ben marsh
5feac1c075
Rename ReadOnlyUtf8String to Utf8String. Strings are always immutable in C#.
...
#ROBOMERGE-SOURCE: CL 16807051 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16807055 by ben marsh in ue5-release-engine-test branch]
2021-07-02 12:17:42 -04:00
ben marsh
1946b0059a
Missing file for CB serialization.
...
#ROBOMERGE-SOURCE: CL 16708503 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16708558 by ben marsh in ue5-release-engine-test branch]
2021-06-17 14:42:46 -04:00
David Harvey
4d886c0b64
adding ParseBytesString / TryParseBytesString for converting "1.2KB" into 1229 etc.
...
#rb eric.mcdaniel
#jira none
#rnx
[CL 16415637 by David Harvey in ue5-main branch]
2021-05-21 04:04:11 -04:00
Ben Marsh
c194726e2c
Allow using different phrasing when joining lists of strings.
...
[CL 16152913 by Ben Marsh in ue5-main branch]
2021-04-28 23:01:58 -04:00
Joe Kirchoff
92439f3549
UnrealGameSync: Check available free space before syncing from perforce
...
Add helper function to format bytes as a human readable string.
#jira UE-105277
#rb Ben.Marsh
[CL 15959785 by Joe Kirchoff in ue5-main branch]
2021-04-08 16:20:00 -04:00
Ben Marsh
c7cf1950c5
Add a utility method for formatting a ReadOnlyMemory<byte> as a hex string.
...
#rb none
#rnx
[CL 15358209 by Ben Marsh in ue5-main branch]
2021-02-08 14:09:52 -04:00
Ben Marsh
3275355fdf
Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
...
#rb none
#rnx
[CL 14967557 by Ben Marsh in ue5-main branch]
2020-12-28 14:34:13 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
...
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00