Commit Graph

379 Commits

Author SHA1 Message Date
Bob Tellez
6df781be54 #UE4 Merging using UE4-Fortnite-To-UE4 to fix a build error in the recently merged FortProto
[CL 2473335 by Bob Tellez in Main branch]
2015-03-09 23:22:37 -04:00
Matthew Griffin
728ea31018 Removed unnecessary code forcing Rocket build to use Development now that DebugGame is an option. Opted to retain the same intermediate folder naming though as these are technically always development.
Added IsEngineInstalled function to UBT to better explain why some of the Rocket code is different.

#codereview Ben.Marsh

[CL 2472268 by Matthew Griffin in Main branch]
2015-03-09 07:59:37 -04:00
Gil Gribb
35cf42566a UE4 - merge GDC branch, code @2465640 to main
[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Kellan Carr
9ea1ffeda6 build script, fixes for noncode projects as code projects
[CL 2467523 by Kellan Carr in Main branch]
2015-03-03 08:42:05 -05:00
Kellan Carr
e2208cce81 build script, fail emails now pulled per node rather than during setup
[CL 2467491 by Kellan Carr in Main branch]
2015-03-03 07:56:18 -05:00
Kellan Carr
03b46b3bee build script, roll back email change temporarily
[CL 2466924 by Kellan Carr in Main branch]
2015-03-02 16:35:00 -05:00
Kellan Carr
786ba365c3 build script, fix for code/noncode projects, add failure email mining at end of node
[CL 2466738 by Kellan Carr in Main branch]
2015-03-02 15:07:21 -05:00
Peter Sauerbrei
2c858adcb7 content-only tool chain changes
#codereview josh.adams

[CL 2464457 by Peter Sauerbrei in Main branch]
2015-02-27 16:10:22 -05:00
Kellan Carr
ec583a0c37 build script, nonunity test compile in branches without shared promotable
[CL 2460217 by Kellan Carr in Main branch]
2015-02-25 09:59:42 -05:00
Saul Abreu
bd19c75cef Changed localization automation script so that it downloads translations from OneSky based on a project's languages, rather than the parent project group's listed languages.
[CL 2459499 by Saul Abreu in Main branch]
2015-02-24 18:59:42 -05:00
Bob Tellez
c17744296c [AUTOMERGE]
Added option to exclude editor builds for platforms from branches that build non-editor targets using that platform

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2459486 by Bob.Tellez on 2015/02/24 18:47:54.

[CL 2459488 by Bob Tellez in Main branch]
2015-02-24 18:49:02 -05:00
Saul Abreu
6e5fa6cd66 Updated localization automation script and OneSky library so that the native language's PO of a project is uploaded before all other languages.
[CL 2456744 by Saul Abreu in Main branch]
2015-02-23 15:12:45 -05:00
Ben Marsh
4bfff7de74 Fix output path for HTML5LaunchHelper too.
[CL 2456618 by Ben Marsh in Main branch]
2015-02-23 14:21:57 -05:00
Ben Marsh
603db3f211 Fix path to HTML5LaunchHelper, and remove UnrealPak on Win64 from the HTML5 binaries list. It will not compile on Mac.
#codereview James.Moran

[CL 2456586 by Ben Marsh in Main branch]
2015-02-23 14:09:05 -05:00
Saul Abreu
d92c5e9e45 Updated our OneSky thirdparty library to cease using CultureInfo to store locale names, which had lead us to collapse zh-CN and zh-Hans-CN locales due to limitations in what culture codes were considered valid by CultureInfo.
[CL 2453852 by Saul Abreu in Main branch]
2015-02-20 15:39:32 -05:00
James Moran
f1320865f9 Many improvements to HTML5.
- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.

#codereview Ankit.Khare

[CL 2452979 by James Moran in Main branch]
2015-02-20 04:41:01 -05:00
Ben Marsh
150b3e72bc Remove IsRocketSample() callback. Not used any more.
[CL 2449315 by Ben Marsh in Main branch]
2015-02-17 17:17:02 -05:00
Kellan Carr
7ea1bb38da build script, store temp storage duration as ec property
[CL 2449259 by Kellan Carr in Main branch]
2015-02-17 16:43:54 -05:00
Ben Marsh
5cb96b3396 Refactoring Rocket samples to remove dependencies on RocketBuild nodes. Also separates out the case where we want to build samples only, with a node whose build products are just fetched from the network.
[CL 2449110 by Ben Marsh in Main branch]
2015-02-17 15:30:48 -05:00
Kellan Carr
4c26d3aa57 build script, save node duration to job step as well as workflow
[CL 2447536 by Kellan Carr in Main branch]
2015-02-16 14:22:20 -05:00
Ben Marsh
5fd3de4efe Integrate latest Rocket changes from 4.7 branch.
[CL 2447184 by Ben Marsh in Main branch]
2015-02-16 10:51:24 -05:00
Kellan Carr
080b83d117 build script, make feature packs alongside promotables every 2 hr 40m
[CL 2447152 by Kellan Carr in Main branch]
2015-02-16 10:35:26 -05:00
Kellan Carr
d699a5e3e7 build script, save compile/cook/test duration as an ec property separately from full node duration
[CL 2447023 by Kellan Carr in Main branch]
2015-02-16 09:24:59 -05:00
Daniel Lamb
627b893cfc Added support for compression in to project launcher and packaging settings in the editor.
[CL 2445290 by Daniel Lamb in Main branch]
2015-02-13 15:35:16 -05:00
Kellan Carr
4021c9bb80 build script, Release to release
[CL 2445038 by Kellan Carr in Main branch]
2015-02-13 13:37:22 -05:00