Commit Graph

698 Commits

Author SHA1 Message Date
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
jonathan adamczewski
42ef103436 UnrealBuildTool:
Add new commandline option: -AlwaysRulesCompile, ensures that rules assemblies will be compiled during the run.

#jira none

#ROBOMERGE-SOURCE: CL 17428445 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17428452 by jonathan adamczewski in ue5-release-engine-test branch]
2021-09-03 19:27:06 -04:00
jonathan adamczewski
04318edf4e UnrealBuildTool:
Simplify ExternalExecution.ExecuteHeaderToolIfNecessary() interface

#jira none

#ROBOMERGE-SOURCE: CL 17360308 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17360318 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-30 18:28:35 -04:00
jonathan adamczewski
1539a435f3 UnrealBuildTool:
Remove bIsGatheringBuild; directory timestamps do not need to be checked, and a null build of UHT is much cheaper than it used to be.

#jira none

#ROBOMERGE-SOURCE: CL 17359968 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17359974 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-30 18:10:06 -04:00
jonathan adamczewski
5219a3d9a4 UnrealBuildTool:
Remove always true bIsAssembling mode variable.

#jira none
#trivial

#ROBOMERGE-SOURCE: CL 17355911 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17355924 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-30 14:27:17 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
david harvey
f32c653ffd Added "RunUAT CreatePlatformExtension" command to auto-generate plugin and module platform extension files.
Examples:
    RunUAT CreatePlatformExtension -P4 -platform=MyPlatform -source=Engine/Plugins/Path/To/MyPlugin.uplugin
    RunUAT CreatePlatformExtension -P4 -platform=MyPlatform -source=Engine/Source/Path/To/MyModule.build.cs
    RunUAT CreatePlatformExtension -P4 -platform=MyPlatform -source=Engine/Path/To/Whatever/

    RunUAT CreatePlatformExtension -P4 -platform=MyPlatform -source=MyProject/Source/MyProject.target.cs  -project=MyProject/MyProject.uproject


#jira UE-121758
#rb nuno.leiria

#ROBOMERGE-SOURCE: CL 17286970 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17286981 by david harvey in ue5-release-engine-test branch]
2021-08-24 10:39:13 -04:00
jonathan adamczewski
f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
ben zeigler
e9bd4ff609 #jira UE-120464 Add Custom Config directory feature, which allows specifying an override directory to support shipping multiple types of builds per platform
Setting CustomConfig=Foo in a Target.cs file will cause it to overlay config files from Project/Config/Custom/Foo on top of the defaults, allowing easy override of things like OSS settings to support multiple stores
In development, -CustomConfig=foo can be specified in both C++ and C# to enable the same functionality, which can be used to select between multiple different stage/deploy configurations in a build script
#rb josh.adams, ben.marsh

#ROBOMERGE-SOURCE: CL 17017130 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)

[CL 17017144 by ben zeigler in ue5-release-engine-test branch]
2021-08-02 12:22:46 -04:00
eric mcdaniel
09acc76eb9 GDK: Build fix for packages 1/2
- swapped order of Test and Shipping entries in UnrealTargetConfiguration so that they are roughly in increasing optimization order

#rb jeff.farris, dave.barrett
#preflight 61008b86bb81a50001eed3ae, 610089450bf6fc00010c48f8

#ROBOMERGE-SOURCE: CL 16978800 via CL 16978809
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16978811 by eric mcdaniel in ue5-release-engine-test branch]
2021-07-28 00:08:19 -04:00
joe kirchoff
b8b683acbe UnrealBuildTool: Distinguish Internal from Public API
Support "Internal" include directory that will only be added to a Referencing module if the referenced module has the same scope. Intent is to to "hide" APIs from external modules that do not need to include headers that are intended for internal module use only.

#jira UE-112188
#rb Ben.Marsh
#preflight 610085314cd79300016e7269

#ROBOMERGE-SOURCE: CL 16976401 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16976411 by joe kirchoff in ue5-release-engine-test branch]
2021-07-27 19:39:41 -04:00
joe kirchoff
ff58e0de6f UnrealBuildTool: Warn if a module is referenced with incorrect text case
#jira UE-120091
#rb none

#ROBOMERGE-SOURCE: CL 16941429 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16941434 by joe kirchoff in ue5-release-engine-test branch]
2021-07-23 16:18:54 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
brandon schaefer
062591fc83 Remove debug logging
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 16666749 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16666769 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 19:15:17 -04:00
brandon schaefer
a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
david harvey
01db99633d fix for always-enabled default child plugin whitelists.
#jira UECON-417
#b ben.marsh
#rnx

#ROBOMERGE-SOURCE: CL 16655773 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16655778 by david harvey in ue5-release-engine-test branch]
2021-06-14 04:14:20 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
233b7719a5 <saved by Perforce>
#ROBOMERGE-SOURCE: CL 16642197 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16642206 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 11:37:42 -04:00
zousar shaker
0bfa0c6063 Allow TargetRules to specify pointer behavior overrides that will be applied when calling UnrealHeaderTool. This is to permit individual projects (eg: ShooterGame) to enforce use of TObjectPtr in place of raw pointer members without requiring that other projects do the same. Example usage from ShooterGameEditor.target.cs:
NativePointerMemberBehaviorOverride = PointerMemberBehavior.Disallow;

#rb jonathan.adamczewski

#ROBOMERGE-SOURCE: CL 16640935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16640936 by zousar shaker in ue5-release-engine-test branch]
2021-06-11 10:08:10 -04:00
jonathan adamczewski
d58996b916 UnrealBuildTool: move some path constants into BuildUtilities
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.

The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.

Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.

#jira none

#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
jonathan adamczewski
a865a21fb0 Move FileItem and DirectoryItem into BuildUtilities
#jira none

#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
jonathan adamczewski
3d5833e02f Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
#jira none
#rb joe.kirchoff

#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
David Harvey
e581358a11 Add HasExplicitPlatforms property to uplugin definitions, allowing the SupportedTargetPlatforms and WhitelistPlatforms fields to be entirely defined in child plugins. The existing functionality means that an empty platform list implies "all platforms".
#jira UECON-417
#rb ben.marsh

[CL 16531379 by David Harvey in ue5-main branch]
2021-06-02 04:27:26 -04:00
jonathan adamczewski
1f82bedc58 Removal some references to Mono
#trivial
#jira none

[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00