Commit Graph

10 Commits

Author SHA1 Message Date
Dmitry Rekman
e7270d8054 Compilation fixes for case-sensitive filesystems.
#codereview Jurre.DeBaare

[CL 2682520 by Dmitry Rekman in Main branch]
2015-09-07 12:38:15 -04:00
Jurre deBaare
9ac0e2f026 Missing out delete files
[CL 2682451 by Jurre deBaare in Main branch]
2015-09-07 09:56:03 -04:00
Jurre DeBaare
33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00
Guillaume Abadie
89aee9dfa9 Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
#code_review: Martin.Mittring

[CL 2676297 by Guillaume Abadie in Main branch]
2015-09-01 18:01:22 -04:00
Andrew Rodham
1bb27e3999 Added customization for FAssetImportInfo
- FAssetImportInfo is now marked as USTRUCT and is stored as a member value on UAssetImportData rather than using inheritance. This makes customization writing much easier and better affords UObject interoperability.
 - Removed UAssetImportData::bDirty as it was only every used to enable/disable a button on the static mesh editor, and its presence caused confusion and inconsistency.
 - Fixed issue where timestamps did not get updated correctly
 - Fixed various reimport paths that were not updating their source file information correctly.

This addresses UETOOL-466 and UE-16406.

[CL 2646395 by Andrew Rodham in Main branch]
2015-08-06 10:04:50 -04:00
Richard TalbotWatkin
a02190f3ea Fix to preserve the AssetImportData when loading an asset.
#jira UE-19246 - FBXImportAsset Data is lost on project restart when changing any Build Settings
#codereview Matt.Kuhlenschmidt

[CL 2643970 by Richard TalbotWatkin in Main branch]
2015-08-04 15:54:57 -04:00
Rolando Caloca
01aff5d1fa UE4 - Compile fix
#codereview Marcus.Wassmer

[CL 2606188 by Rolando Caloca in Main branch]
2015-06-30 14:36:13 -04:00
Marcus Wassmer
8a49574735 Vertex and Index buffer write locks on PS4 no longer require memcopies.
RHi now provides CreateAndLock functions for Vertex and Index buffers which are more efficient on certain platforms.
Use r.PS4StandardWriteLocks=1 to enable the old default functionality for testing if necessary.
#codereview Gil.Grib,Lee.Clark

[CL 2606146 by Marcus Wassmer in Main branch]
2015-06-30 14:18:55 -04:00
Dmitry Rekman
8818b1bc7a Attempt to fix a non-unity build.
#codereview Jurre.DeBaare, John.Barrett, Chris.Babcock

[CL 2592901 by Dmitry Rekman in Main branch]
2015-06-18 18:46:15 -04:00
Jurre DeBaare
b83b0dc15c ADDED GeometryCache files
ADDED Support for importing GeometryCache assets from Alembic files
ADDED CalculateRawMeshTangets function that only calculates the tangents without building the RawMesh

[CL 2591762 by Jurre DeBaare in Main branch]
2015-06-18 06:59:14 -04:00