAT for -NoCompile else RunUAT.bat passes it along and UAT complains that it doesn't understand it.
* Added a CommandUtils.Run option to support run command, but still output the run duration.
* Reduced the verbosity when UAT.proj is run from dozens of lines per module to a single Module -> Output line. It was looking like there were problems, but it was just msbuild spew.
#codereview:ben.marsh

[CL 2615060 by Wes Hunt in Main branch]
2015-07-09 10:15:37 -04:00
Wes Hunt
9138084a82 UEB-120 - GenerateProjectFiles.bat will now exit with a non-zero exit code (1) when any failure happens. This should allow UGS to properly detect an error when, say, VS is not installed. Tested on a machine without VS installed and seems to work.
#codereview:ben.marsh

[CL 2599349 by Wes Hunt in Main branch]
2015-06-24 14:53:52 -04:00
FTPiano
5f9393f3dd PR #1231: Fixed dependency script for Mac. (Contributed by FTPiano)
[CL 2595325 by Michael Trepka in Main branch]
2015-06-22 09:55:00 -04:00
erbridge
dc60c2dd02 Linux: PR #1240: Don't do partial upgrades on Arch Linux (UE-16919)
- Contributed by erbridge, merged as is without testing.

[CL 2590978 by Dmitry Rekman in Main branch]
2015-06-17 17:20:46 -04:00
smokku
fb94225069 Linux: Mono version check and adding Fedora deps.
- PR #1263: Check minimum Mono version in Linux/Setup.sh (Contributed by smokku)
- PR #1261: Add Fedora Linux support to Setup.sh (Contributed by smokku)

[CL 2589212 by Dmitry Rekman in Main branch]
2015-06-16 15:56:38 -04:00
Dmitry Rekman
783295f77d Linux: remove stale TPS library that was moved in 4.8 (UE-16033).
- Removed when running Setup.sh
- Addresses issues like https://answers.unrealengine.com/questions/231689/linux-error-when-run-editor-undefined-symbol-ulinu.html

[CL 2562998 by Dmitry Rekman in Main branch]
2015-05-22 14:07:37 -04:00
Dmitry Rekman
85d026ee75 Linux: fix LND deployment issues in Rocket (UE-14996).
- Also fix LND build script.

[CL 2543695 by Dmitry Rekman in Main branch]
2015-05-08 17:11:35 -04:00
Dmitry Rekman
9781796a59 Rocket: disable packaging for projects that need libs which aren't bundled (UE-7114).
- Rocket doesn't bundle Linux libs, making code-based projects (and projects with third-party plugins) fail during compilation.
- Updated messaging to reflect this.
- Also added a SDK check for Linux and a 'getting' started UDN page.
- Updated Linux README for 4.8.

#codereview Peter.Sauerbrei, Ben.Marsh, Jeff.Wilson

[CL 2543338 by Dmitry Rekman in Main branch]
2015-05-08 14:31:12 -04:00
salamanderrake
27ccfbd723 PR #806: KDevelop Project Generation (UE-9427).
- Contributed by salamanderrake.
- Cosmetic differences from the PR.
- Also removed filtering out Windows/Mac/etc directories when generating a qmake project since it makes code navigation worse.

[CL 2532165 by Dmitry Rekman in Main branch]
2015-04-30 13:15:34 -04:00
Dmitry Rekman
93e0abe8d4 Move LinuxNativeDialogs to a more appropriate location.
- Build script corrected.
- Unfortunately, yet another hardcoded rpath.

#codereview Ben.Marsh

[CL 2519366 by Dmitry Rekman in Main branch]
2015-04-21 11:51:45 -04:00
Dmitry Rekman
21113226ca Linux: add missing dependency for System.IO.Packaging.
- Fixes compilation of some Rocket projects (UE-12473).

[CL 2518099 by Dmitry Rekman in Main branch]
2015-04-20 15:26:47 -04:00
Dmitry Rekman
2ceb9e36ef Updated UELinuxNativeDialogs.
- Updated to latest from Rush (encharm).
- Further simplified the install - no need to build LND locally anymore (on Ubuntu).
- Staging fixed to include LND libs.
- Added clang requirement as suggested in PR #1066 (previously clang version was up to the user).

[CL 2516336 by Dmitry Rekman in Main branch]
2015-04-17 15:45:42 -04:00
Michael Trepka
3027ca6fa6 - Xcode unlock
[CL 2505720 by Michael Trepka in Main branch]
2015-04-08 15:48:54 -04:00
Carlos Cuello
6f1ac76399 [INTEGRATE] UE4-LauncherDev->UE4 integrate all up to cl 2475889
[CL 2478426 by Carlos Cuello in Main branch]
2015-03-13 08:26:18 -04:00
Dmitry Rekman
bf60f17415 Propagate return code from GitDependencies.exe
- Makes Setup.sh fail in case GitDependencies fail, avoiding confusion.
- See https://forums.unrealengine.com/showthread.php?51998-GitHub-dependency-zips-and-latest-preview-snapshots for details.

[CL 2475267 by Dmitry Rekman in Main branch]
2015-03-11 12:05:59 -04:00
Dmitry Rekman
33b7142625 Add check for dependencies on Arch Linux in Setup.sh
- PR #880 contributed by TwoD.
- Unsupported/untested, but included to make Arch users experience better.

https://github.com/EpicGames/UnrealEngine/pull/880

[CL 2472538 by Dmitry Rekman in Main branch]
2015-03-09 12:13:34 -04:00
Michael Trepka
7cb65c0880 PR #872: Move UE4EditorServices.app service installing code to run after it is built. (Contributed by AlexanderOMara)
https://github.com/EpicGames/UnrealEngine/pull/872

[CL 2471310 by Michael Trepka in Main branch]
2015-03-06 11:59:25 -05:00
Lee Clark
d57c8ba60d Fix attrib to correct file
[CL 2468585 by Lee Clark in Main branch]
2015-03-04 04:42:28 -05:00