Add A flag bUseLowQualityCompression to BaseColor_Normal_Roughness, which fakes compression by 16bit format(RGB565)
#rb Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 16977982 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16977984 by yangke li in ue5-release-engine-test branch]
Added strata shading model as material info to infor domain/blend/MSM.
This work with material function and material layer.
Added unlit node and shader support for it.
#rb Charles.deRousiers.
[CL 14826806 by Sebastien Hillaire in ue5-main branch]