* This can be used to generate a compressed pack of a directory
* Supports using p4 have output to limit what is included in the pack
[CL 29223576 by yuriy odonnell in ue5-main branch]
* Use explicit file attribute cache when possible, to avoid redundant filesystem ops in some cases
* Skip generating stable manifest signature during normal sync
* Fix few redundant memory allocations
* Add few log events around potentially expensive ops
[CL 29159251 by yuriy odonnell in ue5-main branch]
* Use instead of std::filesystem::relative() when possible, to avoid filesystem operations (lexically_relative() does not handle the case where only one of the input paths is UNC)
[CL 29057958 by yuriy odonnell in ue5-main branch]
* Derive output filename if one was not provided explicitly
* Include all encountered files and directories in the search query, not just leaf
* Bump version to 1.0.60
#rb none
[CL 28547863 by yuriy odonnell in ue5-main branch]
* Change EFileMode from regular enum to flags
* Add GetAnonymizedMachineId helper function
* Use MachineGuid registry key on Windows
#rb none
[CL 28160398 by yuriy odonnell in ue5-main branch]
Also minor fixes and improvements:
* Fix error code handling when connecting a socket
* Fix some of the naming convention violations
* Add --print-http-header option to login command
#rb none
[CL 27702511 by yuriy odonnell in ue5-main branch]
* Add --login flag to sync command
* Add in-process token cache
* Add auth token when quering server features
* Use direct download path when supported by server
#jira UE-192913
#rb none
[CL 27535921 by yuriy odonnell in ue5-main branch]
This is useful for people who want to download each data set into a uniquely named directory, instead of always patching the last downloaded version.
Current implementation is highly experimental and should only be used for testing purposes.
#jira UE-178864
#rb none
#preflight skip
[CL 25190443 by Yuriy ODonnell in ue5-main branch]
This is a binary patching and incremental downloading tool, similar to rsync or zsync. It aims to improve the large binary download processes that previously were served by robocopy (i.e. full packages produced by the build farm).
The original code can be found in `//depot/usr/yuriy.odonnell/unsync`. This commit is a branch from the original location to preserve history.
While the codebase is designed to be self-contained and does not depend on any engine libraries, it mostly follows the UE coding guidelines and can be built with UBT.
Currently only Windows is supported, however the tool is expected to also work on Mac and Linux in the future.
#rb Martin.Ridgers
#preflight skip
[CL 18993571 by Yuriy ODonnell in ue5-main branch]