- Hexdump of the whole compressed shader will be dumped if small enough (which is what we're seeing mostly).
#rb Jason.Nadro
[REVIEW] [at]Jason.Nadro
#jira UE-159777
#preflight 6335b508f76de2d4d55a858c
[CL 22262833 by arciel rekman in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
Updated Core code to not use CoreMinimal.h when possible.
Core public headers still will contain CoreMinimal.h if any included it before my IWYU changes.
#preflight 62c74ed0324817d81488b7ee
[CL 20993420 by bryan sefcik in ue5-main branch]
Things to note regarding this pass:
* No includes are currently being removed from public headers.
* Any private file that has a #if is currently not being updated.
#rb Devin Doucette and Marc Audy
#preflight 62c62086756222ced497ff95
#preflight 62c626d12f2d04691814d331
#preflight 62c630107e606620fdd64e31
#preflight 62c635c6756222ced49a13cf
[CL 20979027 by bryan sefcik in ue5-main branch]
- Only the first 20 bytes of the RawHash field in the header will be consumed.
- In a subsequent change, the last 12 bytes of the RawHash field will be set to zero for new compressed buffers.
- Leveraged composite buffers to avoid performing an extra copy of compressed blocks.
- Updated FBlockEncoder::Compress to always use ParallelFor.
- Added ParallelForWithPreWorkWithTaskContext.
#preflight 622ba3869b7ce6ea5d44b7ab
#rb Zousar.Shaker
#rnx
[CL 19360767 by Devin Doucette in ue5-main branch]
Requiring the use of a separate reader type makes it more likely that readers will be reused, and makes it easier to audit reader usage going forward. Reusing readers is desirable to reduce the number of large temporary allocations made during partial decompression of a buffer.
- Added FCompressedBuffer::Save(FArchive&) and renamed FromCompressed(FArchive&) to Load(FArchive&).
- Added FCompressedBufferReaderSourceScope to set a buffer source within a scope.
- Added proper bounds checks to FNoneDecoder.
- Store the header checksum on the decoder context to allow raw blocks to be reused across sources.
- Decode the header on the fly to avoid a temporary header allocation when the header is in contiguous memory.
#rb Zousar.Shaker
#rnx
#preflight 61a98d53800738dbfbc84c73
#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 18382211 in //UE5/Release-5.0/... via CL 18382310
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18382377 by devin doucette in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Clarify interface to Oodle compressed array functions
Add support for >2gb buffers
#preflight 6109e3ff4cd793000191470d
#rb charles.bloom
#ROBOMERGE-SOURCE: CL 17075612 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17075735 by dan thompson in ue5-release-engine-test branch]
v2 header tag to indicate format is serialized in data
writes new data, continues to load old data
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 17017219 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17017233 by charles bloom in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16932166 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16932178 by dan thompson in ue5-release-engine-test branch]
All games now use Engine Oodle for runtime decompression
Oodle in Engine can load an older Oodle DLL for encoding packages to keep making the same binary data
#rb dan.thompson,devin.doucette
#ROBOMERGE-SOURCE: CL 16879404 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16879428 by charles bloom in ue5-release-engine-test branch]