Commit Graph

10 Commits

Author SHA1 Message Date
Ben Marsh
72a1a24ca4 Allow build commands to fail with an exit code, without throwing exceptions and dumping a callstack. GUBP nodes handle call print callstacks near to the point that they're thrown, but still need to do EC/temp storage clean-up work before the command can execute, so we don't want unneccessary spam by the generic exception handler.
[CL 2662576 by Ben Marsh in Main branch]
2015-08-20 09:46:59 -04:00
Peter Sauerbrei
34146c450d refactored Log to LogLog and LogConsole to Log
#uat

[CL 2662556 by Peter Sauerbrei in Main branch]
2015-08-20 09:37:11 -04:00
Ben Marsh
db93204811 Reduce the amount of boilerplate log output when running UAT.
[CL 2662515 by Ben Marsh in Main branch]
2015-08-20 09:06:43 -04:00
Wes Hunt
e2783d981e Add additional telemetry to TempStorage. Moved TelemetryStopwatch out of CommandUtils. Added DateTimeStopwatch to make timing things easier.
[CL 2646031 by Wes Hunt in Main branch]
2015-08-05 22:16:45 -04:00
Wes Hunt
585af51d15 TempStorage Refactor
GUBP High Level
* Temp Storage is zipped into a single archive per node now. This results in ~75% reduction in temp storage usage and network traffic, not to mention the per-file overhead.
* Temp Storage is in P:\\Builds\\{Game}\\TmpStore instead of P:\\Builds\\{Game}\\GUBP (to facilitate easier cleaning of this new structure).
* Temp Storage nodes are in subdirectories of {Branch}\\{CL}\\{NodeName} now instead of a flat directory structure that was hard to manually sift through.

GUBP Mid Level
* Removed -Store= and -StoreSuffix= test parameters.
* Added -NoZipTempStorage parameter to turn off temp storage zipping if necessary.
* Created GUBP.JobInfo class that collects info about the job as a whole to be passed around by GUBP. Mostly used by any code that need to interact with TempStorage.
* Created TempStorageNodeInfo that describes the necessary parameters to find the temp storage location for a node.
* Fully XML commented TempStorage.cs, and commented internals all major functions.
* Added a bunch of telemetry data for storing, retrieving, and cleaning shared temp storage.

UAT Mid Level
* Fixed a bug in Ionic.Zip that make ExtractAll() not work on Mono, checked in new DLLs.
* Added UAT parameter -UseLocalBuildStorage that allows you to test build storage stuff completely locally. Writes to Engine\\Saved\\LocalBuilds\\...

GUBP Low Level
* Refactored some GUBP startup code so temp vars would be limited in scope. Makes it easier to track the impact of refactoring these things.
* CullNodesForPreflight is only called for preflight builds.
* Refactored TempStorage.FindTempStorageManifests to use new TmpStore structure and harden the brittle string/path parsing it was doing. See the new TempStorage FindMatchingSharedTempStorageNodeCLs().
* Refactored TempStorage Saving and Loading to use XDocument instead of older XmlDocument. Removed a bunch of redundant checks.
* Use StripBaseDirectory and MakeRerootedFilePath to remove the brittle directory manipulation code. Directories no longer require a '/' at the end.
* Removed a few redundant caching layers in cleaning temp storage that try to ensure we don't clean a folder twice. None of them were necessary.
* Removed unused single-threaded copy code from temp storage.
* Updated Temp Storage unit test, and fully commented the logic behind it.

