Commit Graph

6 Commits

Author SHA1 Message Date
ben marsh
4d9ed7e417 EpicGames.BuildGraph: Apply standard naming conventions to BuildGraph.Automation.
[CL 33835640 by ben marsh in ue5-main branch]
2024-05-22 13:17:22 -04:00
ben marsh
694e049f9c BuildGraph: Enable nullable annotations for some BuildGraph files.
[CL 33102600 by ben marsh in ue5-main branch]
2024-04-19 10:39:08 -04:00
ben marsh
1db0da441d BuildGraph: Allow specifying an IgnoreModified flag on node attributes to ignore mismatched timestamps/lengths of files matching a particular pattern (accepts p4-style wildcards and multiple rules separated by semicolons).
[FYI] Eric.Knapik

[CL 32997469 by ben marsh in ue5-main branch]
2024-04-16 07:46:44 -04:00
Ben Marsh
bb0e506aac BuildGraph: Rename classes to reduce boilerplate when writing scripts.
* Expression classes (nodes, aggregates, graphs, etc...) are now called BgNode, BgAggregate, etc...
* Evaluated and instantiated objects used by BuildGraph internals are now called BgNodeDef, BgAggregateDef, etc...

#preflight 62b6374161016695a6545b08

[CL 20818158 by Ben Marsh in ue5-main branch]
2022-06-24 18:30:51 -04:00
Ben Marsh
64b6cb04f1 BuildGraph: Fix UDN documentation output.
#preflight none

[CL 20774471 by Ben Marsh in ue5-main branch]
2022-06-22 10:42:19 -04:00
Ben Marsh
ff46dfcfce BuildGraph: Various refactorings prior to adding bytecode executor.
* Moved XML script parsing into UAT. We don't need to evaluate this in Horde.
* Added custom node types for script and expression nodes, rather than wrapping native nodes with a custom script task.
#preflight 62b31b76650c9d58579b2ea6

[CL 20773724 by Ben Marsh in ue5-main branch]
2022-06-22 09:56:45 -04:00