jonathan adamczewski
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64c210d294
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AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
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2021-06-11 18:21:35 -04:00 |
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jonathan adamczewski
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3d5833e02f
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Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
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2021-06-08 17:01:47 -04:00 |
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Joe Kirchoff
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75edf837e1
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Remove build support for Visual Studio 2015
#rb Jonathan.Adamczewski
#preflight 60ad7f3b8194e700015e1d77
[CL 16459038 by Joe Kirchoff in ue5-main branch]
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2021-05-25 20:10:26 -04:00 |
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jonathan adamczewski
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c00c10008b
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AutomationTool/Scripts:
IsRunningOnMono -> !IsRunningOnWindows
#jira none
#trivial
[CL 16175230 by jonathan adamczewski in ue5-main branch]
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2021-04-30 21:01:00 -04:00 |
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Ben Marsh
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6f927647b1
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Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
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2020-12-21 23:07:37 -04:00 |
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Ryan Durand
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9ef3748747
|
Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
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2019-12-26 23:01:54 -05:00 |
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Arciel Rekman
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7ef9626fe8
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Copying //UE4/Dev-Console@6677439 to Dev-Main (//UE4/Dev-Main)
#rb none
[CL 6677614 by Arciel Rekman in Main branch]
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2019-05-30 14:48:02 -04:00 |
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