Commit Graph

54 Commits

Author SHA1 Message Date
yoan stamant
64c8dca7cb [StateTreeDebugger]
Initial version of the debugger
- currently compiled by StateTreeModule and StateTreeEditorModule using WITH_STATETREE_DEBUGGER
- currently not exposed to UI by StateTree settings 'bUseDebugger'
- in this version only one instance per asset can be debugged
- using Trace services to read events generated by statetree instances.
- can connect to any traces (Editor, Client, Server) as long as the compiled statetree matches
#rb mieszko.zielinski
#preflight 641088a30e1f02786b509663

[CL 24639409 by yoan stamant in ue5-main branch]
2023-03-14 13:35:46 -04:00
mikko mononen
764e166e5b StateTree: Fixed crashes when compiled data is not loaded properly (e.g. some structs not loaded)
#rb Yoan.StAmant
#preflight 6409ade0a450329d6c1750b0

[CL 24573646 by mikko mononen in ue5-main branch]
2023-03-09 06:35:16 -05:00
stephen holmes
97766341ea Refactored FSructView and FConstStructView as per recent meetings. Both are now const correct in the same way TArrayView and TArrayConstView are (ie const FStructView and const FConstStructView) the view can not point at another view.
Also removed the Mutable named functions and replaced with the constness being part of the template.

#preflight 63ea4fbaec50523134d85665

[CL 24197313 by stephen holmes in ue5-main branch]
2023-02-13 20:06:02 -05:00
mikko mononen
34a1e22051 StateTree: Allow to bind to deep property paths (including arrays and instanced struct/object)
- refactored the property binding representation, editor binding shave now more structure, and removed intermediate representation
- added functionality to resolve property paths agains a known value
- added instanced struct and object indirection types
- added editor functionality to allow to bind to further than first level of properties
- refactored editor tree traversal, allow to access values too
- simplified statetree node ui
- requires to recompile trees, bumped version

#rb Mieszko.Zielinski
#preflight 63e6204ff15c83b79312aca5

[CL 24117094 by mikko mononen in ue5-main branch]
2023-02-10 07:22:48 -05:00
mikko mononen
e2fd3455a9 StateTree: Allow tasks to request transitions
- Added ability for tasks to request transitions
- Added buffered transition requests
- Added callback method to FStateTreeTaskBase which is called during transition triggering
- Allow FStateTreeStateLink to be added to tasks and conditions (resolved automatically during compile)

#jira UE-174250
#preflight 63ca7ee8977c62635603afcb

[CL 23815873 by mikko mononen in ue5-main branch]
2023-01-23 12:48:04 -05:00
henrik karlsson
9183978e29 [Engine/Plugins]
* Removed includes (using IWYU) in private files

#preflight 63c79978ac35a0e9dabbe408
#rb none

[CL 23770038 by henrik karlsson in ue5-main branch]
2023-01-19 00:48:07 -05:00
mikko mononen
fb1a0fad3d StateTree: Fix mutable uses of instanced structs and struct views.
#jira UE-172049
#rb Mieszko.Zielinski
#preflight 63c002ab577437afe6358e84

