Added IsEngineInstalled function to UBT to better explain why some of the Rocket code is different.
#codereview Ben.Marsh
[CL 2472268 by Matthew Griffin in Main branch]
UEBP-34 - Integrate Leap Motion Plugin and Samples to UE4
And because I can't lockdown myself...
#lockdown james.golding
[CL 2458565 by Ben Marsh in Main branch]
Only stage CEF3 if bUsesCEF3 is set to true in the game's target.cs file. Fix for UE-9983.
#codereview Josh.Adams, Matthew.Griffin, Peter.Knepley
[CL 2450041 by Matthew Griffin in Main branch]
Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.
Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName
[CL 2427458 by Terence Burns in Main branch]
- Windows XP is now configurable from the editor under: Project Settings | Windows | Minimum OS Version
- We will now have a UE4Game_xp.exe which will be used for XP supported content only games
- - - Added support to UBT to choose a file name when running a build, approved by Rob M.
- - - Added functionality to UAT to look for an _xp.exe when packaging.
- Minimum Windows OS, is Vista by default.
- Bootstrap Packaged Game Program is now also built with windows xp support.
Fix for JIRA issues
https://jira.ol.epicgames.net/browse/UE-2894https://jira.ol.epicgames.net/browse/UE-3580https://jira.ol.epicgames.net/browse/UE-4928
[CL 2379024 by Terence Burns in Main branch]
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4
[CL 2311418 by Peter Sauerbrei in Main branch]
- Should now build Win32 Shipping as well as Win64 Shipping on CIS
- Supports x86 and x64 installer packages; uses execuables rather than MSIs for XP support.
- Fix exception when packaging a non-Rocket game with no arguments
[CL 2310950 by Ben Marsh in Main branch]