Commit Graph

16554 Commits

Author SHA1 Message Date
Jerome Delattre
590093ed9b Always take the last member of the string for build command
+ add more arguments to filter out

#preflight 6373abd81c114bec05ac2458
#rnx
#jira none
#rb Chris.Constantinescu

[CL 23159710 by Jerome Delattre in ue5-main branch]
2022-11-16 14:47:44 -05:00
Ben Marsh
a43977439b UGS: Include revision range in p4 changes query, as well as specifying -e.
#preflight none

[CL 23158672 by Ben Marsh in ue5-main branch]
2022-11-16 14:04:04 -05:00
Josh Engebretson
45be435850 Horde: Fix compound filter grouping
#jira none
#rnx
#preflight none

[CL 23158208 by Josh Engebretson in ue5-main branch]
2022-11-16 13:39:24 -05:00
Josh Engebretson
72bf4aaaf6 Horde: Support querying both suite and test ids for refs
#jira none
#rnx
#preflight none

[CL 23157605 by Josh Engebretson in ue5-main branch]
2022-11-16 13:16:28 -05:00
Josh Engebretson
c8842a10f8 Horde: Fix mongodb serialization exception on nullable
#jira none
#preflight none
#rnx

[CL 23156733 by Josh Engebretson in ue5-main branch]
2022-11-16 12:27:19 -05:00
Josh Adams
04c3c3f2b4 - Fixed the Mac linking of all dependent dylibs when only .cpp changes are made that don't need to relink everything
#jira UE-169775
#rb trivial
#preflight 63751b0dbf76990b71c38fe2

[CL 23156703 by Josh Adams in ue5-main branch]
2022-11-16 12:25:52 -05:00
Ben Marsh
1a3e993f78 Horde: Add timezone property to IClock, and use it for all schedule triggers. Note: this changes issue reports to be sent on the configured timezone rather than UTC.
#preflight none

[CL 23154607 by Ben Marsh in ue5-main branch]
2022-11-16 11:00:01 -05:00
carl bystrom
05388873ef EpicGames.Perforce: Add fixture data mirroring that of depot and streams
#preflight none

[CL 23153479 by carl bystrom in ue5-main branch]
2022-11-16 09:26:40 -05:00
carl bystrom
9a762c6425 EpicGames.Perforce: Run managed tests in parallel
#preflight none

[CL 23153404 by carl bystrom in ue5-main branch]
2022-11-16 09:19:08 -05:00
Ben Marsh
95e92c300e Horde: Add a job type for running the local executor in the default config file.
#preflight none

[CL 23153073 by Ben Marsh in ue5-main branch]
2022-11-16 08:37:08 -05:00
Per Larsson
c4f0fa6307 OidcToken - add provider name to refresh token request
#rb Joakim.Lindqvist
#preflight none
#rnx

[CL 23153019 by Per Larsson in ue5-main branch]
2022-11-16 08:31:26 -05:00
Ben Marsh
8aec6f5b80 Horde: Allow local executor to find a working directory from the executable directory upwards.
#preflight none

[CL 23152963 by Ben Marsh in ue5-main branch]
2022-11-16 08:23:29 -05:00
Ben Marsh
272b9a03b4 UGS: Swallow exception clearing contents of log control.
#preflight none

[CL 23152943 by Ben Marsh in ue5-main branch]
2022-11-16 08:20:03 -05:00
Rafa Lecina
9fac4f4498 Set arm64 as default architecture for iOS.
There is only support for that one and that fixes Architecture argument being empty when selecting the XCFramework path

https://horde.devtools.epicgames.com/log/63742faa8f4cb2e4dc1242cc?lineindex=59
```
WARNING: Variant for platform "IOS" with architecture  not found in XCFramework FBAEMKit.
WARNING: Variant for platform "IOS" with architecture  not found in XCFramework FBSDKCoreKit_Basics.
WARNING: Variant for platform "IOS" with architecture  not found in XCFramework FBSDKCoreKit.
WARNING: Variant for platform "IOS" with architecture  not found in XCFramework FBSDKLoginKit.
WARNING: Variant for platform "IOS" with architecture  not found in XCFramework FBSDKShareKit.
```

#review @Sam.Zamani, @Bertrand.Carre, @Chris.Varsnverry, @Josh.Adams
#preflight

[CL 23152390 by Rafa Lecina in ue5-main branch]
2022-11-16 06:28:32 -05:00
David Harvey
fd4e90d66f do not fail a -noclient -server build if there are multiple game build targets.
- this matches the logic when running UAT with -target=myserver etc.


#jira UE-169814
#rb Josh.Adams
#preflight 6374ab6f1c114bec05ee01f9

[CL 23151764 by David Harvey in ue5-main branch]
2022-11-16 04:34:44 -05:00
Helge Mathee
7190300031 UHT: Support for RigVM Lazy arguments
Ran local UHT compat checks

#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/63737c08232e3d12cbaf448a

[CL 23151631 by Helge Mathee in ue5-main branch]
2022-11-16 03:45:03 -05:00
axel riffard
9780d35625 WrangleContentForDebugging UAT command to prepare for debug iOS / tvOS
#rb josh.adams
#jira UE-162968
#preflight 637458b1232e3d12cb01b154

[CL 23150547 by axel riffard in ue5-main branch]
2022-11-15 22:39:50 -05:00
joe kirchoff
3d1b49fef8 UnrealBuildTool: Only suggest installing visual studio components for Linux or HoloLens if those platforms are valid
#rnx
#rb trivial
#jira UE-167185

[CL 23148557 by joe kirchoff in ue5-main branch]
2022-11-15 19:54:32 -05:00
vincent robert
a6797cfb18 Height Field Capsule Optimization
#preflight 6373c04bb663683828c1ed0a
#rb chris.caufield

[CL 23148490 by vincent robert in ue5-main branch]
2022-11-15 19:53:12 -05:00
tim smith
78a392f9b7 Fixed C# UHT to now allow exponential notion in specifiers and meta data.
#rb self
#preflight 6373afc4b663683828bc9fb9

[CL 23148472 by tim smith in ue5-main branch]
2022-11-15 19:52:48 -05:00
Ben Marsh
23cd03fd11 Horde: Allow sending notifications to people in an allow list from the dev environment.
#preflight none

[CL 23146238 by Ben Marsh in ue5-main branch]
2022-11-15 18:32:28 -05:00
Ben Marsh
aadef9cccd Fix static analyzer warning.
#preflight none

[CL 23145189 by Ben Marsh in ue5-main branch]
2022-11-15 17:53:00 -05:00
Ben Marsh
374eb16122 Horde: Re-enable ability to change executors at runtime.
#preflight none

[CL 23144855 by Ben Marsh in ue5-main branch]
2022-11-15 17:42:12 -05:00
Ben Marsh
3db3dca37c UGS: Show changes for all projects by default, to reduce load on Perforce server.
#preflight none

[CL 23144554 by Ben Marsh in ue5-main branch]
2022-11-15 17:34:52 -05:00
Ben Marsh
88e31bfdd4 UGS: Fix the informational version string not being used to configure the P4 connection.
#preflight none

[CL 23144315 by Ben Marsh in ue5-main branch]
2022-11-15 17:24:55 -05:00