This CL stubs out the following ITargetDevice functions which will be implemented for each platform one by one
- FullClean
- CleanArtifacts
- InstallApplication (new signature)
- CreateAppInstall
- CopyAdditionalFiles
Once stubs have been implemented, UnrealSession.LaunchSession will optionally be able to execute a new flow using these modularized pieces
After further validations are made, the legacy implementation of LaunchSession will be deprecated and the new flow will become the standard
#jira UE-201403
#rb marcelo.gomes
[CL 30326785 by brendan lienau in ue5-main branch]
[FYI] bob.tellez
Original CL Desc
Restoring CL 28289106 and 28295841
- Fixes an edge case where no artifacts are created but a process log is still created. This would throw as streamwriter's require the directory already exist
- Added additional exception guarding to ensure minimal loss in artifact generation.
-----------------------------------------------------------------
[Backout] - CL28289106 and 28295841
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering
#rb Clayton.Langford
#tests Self-Test
[CL 28329688 by brendan lienau in ue5-main branch]
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering
#rb Clayton.Langford
#tests Self-Test
[CL 28309277 by bob tellez in ue5-main branch]
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering
#rb Clayton.Langford
#tests Self-Test
[CL 28291888 by brendan lienau in ue5-main branch]
Rename TestInstallAndRunBase::TestCopyFilesToCopy to TestInstallAndRunBase::TestCopyAppConfigurationFiles
#rb trivial
#rnx
[CL 28166043 by brendan lienau in ue5-main branch]
[FYI] brendan.lienau
Original CL Desc
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[Gauntlet] Rename TestInstallAndRunBase::TestCopyFilesToCopy to TestInstallAndRunBase::TestCopyAppConfigFiles
#rb trivial
#rnx
[CL 28161138 by alex kahn in ue5-main branch]
Per-platform implementation will be gradually added as implementations for stubbed flows from CL 27999737 are completed
#rb adolf.stary
[CL 28007901 by brendan lienau in ue5-main branch]
Have gauntlet display the command a test was ran with
Add server output to the horde log so errors can be easier identified from a webpage.
Fixing a typo with Text which should have been Test
#preflight 63408864587d6afac86da474
#rb: Gary.Yuan
https://p4-swarm.epicgames.net/reviews/22408413/
[CL 22451857 by eric knapik in ue5-main branch]
#rb andrew.grant,j.baumgartner,clayton.langford,tony.louthan
#ROBOMERGE-OWNER: ben.salem
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 19435399 via CL 19435736 via CL 19437281 via CL 19439090 via CL 19439629
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)
[CL 19442469 by ben salem in ue5-main branch]
Now only r.AntiAliasingMethod prevails to selects the anti-aliasing method explicitly for the deferred shading renderer. Each AA technic have it's own cvars to control their quality independently
FXAA now have its own r.FXAA.Quality. The FXAA shader permutations where mis configured with r.PostProcessAAQuality=1 & 2 both mapping to the FXAA_PC_CONSOLE=1 that is now r.FXAA.Quality=0. Instead r.FXAA.Quality now offer more mid-quality settings for FXAA_PC=1 with r.FXAA.Quality=1 & 2 & 3. Backward comaptible migration is as followed:
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=0 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=1 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=2 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=3 -> r.FXAA.Quality=3 but with some neighborhood search setting changed in FXAAShader.usf
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=4 -> r.FXAA.Quality=4
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=5 -> r.FXAA.Quality=5
TAA now have its own r.TemporalAA.Quality. Backward compatible migration is as followed:
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=0 -> r.AntiAliasingMethod=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=1 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=2 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=0 -> r.TemporalAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=1 -> r.TemporalAA.Quality=1
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=4 -> r.TemporalAA.Quality=2
MSAA r.AntiAliasingMethod=3 & TSR r.AntiAliasingMethod=4 remains unchanged.
sg.AntiAliasingQuality now maps to different r.TemporalAA.Quality or r.FXAA.Quality
Automated tests on base CL: https://horde.devtools.epicgames.com/job/60d5b8410123b700014f9db5
Automated tests on change CL: https://horde.devtools.epicgames.com/job/60d47cde57b302000114bebf
#rb none
[FYI] jack.porter, wei.liu
#lockdown michal.valient
#ROBOMERGE-SOURCE: CL 16823623 via CL 16823646
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16823657 by guillaume abadie in ue5-release-engine-test branch]
Move enum from AutomationUtils.Automation to BuildUtilities
#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24
#ROBOMERGE-SOURCE: CL 16701095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16701097 by jonathan adamczewski in ue5-release-engine-test branch]
- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey
[CL 15265407 by Josh Adams in ue5-main branch]