Commit Graph

80 Commits

Author SHA1 Message Date
danny couture
8f88f4a055 Add some useful Insights trace
#rb Francis.Hurteau

[CL 14487717 by danny couture in ue5-main branch]
2020-10-13 21:04:47 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Vincent Gauthier
9cda21ffb3 Prevent Save and Checkout dialog to show up when changing the layout of the Editor.
#jira UE-97890
#rb patrick.boutot

[CL 14293099 by Vincent Gauthier in ue5-main branch]
2020-09-10 16:35:26 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
rex hill
9c3ceb9689 Add option to delay showing main frame at startup
#rb chris.gagnon


#ROBOMERGE-SOURCE: CL 11672298 via CL 11672319 via CL 11672336
#ROBOMERGE-BOT: (v656-11643781)

[CL 11863430 by rex hill in Main branch]
2020-03-03 09:05:40 -05:00
rex hill
4511728f09 Tab manager filter can now block tab spawn
#rb chris.gagnon


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 11604269 via CL 11604360 via CL 11604439
#ROBOMERGE-BOT: (v656-11643781)

[CL 11743509 by rex hill in Main branch]
2020-02-28 11:30:46 -05:00
JeanMichel Dignard
7130d293f2 Merging main @ cl 11028482
#rb none
#rnx

[CL 11029060 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-16 10:24:38 -05:00
mike fricker
a3072a7a0f UE4: Expose support for overriding the application title
Added new IMainFrame module interface function to override the application title.

IMainFrameModule::SetOverrideApplicationTitle(FText)



#ROBOMERGE-SOURCE: CL 10996086 via CL 10996091 via CL 10996095
#ROBOMERGE-BOT: (v633-10983880)

[CL 10996097 by mike fricker in Main branch]
2020-01-15 14:44:42 -05:00
JeanMichel Dignard
70d074639f Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx

[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Gines Hidalgo
f1dcb5578a Added comments to help update the default values of the Editor layout (i.e., if changes are applied to "LevelEditor_Layout_v1.1" or "UnrealEd_Layout_v1.4").
#fyi matt.kuhlenschmidt
#rb none

[CL 10227617 by Gines Hidalgo in Dev-Editor branch]
2019-11-14 16:54:43 -05:00
gines hidalgo
200978d07a Copied CL# 9259124
Copied CL# 9452975
Copied CL# 9538568

#jira UE-80271
#jira UE-80344
Bug fixes:
1) UE-80271: Solved the issue that plugin-dependent SWidget windows appeared  blank when the Editor was loaded with the respective plugin disabled.
2) Attemp to solve UE-80344: Avoided the out-of-bounds TArray error in FTabManager.
3) Standalone SWidgets from non-loaded plugins now behave in the same way than the docked SWidgets from non-loaded plugings: They are also re-opened when the plugin is loaded again and the Editor re-started. Before, they just disappeared.
#rb chris.gagnon
#lockdown chris.gagnon

#jira UE-80271
Enhancement/bug fix: Unrecognized Docked SWidgets from non-loaded plugins are not displayed on the UI rather than being showed up as "unrecognized tab", similarly to how standalone widgets behave.
Also removed 1 of 2 very similar warnings.
#jira UE-80988
This code should also fix the 1-off crash of crash when cliking on "Window" in the Menu Bar in QA Game, given that we have reverted even more changes and have limited it only to the layout generated in MainFrameModule.
#rb lauren.barnes

Fixed regression suffered in CL 9452975 for experimental "Modeling Tools Editor Mode" plugin.
[FYI] louise.rasmussen, ryan.schmidt
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 9688454 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v538-9681622)

[CL 9688464 by gines hidalgo in Main branch]
2019-10-18 09:38:48 -04:00
Gines Hidalgo
55733ef982 Fixed regression suffered in CL 9452975 for experimental "Modeling Tools Editor Mode" plugin.
#fyi louise.rasmussen, ryan.schmidt
#rb lauren.barnes

[CL 9538568 by Gines Hidalgo in Dev-Editor branch]
2019-10-10 12:42:23 -04:00
Gines Hidalgo
74da92cf3e #jira UE-80271
Enhancement/bug fix: Unrecognized Docked SWidgets from non-loaded plugins are not displayed on the UI rather than being showed up as "unrecognized tab", similarly to how standalone widgets behave.
Also removed 1 of 2 very similar warnings.
#jira UE-80988
This code should also fix the 1-off crash of crash when cliking on "Window" in the Menu Bar in QA Game, given that we have reverted even more changes and have limited it only to the layout generated in MainFrameModule.
#rb lauren.barnes

[CL 9452975 by Gines Hidalgo in Dev-Editor branch]
2019-10-07 14:08:40 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
Max Chen
61603c83e4 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) at CL#8390086
#rb none

[CL 8393238 by Max Chen in Dev-Editor branch]
2019-09-01 02:03:35 -04:00
Gines Hidalgo
d751ad2d5f #jira UETOOL-1721
Enhacement JIRA UETOOL-1721: Introduced the capability to load/save/remove Editor UI Layouts, so that the user can customize the Editor and save/share it accross machines or people.
Additional enhancements: Re-loading a layout no longer requires the whole editor to restart. Instead, only the tabs are closed and re-populated (only creating a small "flash" in the editor rather than restarting it).
Previous Editor bugs fixed:
 - Bug 1: AssetEditorToolkit.cpp::FAssetEditorToolkit::RestoreFromLayout was wrongly saving the layout in GEditorIni rather than GEditorLayoutIni.
 - Bug 2: When the layout is saved, the instance ID of the custom toolkits was being saved as well. Given that this number keep increasing after each custom tab is created (no matter if the previous ones were already closed), the editor will keep thinking that the loaded layout is no longer the currrent layout. Fix in TabManager.h::FTabId::ToString().
 - Bug 3: FLayoutSaveRestore::SaveToConfig was taking as input argument FString rather than const FString&.
#rb rex.hill, chris.gagnon

[CL 8129300 by Gines Hidalgo in Dev-Editor branch]
2019-08-20 15:18:28 -04:00
Ben Marsh
beb4519169 Rename EBuildConfigurations::Type to EBuildConfiguration.
#rb none

[CL 7937697 by Ben Marsh in Dev-Build branch]
2019-08-09 17:35:36 -04:00
Rex Hill
6f0fab96ac Rename Editor\EditorMenus\ module to Runtime\ToolMenus\ so that other modules can use the API without having to depend on editor modules.
#rb none
#rnx

[CL 7708568 by Rex Hill in Dev-Editor branch]
2019-08-02 13:45:24 -04:00
Rex Hill
244bdc521c Converted serveral menus to use new menu system: level editor, asset editor
#jira UETOOL-1605
#rb none
#rnx

[CL 7248543 by Rex Hill in Dev-Editor branch]
2019-07-09 10:52:56 -04:00
Max Chen
4561801a81 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
#rb none

[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
Ben Marsh
cfe09c649f Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 6922670 by Ben Marsh in Dev-Build branch]
2019-06-10 19:47:29 -04:00
Chris Gagnon
8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00