Jerome Delattre
590093ed9b
Always take the last member of the string for build command
...
+ add more arguments to filter out
#preflight 6373abd81c114bec05ac2458
#rnx
#jira none
#rb Chris.Constantinescu
[CL 23159710 by Jerome Delattre in ue5-main branch]
2022-11-16 14:47:44 -05:00
Ben Marsh
a43977439b
UGS: Include revision range in p4 changes query, as well as specifying -e.
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#preflight none
[CL 23158672 by Ben Marsh in ue5-main branch]
2022-11-16 14:04:04 -05:00
Josh Engebretson
45be435850
Horde: Fix compound filter grouping
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#jira none
#rnx
#preflight none
[CL 23158208 by Josh Engebretson in ue5-main branch]
2022-11-16 13:39:24 -05:00
Josh Engebretson
72bf4aaaf6
Horde: Support querying both suite and test ids for refs
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#jira none
#rnx
#preflight none
[CL 23157605 by Josh Engebretson in ue5-main branch]
2022-11-16 13:16:28 -05:00
Josh Engebretson
c8842a10f8
Horde: Fix mongodb serialization exception on nullable
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#jira none
#preflight none
#rnx
[CL 23156733 by Josh Engebretson in ue5-main branch]
2022-11-16 12:27:19 -05:00
Josh Adams
04c3c3f2b4
- Fixed the Mac linking of all dependent dylibs when only .cpp changes are made that don't need to relink everything
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#jira UE-169775
#rb trivial
#preflight 63751b0dbf76990b71c38fe2
[CL 23156703 by Josh Adams in ue5-main branch]
2022-11-16 12:25:52 -05:00
Ben Marsh
1a3e993f78
Horde: Add timezone property to IClock, and use it for all schedule triggers. Note: this changes issue reports to be sent on the configured timezone rather than UTC.
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#preflight none
[CL 23154607 by Ben Marsh in ue5-main branch]
2022-11-16 11:00:01 -05:00
carl bystrom
05388873ef
EpicGames.Perforce: Add fixture data mirroring that of depot and streams
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#preflight none
[CL 23153479 by carl bystrom in ue5-main branch]
2022-11-16 09:26:40 -05:00
carl bystrom
9a762c6425
EpicGames.Perforce: Run managed tests in parallel
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#preflight none
[CL 23153404 by carl bystrom in ue5-main branch]
2022-11-16 09:19:08 -05:00
Ben Marsh
95e92c300e
Horde: Add a job type for running the local executor in the default config file.
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#preflight none
[CL 23153073 by Ben Marsh in ue5-main branch]
2022-11-16 08:37:08 -05:00
Per Larsson
c4f0fa6307
OidcToken - add provider name to refresh token request
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#rb Joakim.Lindqvist
#preflight none
#rnx
[CL 23153019 by Per Larsson in ue5-main branch]
2022-11-16 08:31:26 -05:00
Ben Marsh
8aec6f5b80
Horde: Allow local executor to find a working directory from the executable directory upwards.
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#preflight none
[CL 23152963 by Ben Marsh in ue5-main branch]
2022-11-16 08:23:29 -05:00
Ben Marsh
272b9a03b4
UGS: Swallow exception clearing contents of log control.
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#preflight none
[CL 23152943 by Ben Marsh in ue5-main branch]
2022-11-16 08:20:03 -05:00
Rafa Lecina
9fac4f4498
Set arm64 as default architecture for iOS.
...
There is only support for that one and that fixes Architecture argument being empty when selecting the XCFramework path
https://horde.devtools.epicgames.com/log/63742faa8f4cb2e4dc1242cc?lineindex=59
```
WARNING: Variant for platform "IOS" with architecture not found in XCFramework FBAEMKit.
WARNING: Variant for platform "IOS" with architecture not found in XCFramework FBSDKCoreKit_Basics.
WARNING: Variant for platform "IOS" with architecture not found in XCFramework FBSDKCoreKit.
WARNING: Variant for platform "IOS" with architecture not found in XCFramework FBSDKLoginKit.
WARNING: Variant for platform "IOS" with architecture not found in XCFramework FBSDKShareKit.
```
#review @Sam.Zamani, @Bertrand.Carre, @Chris.Varsnverry, @Josh.Adams
#preflight
[CL 23152390 by Rafa Lecina in ue5-main branch]
2022-11-16 06:28:32 -05:00
David Harvey
fd4e90d66f
do not fail a -noclient -server build if there are multiple game build targets.
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- this matches the logic when running UAT with -target=myserver etc.
#jira UE-169814
#rb Josh.Adams
#preflight 6374ab6f1c114bec05ee01f9
[CL 23151764 by David Harvey in ue5-main branch]
2022-11-16 04:34:44 -05:00
Helge Mathee
7190300031
UHT: Support for RigVM Lazy arguments
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Ran local UHT compat checks
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/63737c08232e3d12cbaf448a
[CL 23151631 by Helge Mathee in ue5-main branch]
2022-11-16 03:45:03 -05:00
axel riffard
9780d35625
WrangleContentForDebugging UAT command to prepare for debug iOS / tvOS
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#rb josh.adams
#jira UE-162968
#preflight 637458b1232e3d12cb01b154
[CL 23150547 by axel riffard in ue5-main branch]
2022-11-15 22:39:50 -05:00
joe kirchoff
3d1b49fef8
UnrealBuildTool: Only suggest installing visual studio components for Linux or HoloLens if those platforms are valid
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#rnx
#rb trivial
#jira UE-167185
[CL 23148557 by joe kirchoff in ue5-main branch]
2022-11-15 19:54:32 -05:00
vincent robert
a6797cfb18
Height Field Capsule Optimization
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#preflight 6373c04bb663683828c1ed0a
#rb chris.caufield
[CL 23148490 by vincent robert in ue5-main branch]
2022-11-15 19:53:12 -05:00
tim smith
78a392f9b7
Fixed C# UHT to now allow exponential notion in specifiers and meta data.
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#rb self
#preflight 6373afc4b663683828bc9fb9
[CL 23148472 by tim smith in ue5-main branch]
2022-11-15 19:52:48 -05:00
Ben Marsh
23cd03fd11
Horde: Allow sending notifications to people in an allow list from the dev environment.
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#preflight none
[CL 23146238 by Ben Marsh in ue5-main branch]
2022-11-15 18:32:28 -05:00
Ben Marsh
aadef9cccd
Fix static analyzer warning.
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#preflight none
[CL 23145189 by Ben Marsh in ue5-main branch]
2022-11-15 17:53:00 -05:00
Ben Marsh
374eb16122
Horde: Re-enable ability to change executors at runtime.
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#preflight none
[CL 23144855 by Ben Marsh in ue5-main branch]
2022-11-15 17:42:12 -05:00
Ben Marsh
3db3dca37c
UGS: Show changes for all projects by default, to reduce load on Perforce server.
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#preflight none
[CL 23144554 by Ben Marsh in ue5-main branch]
2022-11-15 17:34:52 -05:00
Ben Marsh
88e31bfdd4
UGS: Fix the informational version string not being used to configure the P4 connection.
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#preflight none
[CL 23144315 by Ben Marsh in ue5-main branch]
2022-11-15 17:24:55 -05:00