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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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33,823 Commits 23 Branches 254 Tags
56590ceb6077d88b86d07985cddead44dec4982c
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4 Commits

Author SHA1 Message Date
Ben Marsh
a9affa7384 Make sure we don't get any trailing directory separators in file system reference objects. Path.GetFullPath() doesn't seem to be removing them.
[CL 2683742 by Ben Marsh in Main branch]
2015-09-08 17:00:58 -04:00
Ben Marsh
6f32c868e1 Use manual binary serialization for dependency caches, instead of the standard .NET serializer. Reduces load time from ~1s to <0.1s, and reduces size to half or less.
[CL 2680675 by Ben Marsh in Main branch]
2015-09-04 13:48:30 -04:00
Ben Marsh
d5f47b28ec Optimize searching for source files under a given directory, by constructing DirectoryReference and FileReference objects directly from the full paths returned by the system.
[CL 2680146 by Ben Marsh in Main branch]
2015-09-04 07:56:29 -04:00
Ben Marsh
3198f2bad5 Rename FileSystemName.cs to FileSystemReference.cs.
[CL 2678433 by Ben Marsh in Main branch]
2015-09-03 08:52:31 -04:00
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