[CL 23662521 by mikko mononen in ue5-main branch]
2023-01-12 09:45:58 -05:00
johan torp
146b21d3d4 GC reachability optimizations. ~1.5x speedup and ~2.5MB memory saved for an internal title.
List of optimizations and changes:
* Token stream structure
    * Split token stream into strong-only and a mixed (weak+strong) stream
    * Split token stream into a builder and a tighter view class which reduces sizeof(UClass)
    * Implemented ref-counted token stream view sharing
    * Removed Class and Outer from token stream
    * Allow empty token streams (enabled by removing Class/Outer) to avoid touching token stream data
    * Placed ARO (AddReferencedObjects) last to reduce per object cache thrashing, improve control flow predicability and avoid reading the last EndOfPointer and EndOfStream tokens
    * FPrefetchingObjectIterator that bring in Class/Outer, class' tokenstream view and the first token data ahead of time
    * Decode token bitfield once and ahead of time
* Reference queues and batch processing
    * Introduced bounded queues: ref arrays -> unvalidated refs -> validated (non-null / non-permanent) refs
    * Split all these queues for killable vs immutable references
    * Stack-living references still handled synchronously. With removal of Class/Outer (prefetched ahead of time) few instances remain outside of ARO calls.
    * Outer queues hold 32 items and get flushed when full.
* AddReferencedObjects (ARO) optimizations
    * Misc optimizations in many ARO implementations
    * New FReferenceCollector API to queue up ARO references (AddStableReference), old sync API (HandleObjectReference) still available
    * New AddPropertyReferences traversal that replaces SerializeBin and PropertyValueIterator
        * 4.5x faster than PropertyValueIterator
        * Uses CLASSCAST dispatch instead of virtual SerializeItem dispatch.
        * Step towards new unified token stream replacement shared by class token processing, structs and ARO
    * Replaced StructUtil::AddReferencedObjects with AddPropertyReferences traversal, ~8x speedup and collects more references for CitySample
* Parallelism
    * Single long-running task per worker
    * Improved work-stealing / load-balancing, workers can steal full blocks, ARO calls and initial references
    * Queue up slow ARO calls to improve load balancing and avoid late stragglers. Motivated by certain ARO calls taking over 2ms for a few specific objects.
    * Kick tasks manually to avoid ParallelFor end synchronization
* FGCObject
    * Initial reference collector runs in parallel with mark phase
    * New FGCObject constructor API (AddStableNativeReferencesOnly) to opt-in to initial reference collection, used by StreamableManager
    * Same constructor API allows FGCObjects to defer registration until they become active (RegisterLater), reduces number of active GCObjects
* Reduced memory usage
    * Allocate reached objects in scratch pages (FWorkBlock) and reuse processed blocks, instead of swapping two big TArray<UObject*> per worker
    * Reduced sizeof(UClass)
    * Shareable token streams
* Misc optimizations
    * New API to test if an object is in the permanent object pool. Old API read two global pointers for every visited reference.
    * Fixed signed integer usage in GUObjectArray lookup that led to bad codegen
    * FPropertyIterator optimizations
    * SerializeBin optimizations
* Other changes
    * Moved many helpers into UE::GC namespace
    * Replaced TFastReferenceCollector API with simplified CollectReferences call. Needed to break this API  any way.
    * Introduced FGCInternals to avoid forward-declaring TFastReferenceCollector and depend on the options enum in common headers
    * Moved and outlined code from GarbageCollection.h / FastReferenceCollector.h to GarbageCollection.cpp
    * Moved GC History and Garbage Reference Tracking into a synchronous TDebugReachabilityProcessor
    * Removed PersistentGarbage flag since it wasn't used in practice
    * Improved const correctness

#rb robert.millar,robert.manuszewski,pj.kack
#preflight 63945bf45624e6da5ec85f88
#jira UE-169791

[CL 23475562 by johan torp in ue5-main branch]
2022-12-11 23:21:18 -05:00
mikko mononen
fe252a1f95 StructUtils: Renamed FInstancedStructArray to FInstancedStructContainer
#jira UE-170863
#rb Mieszko.Zielinski
#preflight 638debbb7e0feab0b7da3359

[CL 23389832 by mikko mononen in ue5-main branch]
2022-12-05 09:16:27 -05:00
mikko mononen
de58b75795 StateTree: Be more resilient when loading out of date BP data
- Try to convert to latest version when duplicating data
- Convert property binding source/target classes to latest version on link
- Handle BP reference replace in instanced structs

#rb Mieszko.Zielinski
#preflight 638d97e0303395f6c97629fd

[CL 23387730 by mikko mononen in ue5-main branch]
2022-12-05 03:19:45 -05:00
mikko mononen
1cc286a596 StateTree: Add indirection to FStateTreeInstanceData so that it can be bitwise relocated.
#rb Mieszko.Zielinski
#preflight 63872b0d3377450900b579a6

[CL 23325782 by mikko mononen in ue5-main branch]
2022-11-30 07:17:26 -05:00
Matt Peters
2d5975f362 IncrementalCooking - Add DeclareConstructClasses to types that need it.
#rb Zousar.Shaker
#rnx
#preflight 63811e084004f73f62dee973

[CL 23268593 by Matt Peters in ue5-main branch]
2022-11-25 15:40:13 -05:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
luciano ferraro
c95984a115 Moved AddReferencedObjects implementation out of an editor guard
#jira
#preflight skip