UAT Low Level
* UAT top level exception handler is now a single log line now to help parsers find the error.
* Removed several uses of FormatException as it doesn't display the entire exception chain, and is not as good as the default exception formatter.
* Removed ExceptionToString as it used FormatException, which was not a good precedent.
* Fixed several cases of exception propagation that was not properly chaining the inner exception.
* Refactored ThreadedCopyFiles to use Parallel.For because it was just as fast (if not faster) and much simpler to maintain.
* Removed the suffix from Robust_FileExists_NoExceptions because it's sole purpose in life WAS to throw exceptions!
* Added a bunch of XML doc comments to CommandUtils.
* Modernized some container manipulation and iteration to use IEnumerable and extension methods more appropriately.
* Added several @todos for other minor cleanup stuff that should happen eventually.
* Fixed some uses of String.Compare to use invariant culture.
#codereview:ben.marsh

[CL 2644846 by Wes Hunt in Main branch]
2015-08-05 10:22:11 -04:00
Ben Marsh
047fafaf98 Add a -ScriptsForProject parameter to UAT, which causes it to only compile and load scripts for a certain project. Fixes issues when only syncing source for one project, as is typical in UGS workflows. Always pass that parameter from the editor, and always compile UAT when running from a non-installed, non-promoted build.
#codereview Bob.Tellez

[CL 2638899 by Ben Marsh in Main branch]
2015-07-30 12:15:19 -04:00
Peter Sauerbrei
dc1d815f84 refactored the logging system for UAT/UBT to be more like UE4
we now use an enum similar to UE4 with Fatal, Error, Warning, Display, Log, Verbose, and VeryVerbose
Log will only go to the log file unless -verbose is passed on the command line
reduced some of the output from UAT to be Log only

[CL 2631062 by Peter Sauerbrei in Main branch]
2015-07-23 14:51:46 -04:00
Wes Hunt
7fa290bb33 Summary: running UAT from VS is simpler and faster.
UEB-261 - Ensure that compiling AutomationTool in VS will compile all other Automation Projects
* Just set AutomationTool as your startup project and pass the command to execute.
* VS will build the script modules at build time, instead of every time at runtime.
* To make this happen, "UBT.exe -ProjectFiles" now generates a companion AutomationTool.csproj.References that make AutomationTool depend on all Automation modules.
* AutomationTool.exe defaults to not building script modules at runtime. Pass -compile if you want to dynamically build them.
* Without the .references file, AutomationTool will only build itself and you will need to pass -compile.
* RunUAT.bat still works that same, defaulting to runtime compilation and supporting -nocompile flag. It then passes -compile (or nothing) to AutomationTool.

Other
* All Automation projects target .Net 4.5. Some already were and had hard dependencies on them (Rocket and SyncGithub -> Octokit). Now that AutomationTool directly depends on them, everything had to use .Net 4.5.
* Decoupled logic for -NoCompile and -NoCompileEditor. The flags are still confusing, but -NoCompile is no longer linked to -NoCompileEditor.
* Had to leave in stub support in UAT for -NoCompile else RunUAT.bat passes it along and UAT complains that it doesn't understand it.
* Added a CommandUtils.Run option to support run command, but still output the run duration.
* Reduced the verbosity when UAT.proj is run from dozens of lines per module to a single Module -> Output line. It was looking like there were problems, but it was just msbuild spew.
#codereview:ben.marsh

[CL 2615060 by Wes Hunt in Main branch]
2015-07-09 10:15:37 -04:00
Ben Marsh
6e67d700e6 Add a scoped stopwatch class for writing out telemetry events.
[CL 2609657 by Ben Marsh in Main branch]
2015-07-02 16:16:19 -04:00
Wes Hunt
506f7e64a4 UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
* Remove ErrorReporter.Error, replace with AutomationException with Error Code.
* Move ErrorCodes to AutomationException.
* Don't return exit codes. Solely rely on exceptions to propagate exit codes.
* Remove MainProc delegate
* Remove setting of Environment.ExitCode as it is ignored when main returns an int.
* ShutdownLogging is nothrow, as all exceptions would be ignored anyway.
* Wrap all shutdown steps so further ones get a chance to run.
* Move HostPlatform.Initialize into the global try/catch block
#codereview:ben.marsh

[CL 2605826 by Wes Hunt in Main branch]
2015-06-30 11:40:05 -04:00