Commit Graph

16386 Commits

Author SHA1 Message Date
jordan cristiano
4e35c288f8 Added output of per-event mvp, hitches data so we can reference it in summary tables.
#rb tyler.staples
[FYI] andrew.ladenberger, ben.woodhouse

[CL 22999920 by jordan cristiano in ue5-main branch]
2022-11-04 22:29:17 -04:00
chris caulfield
0f2071d3a4 Chaos - clean up ContactPoint array decls
#rb none
#preflight 636537894b0e01486a64333c

[CL 22994762 by chris caulfield in ue5-main branch]
2022-11-04 16:41:44 -04:00
chris caulfield
2a0c41a50e Chaos - strip colinear edges and unused vertices from convexes
- unit test for convex box creation from default box render mesh which includes extra points


#preflight 63652c294b0e01486a5d0f77

[CL 22994719 by chris caulfield in ue5-main branch]
2022-11-04 16:40:33 -04:00
carl bystrom
9929f84041 Horde: Respect client file paths when syncing without a have table
#preflight 636548f8f233f06a12ef8813

[CL 22990439 by carl bystrom in ue5-main branch]
2022-11-04 13:18:44 -04:00
brian white
15be63a8d2 Modify Callstack matching regex to elide module address if present.
#jira UE-158038
#rb Andrew.Grant
#preflight https://horde.devtools.epicgames.com/job/634f293f864d9be2364e95ea

[CL 22988386 by brian white in ue5-main branch]
2022-11-04 11:55:41 -04:00
joe kirchoff
d8dedb4554 IncludeTool: Add missing project EpicGames.MsBuild to solution
#rnx
#rb trivial
#preflight none

[CL 22977777 by joe kirchoff in ue5-main branch]
2022-11-04 00:01:35 -04:00
joe kirchoff
3ed2a97d33 Remove full path to public Core headers
#rnx
#rb bryan.sefcik
#preflight 63644885c53af2f47f8c4e82

[CL 22977768 by joe kirchoff in ue5-main branch]
2022-11-04 00:01:26 -04:00
Dan Thompson
2eba2ade1e Disable fma contraction on macs for ddc consistency between arm/x64
#rb joe.kirchoff
#preflight 636454d21052c15f13d6125c

[CL 22971754 by Dan Thompson in ue5-main branch]
2022-11-03 20:14:56 -04:00
carl bystrom
d616199206 Horde: Add ability to use an alternative sync on agent without have-table through a feature flag
#preflight 63644d63882365b8597755e0

[CL 22970882 by carl bystrom in ue5-main branch]
2022-11-03 19:24:59 -04:00
josh adams
0458081696 - Changed a warning to log about missing VIsualStudio assuiming on compilation ability - it is fine for no VS if compilation is not needed (like with running precompiled UAT under Wine)
#rb brandon.schaefer

[CL 22968263 by josh adams in ue5-main branch]
2022-11-03 17:56:54 -04:00
henrik karlsson
b985fbd1b1 Removed lots of includes in high traffic headers in order to reduce compile times. Headers are still included if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 is set to 1
List of highlights
* PlayerController - Removed ForceFeedback and and OnlineReplStructs
* Class - Removed Package.h
* World - Pawn, Blueprint and GameInstance
* Actor - CoreNet, HitResult and ActorDatalayer
* EngineBaseTypes - TaskGraphInterface
* AssetManager - AssetData
* Scene/Child/ActorComponent - CoreNet
* AnimInstance - AttributesRuntime, Skeleton, AnimCurveTypes, AnimMontage, BonePose
* BulkData - IoDispatcher
* AssetData - IoDispatcher, LinkerLoad
* SecureHash - AsyncWork
* CanvasTypes - UnrealEngine, StaticMeshResources
* IpAddress - AsyncWork, Stats

#preflight 6363717ece676ae8688f5d8c
#rb none

[CL 22968258 by henrik karlsson in ue5-main branch]
2022-11-03 17:56:44 -04:00
joe kirchoff
6b64b2da29 UnrealBuildTool: Obsolete some properties moved to EpicGames.Build
#rnx
#rb trivial

[CL 22961430 by joe kirchoff in ue5-main branch]
2022-11-03 15:02:36 -04:00
tyler staples
c4009bdc7b PerfReportTool - Fix off by one error in regression filter when counting rows in first row group.
+ Also added handling for if all data is part of the same row group or if there are no rows (avoid divide by 0).

