#rb Aaron.Mcleran, Marc.Audy, Ethan.Geller
#jira UE-80323
#ROBOMERGE-OWNER: jimmy.smith
#ROBOMERGE-AUTHOR: jimmy.smith
#ROBOMERGE-SOURCE: CL 9542946 via CL 9542950
#ROBOMERGE-BOT: (v521-9539702)
[CL 9543087 by jimmy smith in Main branch]
This avoids the text layout for the Output Log being modified while the Output Log itself is being painted (eg, from messages being logged during OnPaint).
#jira UE-59184
#rb Francis.Hurteau
#ROBOMERGE-OWNER: jamie.dale
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 9541025 via CL 9541026
#ROBOMERGE-BOT: (v521-9539702)
[CL 9541261 by jamie dale in Main branch]
- Disallow draw indirect path of single layer water on Metal.
- Force FMA under special circumstances, credit: Richard Wallis.
[REVIEW] [at]krzysztof.narkowicz [at]lukas.hermanns [at]rolando.caloca
#rb
#rnx
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 9475388 via CL 9475409 via CL 9475414 via CL 9475420 via CL 9475438
#ROBOMERGE-BOT: (v508-9471939)
[CL 9476347 by marc audy in Main branch]
Undefine all portions of code that deal with the Apex clothing file import unless the project is built with Apex.
This is to prevent unnecessary Apex dependencies leaking into the Chaos Cloth asset code, and will allow the removal of PhysX when needed.
#rb Jaco.Vandyk
#jira UE-81340
[CL 9419541 by Alexis Matte in Main branch]
This is to prevent unnecessary Apex dependencies leaking into the Chaos Cloth asset code, and will allow the removal of PhysX when needed.
#rb Jaco.Vandyk
#jira none
Merging //Fortnite/Main/Engine/Source/... to //UE4/Main/Engine/Source/...
[CL 9413572 by kriss gossart in Main branch]
#rb none
#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)
[CL 9385990 by michael lentine in Main branch]