Peter Sauerbrei
34146c450d
refactored Log to LogLog and LogConsole to Log
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#uat
[CL 2662556 by Peter Sauerbrei in Main branch]
2015-08-20 09:37:11 -04:00
Peter Sauerbrei
dc1d815f84
refactored the logging system for UAT/UBT to be more like UE4
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we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only
[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Richard Fawcett
3607d6f3d9
UAT: Remove temporary requirement that building BuildPatchTool forced a build of UHT.
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[CL 2568333 by Richard Fawcett in Main branch]
2015-05-28 08:00:11 -04:00
Richard Fawcett
218629bff8
UAT: Ensure UHT is built when building BPT from UE4BuildUtils.BuildBuildPatchTool.
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[CL 2564767 by Richard Fawcett in Main branch]
2015-05-26 07:40:03 -04:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
959cfa782d
Add missing copyright notices to source files.
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[CL 2379212 by Ben Marsh in Main branch]
2014-12-06 19:14:20 -05:00
Richard Fawcett
f7599b4696
Ensure that BuildPatchTool.exe is build in UAT when necessary.
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[CL 2299411 by Richard Fawcett in Main branch]
2014-09-16 10:25:01 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00