#rb ben.woodhouse

[CL 22961417 by tyler staples in ue5-main branch]
2022-11-03 15:02:31 -04:00
benn gallagher
d0c22bf18b Chaos: added local array hash to a unit test as relocated definitions made the previous definition inaccessible
#rb none
#jira UE-169032
#preflight none

[CL 22959198 by benn gallagher in ue5-main branch]
2022-11-03 14:24:10 -04:00
chris varnsverry
093f221033 - Remove WITH_SERVER_CODE_TRUSTED concept from Engine
[REVIEW] [at]Rob.Cannaday [at]Michael.Atchison [at]Sam.Zamani

[CL 22959144 by chris varnsverry in ue5-main branch]
2022-11-03 14:23:35 -04:00
james hopkin
f5bf9d10c3 Added version to output when running SCW without arguments
[CL 22959067 by james hopkin in ue5-main branch]
2022-11-03 14:22:06 -04:00
carl bystrom
d56648da19 Horde: Add alternative sync method for ManagedWorkspace not using client's have table
The new class DepotStreamTreeBuilder is simply code extracted from FindClientContentsAsync to avoid duplicating that. Ideally, that method would also use this class but want to minimize changes to existing code with this CL.

#preflight 6363eae0dc30a4ce960eafac

[CL 22957336 by carl bystrom in ue5-main branch]
2022-11-03 13:05:51 -04:00
Tim Smith
1b683ffcf8 Fixed C++ UHT to match recent changes to C# UHT
#rb sara.schvartzman
#preflight 6363c253dc30a4ce96fc129a

[CL 22951982 by Tim Smith in ue5-main branch]
2022-11-03 09:42:39 -04:00
carl bystrom
dad3a91431 Horde: Lower tick interval for fleet service (auto-scaling) and add more trace spans for strategies
#preflight 6363ba460c2e7c8f91f2dd63

[CL 22951526 by carl bystrom in ue5-main branch]
2022-11-03 08:58:39 -04:00
Tim Smith
3b4b38965d Removed diagnostic code that was launching the debugger
#rb self
#jira none
#preflight none

[CL 22951291 by Tim Smith in ue5-main branch]
2022-11-03 08:38:06 -04:00
carl bystrom
95afe019a0 Horde: Add more logging and spans to AwsRecyclingFleetManager
#preflight 63639647522c8f7ab3866955

[CL 22949367 by carl bystrom in ue5-main branch]
2022-11-03 06:24:52 -04:00
kerim borchaev
a6e96b834b [3ds Max Exporter] CoronaLegacyMtl opacity converted to Datasmith
- texmap(on/off, amount support), scalar level or color(desaturated)

#jira UE-168880
#preflight 636353c66000216d2e4c8688
#rb benoit.deschenes

[CL 22943623 by kerim borchaev in ue5-main branch]
2022-11-03 02:09:14 -04:00
kerim borchaev
d9271a4fd8 [Solidworks] Fixed MeshActor loosing its mesh on Sync when Part changes
- simpler fix for 5.1.1 HF, need to review this in 5.2

#jira UE-165098
#preflight 63624cb51608da6ba16c7061
#rb benoit.deschenes

[CL 22940911 by kerim borchaev in ue5-main branch]
2022-11-03 00:31:52 -04:00
christopher waters
5f9c8f4788 Fixing UnrealBuildTool deprecation warnings.
#jira none
#preflight 63633cc4af536047f4148aeb

[CL 22940692 by christopher waters in ue5-main branch]
2022-11-03 00:26:09 -04:00
joe kirchoff
144ce56048 UnrealBuildTool: Move some util properties to EpicGames.Build
#rnx
#rb trivial
#preflight 6362e8e86000216d2e2b4bdd

[CL 22937953 by joe kirchoff in ue5-main branch]
2022-11-02 23:07:24 -04:00