Commit Graph

50 Commits

Author SHA1 Message Date
jerome delattre
7fb8cdadfd [Gauntlet] Support multiword command line argument pass through Gauntlet param ie: -some-argument
#rnx

#rb rob.huyett, sean.sweeney, sebastian.lewicki

[CL 33197575 by jerome delattre in ue5-main branch]
2024-04-24 09:16:39 -04:00
jon olick
da218d2bca Instead of passing in AppConfig to Run, store AppConfig in AndroidInstall.
#rb Brendan.Lienau, Chris.Babcock

[CL 33050622 by jon olick in ue5-main branch]
2024-04-17 17:45:03 -04:00
jon olick
c212eb5c54 Use AFS instead of ADB when available.
[CL 33043921 by jon olick in ue5-main branch]
2024-04-17 14:46:09 -04:00
oleg krasnov
ddfd3bf5e6 Gauntlet - fix screenshots jpeg to gif conversion on Windows
#jira UE-201488
#rb Jerome.Delattre, Sebastian.Lewicki
#rnx

[CL 30388551 by oleg krasnov in ue5-main branch]
2023-12-19 01:17:10 -05:00
brendan lienau
92f98b8dbd [Gauntlet] ITargetDevice cleanup/install functions
This CL stubs out the following ITargetDevice functions which will be implemented for each platform one by one
- FullClean
- CleanArtifacts
- InstallApplication (new signature)
- CreateAppInstall
- CopyAdditionalFiles

Once stubs have been implemented, UnrealSession.LaunchSession will optionally be able to execute a new flow using these modularized pieces
After further validations are made, the legacy implementation of LaunchSession will be deprecated and the new flow will become the standard

#jira UE-201403
#rb marcelo.gomes

[CL 30326785 by brendan lienau in ue5-main branch]
2023-12-14 13:58:12 -05:00
brendan lienau
a373f4bc2f [Gauntlet] Updates existing TestUnrealInstallAndRunBase gauntlet self test and also creates self-tests for desktop platforms
#rb David.Harvey

[CL 29993407 by brendan lienau in ue5-main branch]
2023-11-29 13:21:29 -05:00
brendan lienau
f9184f2606 [Gauntlet] Create TargetDeviceDesktopCommon to abstract re-used behavior for Windows, Linux, and Mac
#rb David.Harvey

[CL 29965983 by brendan lienau in ue5-main branch]
2023-11-28 14:11:10 -05:00
brendan lienau
655515af57 [Backout] - CL28309146
[FYI] bob.tellez
Original CL Desc

Restoring CL 28289106 and 28295841
- Fixes an edge case where no artifacts are created but a process log is still created. This would throw as streamwriter's require the directory already exist
- Added additional exception guarding to ensure minimal loss in artifact generation.

-----------------------------------------------------------------
[Backout] - CL28289106 and 28295841
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering

#rb Clayton.Langford
#tests Self-Test

[CL 28329688 by brendan lienau in ue5-main branch]
2023-09-28 17:32:55 -04:00
bob tellez
02dc4d37eb [Backout] - CL28289106 and 28295841
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering

#rb Clayton.Langford
#tests Self-Test

[CL 28309277 by bob tellez in ue5-main branch]
2023-09-28 00:30:01 -04:00
brendan lienau
a34470aa16 [Gauntlet] Updates UnrealSession.SaveRoleArtifacts
- Artifacts are now moved from the device to the destination directory instead of being copied
- User can opt-in to do a copy instead with -RetainDeviceArtifacts
- Adds a Self-Test that verifies the integrity of the SaveRoleArtifacts unit - this iteration and future ones
- Some basic code cleanup/re-ordering

#rb Clayton.Langford
#tests Self-Test

[CL 28291888 by brendan lienau in ue5-main branch]
2023-09-27 16:46:47 -04:00
brendan lienau
81e8311e7e [Gauntlet] Resubmit CL 28155910
Rename TestInstallAndRunBase::TestCopyFilesToCopy to TestInstallAndRunBase::TestCopyAppConfigurationFiles
#rb trivial
#rnx

[CL 28166043 by brendan lienau in ue5-main branch]
2023-09-22 20:14:10 -04:00
alex kahn
9c408924a2 [Backout] - CL28155910 - CIS Setup Error
[FYI] brendan.lienau
Original CL Desc
-----------------------------------------------------------------
[Gauntlet] Rename TestInstallAndRunBase::TestCopyFilesToCopy to TestInstallAndRunBase::TestCopyAppConfigFiles
#rb trivial
#rnx

[CL 28161138 by alex kahn in ue5-main branch]
2023-09-22 18:26:19 -04:00
brendan lienau
3e60eff506 [Gauntlet] Rename TestInstallAndRunBase::TestCopyFilesToCopy to TestInstallAndRunBase::TestCopyAppConfigFiles
#rb trivial
#rnx

