#ROBOMERGE-SOURCE: CL 17397701 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17397760 by axel riffard in ue5-release-engine-test branch]
Add compile prerequisites to PVS Gather action so that is not filtered out during single-file compile.
#rb Ben.Marsh
#rnx
#ROBOMERGE-SOURCE: CL 17351843 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17351844 by matt peters in ue5-release-engine-test branch]
Support for writing files directly as lines, without converting to a single string first.
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 17162046 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17162059 by jonathan adamczewski in ue5-release-engine-test branch]
Each invocation of `xcodebuild -version` can take > 100ms. Caching the result reduces startup time of UnrealBuildTool and AutomationTool by 1-2 seconds.
#jira none
#ROBOMERGE-SOURCE: CL 16999582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16999589 by jonathan adamczewski in ue5-release-engine-test branch]
Support "Internal" include directory that will only be added to a Referencing module if the referenced module has the same scope. Intent is to to "hide" APIs from external modules that do not need to include headers that are intended for internal module use only.
#jira UE-112188
#rb Ben.Marsh
#preflight 610085314cd79300016e7269
#ROBOMERGE-SOURCE: CL 16976401 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16976411 by joe kirchoff in ue5-release-engine-test branch]
Hopefully I can get Microsoft to fix this.
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 16869544 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16869548 by joe kirchoff in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16843928 via CL 16843937
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16843942 by jeff farris in ue5-release-engine-test branch]
Verified relative pathing works fine for msvc clang builds
Use .d files for dependencies when compiling with windows clang, instead of piping through cl-filter.exe
Use relative pathing for generated unity files
#rb Jonathan.Adamczewski
#rnx
#preflight 60d4de2bcaf0590001e62de9
#preflight 60d4efbccaf0590001e9af24
#ROBOMERGE-SOURCE: CL 16779820 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16779826 by joe kirchoff in ue5-release-engine-test branch]