[CL 22173119 by luciano ferraro in ue5-main branch]
2022-09-24 13:28:43 -04:00
luciano ferraro
810eb58a1b Fix crash issue with condition instances not being reflected to GC
#jira
[REVIEW] [at]Mikko.Mononen
[FYI] Loic.Devaux, Josselin.Francois, Nicolas.Bonnelly, Phil.Cole
#preflight 632ca19310030508067245c2

[CL 22173118 by luciano ferraro in ue5-main branch]
2022-09-24 13:28:37 -04:00
mikko mononen
ab1b7f80cf StateTree: fix test and empty parameters
- handle empty subtree parameters
- changed a compiler check() to an error
- fixed tests

#jira UE-164541
#rb Mieszko.Zielinski
#preflight 632c4e77671a1a24b5ff67a6

[CL 22163478 by mikko mononen in ue5-main branch]
2022-09-23 19:58:36 -04:00
mikko mononen
0d47d49765 StateTree: Context Objects
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties

#jira UE-156544 UE-147509
#rb Stephen.Holmes

[CL 22084585 by mikko mononen in ue5-main branch]
2022-09-19 19:47:11 -04:00
mikko mononen
aa99e51c55 StateTree: Compile StateTree on load if in older format.
#preflight 6322e4a536768f8cf385ced2
#rb Mieszko.Zielinski

[CL 22033017 by mikko mononen in ue5-main branch]
2022-09-15 13:53:23 -04:00
mikko mononen
b908187acc StateTree: Fix WinRT compiler error.
"dynamic initialization of thread local data not allowed in WinRT code"

#rb Mieszko.Zielinski
#preflight 631add4dd135b61bc5479c8e

[CL 21917251 by mikko mononen in ue5-main branch]
2022-09-09 05:14:55 -04:00
mikko mononen
9174cf81d1 StateTree: Threadsafe shared data
- added thread safe access to shared instance data (each thread gets a copy)
- fixed Item->Node in the editor node API

#jira UE-153269
#rb Mieszko.Zielinski

[CL 21862712 by mikko mononen in ue5-main branch]
2022-09-07 17:12:18 -04:00
Marc Audy
f1cbfbd372 Do not error when a state tree needs recompiling in the editor
#codereview Mikko.Mononen
#preflight

[CL 21754835 by Marc Audy in ue5-main branch]
2022-09-02 01:15:02 -04:00
mikko mononen
0d1ace8323 StateTree: StateTreeComponent improvements
- Added option to start the StateTree automatically on BeginPlay
- StateTreeComponentSchema: allow to specify which actor class to expect the StateTree to run on (allows to bind to Actor specific data directly)
- Fixed FStateTreeReference parameter update on BP instance (the struct gets copied, which cause issues with the delegate handle)

#rb Mieszko.Zielinski
#preflight 630c70bb0345de4ccf7c8b51

[CL 21685020 by mikko mononen in ue5-main branch]
2022-08-29 14:47:43 -04:00
mikko mononen
3e852502b6 StateTree: Fixed failing test and missing validation
- fail compilation if linking to non-subtree
- fixed crash in linker if subtree does not have parameters
- fixed subtree test (subtree state was missing type)

#jira UE-155893
#preflight 62d90fd3d54af4b9a2fc04c0

#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 21198999 via CL 21199006 via CL 21199009
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21199538 by mikko mononen in ue5-main branch]
2022-07-21 08:19:56 -04:00
mikko mononen
f9887f77bc StateTree: Added schema picker to new tree creation workflow
- Added BP-like class picker for schema when StateTree asset is created
- Added "CommonSchema" meta tag for schemas to allow them to be added to the common list
- Allow the asset on StateTree actor component to EditAnywhere
- Fixed compilation indication for empty StateTrees (was showing red)

#robomerge EngineMerge
#jira UE-151649
#rb Yoan.StAmant
#preflight 62beaeeb8d5e6787590a0921

[CL 20911820 by mikko mononen in ue5-main branch]
2022-07-01 04:36:16 -04:00
mikko mononen
ff9339f006 StateTree: Fixed max instance data memory usage estimate calculation
Root states accumulate max child state memory usage (e.g. most expensive chain) not whole tree.

#robomerge EngineMerge
#jira none
#rb Mieszko-Zielinski
#preflight 62bc34e33771c5710de5e012

[CL 20872323 by mikko mononen in ue5-main branch]
2022-06-29 07:22:15 -04:00