[CL 28159372 by brendan lienau in ue5-main branch]
2023-09-22 17:54:53 -04:00
brendan lienau
0f542f09d3 [Gauntlet Self-Test] Adds stubbed self-tests for the new gauntlet installation flow
Per-platform implementation will be gradually added as implementations for stubbed flows from CL 27999737 are completed
#rb adolf.stary

[CL 28007901 by brendan lienau in ue5-main branch]
2023-09-19 15:24:17 -04:00
Jerome Delattre
68546e3a7d Gauntlet - Fix Linux file not being collected when parsing callstack
#jira none
#preflight 63d2dd3c5354589b5c804c66
#Brandon.Schaefer

[CL 23933918 by Jerome Delattre in ue5-main branch]
2023-01-31 14:21:20 -05:00
eric knapik
26df6dea74 #jira: FORT-477143, FORT-448935
Have gauntlet display the command a test was ran with
Add server output to the horde log so errors can be easier identified from a webpage.
Fixing a typo with Text which should have been Test

#preflight 63408864587d6afac86da474
#rb: Gary.Yuan
https://p4-swarm.epicgames.net/reviews/22408413/

[CL 22451857 by eric knapik in ue5-main branch]
2022-10-11 02:54:50 -04:00
ben salem
fff387008a Add a Summary Notes system for QA to be able to look at for more user-friendly messaging about various errors that can pop up.
#rb andrew.grant,j.baumgartner,clayton.langford,tony.louthan

#ROBOMERGE-OWNER: ben.salem
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 19435399 via CL 19435736 via CL 19437281 via CL 19439090 via CL 19439629
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19442469 by ben salem in ue5-main branch]
2022-03-18 18:53:33 -04:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
guillaume abadie
eadb45ef37 Replaces r.PostProcessAAQuality with r.FXAA.Quality & r.TemporalAA.Quality
Now only r.AntiAliasingMethod prevails to selects the anti-aliasing method explicitly for the deferred shading renderer. Each AA technic have it's own cvars to control their quality independently

FXAA now have its own r.FXAA.Quality. The FXAA shader permutations where mis configured with r.PostProcessAAQuality=1 & 2 both mapping to the FXAA_PC_CONSOLE=1 that is now r.FXAA.Quality=0. Instead r.FXAA.Quality now offer more mid-quality settings for FXAA_PC=1 with r.FXAA.Quality=1 & 2 & 3. Backward comaptible migration is as followed:
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=0 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=1 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=2 -> r.FXAA.Quality=0
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=3 -> r.FXAA.Quality=3 but with some neighborhood search setting changed in FXAAShader.usf
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=4 -> r.FXAA.Quality=4
- r.AntiAliasingMethod=1 r.PostProcessAAQuality=5 -> r.FXAA.Quality=5

TAA now have its own r.TemporalAA.Quality. Backward compatible migration is as followed:
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=0 -> r.AntiAliasingMethod=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=1 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=2 -> r.AntiAliasingMethod=1 r.FXAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=0 -> r.TemporalAA.Quality=0
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=3 r.TemporalAAUpsampleFiltered=1 -> r.TemporalAA.Quality=1
- r.AntiAliasingMethod=2 r.PostProcessAAQuality=4 -> r.TemporalAA.Quality=2

MSAA r.AntiAliasingMethod=3 & TSR r.AntiAliasingMethod=4 remains unchanged.

sg.AntiAliasingQuality now maps to different r.TemporalAA.Quality or r.FXAA.Quality

Automated tests on base CL: https://horde.devtools.epicgames.com/job/60d5b8410123b700014f9db5
Automated tests on change CL: https://horde.devtools.epicgames.com/job/60d47cde57b302000114bebf

#rb none
[FYI] jack.porter, wei.liu
#lockdown michal.valient

#ROBOMERGE-SOURCE: CL 16823623 via CL 16823646
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16823657 by guillaume abadie in ue5-release-engine-test branch]
2021-07-12 07:13:12 -04:00
guillaume abadie
1b502fd981 Implements r.AntiAliasingMethod
#rb none
#preflight 60d33c8cd9586b000132acac

#ROBOMERGE-OWNER: guillaume.abadie
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 16758022 via CL 16758023
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
#ROBOMERGE-CONFLICT from-shelf

[CL 16758219 by guillaume abadie in ue5-release-engine-test branch]
2021-06-23 11:54:40 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
jonathan adamczewski
55f53bcc8b ExitCode:
Move enum from AutomationUtils.Automation to BuildUtilities

#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24

#ROBOMERGE-SOURCE: CL 16701095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16701097 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 01:49:34 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Josh Adams
fe52551c2a - Removed deprecated XboxOne platform
- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey

[CL 15265407 by Josh Adams in ue5-main branch]
2021-01-31 14:34:28 -04:00