- Fixed potential crash in StateTree editor row
- Fixed StateTreeComponentSchema actor class not updating property on load
#rb Mieszko.Zielinski
#preflight 6315cd43ec45fbf3d7ae82d0
[CL 21791567 by mikko mononen in ue5-main branch]
- Added option to start the StateTree automatically on BeginPlay
- StateTreeComponentSchema: allow to specify which actor class to expect the StateTree to run on (allows to bind to Actor specific data directly)
- Fixed FStateTreeReference parameter update on BP instance (the struct gets copied, which cause issues with the delegate handle)
#rb Mieszko.Zielinski
#preflight 630c70bb0345de4ccf7c8b51
[CL 21685020 by mikko mononen in ue5-main branch]