Rolando Caloca
0f2c3336be
UE4 - SCW - Do not add bogus error description when not needed
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#jira UE-20173
[CL 2661755 by Rolando Caloca in Main branch]
2015-08-19 17:26:48 -04:00
Rolando Caloca
ece9db60b6
UE4 - Verify shader format versions due to mismatched SCW & Editor/Cooker
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#codereview Daniel.Wright
[CL 2619020 by Rolando Caloca in Main branch]
2015-07-13 18:02:21 -04:00
Rolando Caloca
d5ce7f0725
UE4 - Remove named pipes from SCW
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[CL 2618870 by Rolando Caloca in Main branch]
2015-07-13 16:53:23 -04:00
paul fazio
45bf59dd2a
Build ShaderCompileWorker, UnrealCEFSubProcess and UnrealFrontend from RootEditor node to Tools node
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[CL 2545313 by paul fazio in Main branch]
2015-05-11 09:01:47 -04:00
Daniel Wright
8344605505
Shader compile worker file communication uses temporary file during writing with move to final location on all platforms, to hopefully increase reliability of file transfer on windows.
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[CL 2538115 by Daniel Wright in Main branch]
2015-05-05 16:54:07 -04:00
Marc Audy
44531d4375
Fix shadow variables in ShaderCompileWorker and UnrealPak
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[CL 2521489 by Marc Audy in Main branch]
2015-04-22 15:04:48 -04:00
Allan Bentham
97ca18012c
SCW fixes
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Corrected GLSL version for ios es2.
Fix a couple of out of bounds argv[6] reads.
#codereview Rolando.Caloca, Daniel.Wright
[CL 2521051 by Allan Bentham in Main branch]
2015-04-22 10:29:49 -04:00
Daniel Wright
906211ee42
Fixed SCW on mac
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[CL 2391431 by Daniel Wright in Main branch]
2014-12-17 13:37:40 -05:00
Daniel Wright
2fbe75c293
Fixed compile errors
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[CL 2390811 by Daniel Wright in Main branch]
2014-12-17 01:20:20 -05:00
Daniel Wright
1c15c64882
XGE Distributed Shader Compilation from Luke Thatcher (lutha@microsoft.com) of Lionhead Studios
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- Enabled with either r.XGEShaderCompile=1 in ConsoleVariables.ini, or -xgeshadercompile command line argument.
[CL 2390644 by Daniel Wright in Main branch]
2014-12-16 20:00:07 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Max Preussner
259dd3c351
Programs: NULL to nullptr
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[CL 2239480 by Max Preussner in Main branch]
2014-08-01 02:40:54 -04:00
Dmitry Rekman
81ced2c4d7
Linux: fix ShaderCompileWorker
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- from GitHub pull request #242 .
[CL 2231169 by Dmitry Rekman in Main branch]
2014-07-25 00:07:42 -04:00
Bob Tellez
ab8c090a38
UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
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[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Lee Clark
8591ddccc5
PS4 - Change the shader sdb output folder and add the shader debug mode settings to the shader key
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[CL 2080153 by Lee Clark in Main branch]
2014-05-21 05:34:23 -04:00
Ben Marsh
89f5f31f32
[INTEGRATE] Engine source and content from 4.1 branch.
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[CL 2053735 by Ben Marsh in Main branch]
2014-04-23 20:10:59 -04:00
Daniel Wright
f7b105024f
Added retry loops to SCW file IO
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[CL 2042591 by Daniel Wright in Main branch]
2014-04-23 18:06:09 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00