Original CL (22282721) was reviewed, this is a re-submit without code changes, just fixed libs due to debug info problems on some targets
#rb none
#preflight 633a61c10d2b0d7bd83f9528
#jira UE-164148
[CL 22322219 by fabian giesen in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 627296807b6d0faffa717550
[CL 20042663 by charles bloom in ue5-main branch]
#fyi charles.bloom
Original CL Desc
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Oodle 2.9.6 enabled
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20027456 by aurel cordonnier in ue5-main branch]
Data and Network switched to 2.9.6
Texture adds 2.9.6 as a new Version, keeps 2.9.5, old data stays on 2.9.5
#rb fabian.giesen
#preflight 62713b08fe09c0cfbc389467
[CL 20025595 by charles bloom in ue5-main branch]
All games now use Engine Oodle for runtime decompression
Oodle in Engine can load an older Oodle DLL for encoding packages to keep making the same binary data
#rb dan.thompson,devin.doucette
[CL 16879404 by charles bloom in ue5-main branch]