When stopping StopAudioStream is called it sets AudioFadeEvent to nullptr and if you exit after that the teardown will hit this nullptr
#jira UE-80566
#rb none
[FYI] Arciel.Rekman, Aaron.McLeran
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 9322527 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v455-9298202)
[CL 9322539 by brandon schaefer in Main branch]
Replicated from CL# 7924370.
#rb none
#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)
[CL 9279836 by steve robb in Main branch]
Improved GameplayMediaEncoder audio handling (timestamps and duration). It now also adjust the audio clock if it falls behind, such as if we break into the debugger.
[FYI] Aaron.McLeran, Matt.Hoffman
#rb Peter.Lockhart
#ROBOMERGE-SOURCE: CL 9123362 via CL 9123364 via CL 9123367
#ROBOMERGE-BOT: (v443-9013191)
[CL 9123369 by rui figueira in Main branch]
#rb maxwell.hayes
#ROBOMERGE-SOURCE: CL 8369862 via CL 8369863 via CL 8370111
#ROBOMERGE-BOT: (v402-8361577)
[CL 8370115 by ethan geller in Main branch]
- Up to CL8320930 from DevOnline and 8311605 Merge Down from Main
- skipped some Fortnite content/plugins/code where it tried to reintegrate files that had been moved pending investigation
#rb none
[CL 8321295 by Josh Markiewicz in Main branch]