Commit Graph

6 Commits

Author SHA1 Message Date
Bob Tellez
e9f5fa882d Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
[CL 2675065 by Bob Tellez in Main branch]
2015-08-31 22:22:58 -04:00
Geremy Mustard
51dd52e90d Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
- FVoidPtrParam now includes DataSize, and this is passed between functions to make it easy to know how big the void* Data is.
- GetSerializedDataSize is no longer needed. Everything now uses the DataSize stored in the MetaData or returned directly from the Build function.

#codereview Mikolaj.Sieluzycki

[CL 2605033 by Geremy Mustard in Main branch]
2015-06-29 21:12:06 -04:00
Mikolaj Sieluzycki
977fe8d279 RuntimeAssetCache improvements and fixes.
[CL 2603611 by Mikolaj Sieluzycki in Main branch]
2015-06-29 03:57:39 -04:00
Mikolaj Sieluzycki
eed4bacc54 Make RuntimeAssetCache blueprint accessible.
[CL 2593162 by Mikolaj Sieluzycki in Main branch]
2015-06-19 03:13:33 -04:00
Mikolaj Sieluzycki
8ccf20c0b2 Minor tweaks to runtime asset cache.
[CL 2584005 by Mikolaj Sieluzycki in Main branch]
2015-06-11 07:47:00 -04:00
Mikolaj Sieluzycki
8c51156535 Implementation of RuntimeAssetCache
#codereview Robert.Manuszewski

[CL 2582347 by Mikolaj Sieluzycki in Main branch]
2015-06-10 03:14:50 -04:00