Commit Graph

1366 Commits

Author SHA1 Message Date
Ben Marsh
b039a5a693 Merging a couple of UAT changes back from game branch.
[CL 2687999 by Ben Marsh in Main branch]
2015-09-11 11:05:18 -04:00
Richard.Fawcett
0349cf277f [INTEGRATE]
Change 2684628 by Richard.Fawcett@richard.fawcett_A5870_3180 on 2015/09/09 10:28 Submit latest shipping and debug BuildPatchTool Mac binaries
        Change 2684643 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:32 Submit shipping and debug BuildPatchTool binaries from Win64
        Change 2684648 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:38 Change the default BuildPatchTool ages called from automation build commands

[CL 2686032 by Richard Fawcett in Main branch]
2015-09-10 08:35:57 -04:00
Chris Babcock
043b76a9e7 Better way to find aapt (Android) by checking PkgRevision instead of using first subdirectory of build-tools
#jira UE-20928
#ue4
#android
#codereview Josh.Adams

[CL 2685514 by Chris Babcock in Main branch]
2015-09-09 18:07:06 -04:00
Marcus Wassmer
60ed00d7e7 Merge 2678656
UAT changes to support PS4 patch generation

[CL 2684546 by Marcus Wassmer in Main branch]
2015-09-09 09:35:59 -04:00
Chris Babcock
f994d84df8 Fix deploy to Android ADB connected over WiFi
#jira UE-20864
#ue4
#android

[CL 2683523 by Chris Babcock in Main branch]
2015-09-08 15:14:20 -04:00
Peter Sauerbrei
0509e49edf remove some debug code
[CL 2683438 by Peter Sauerbrei in Main branch]
2015-09-08 14:35:53 -04:00
Peter Sauerbrei
ae83bee365 UE-19835 - fix for being able to stage the same file to multiple places
#uat

[CL 2683233 by Peter Sauerbrei in Main branch]
2015-09-08 12:48:02 -04:00
Wes Hunt
0893ed9f83 All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
* This should keep storage created by a branch isolated to one location, and allow game-specific branches to control their own storage independently.
* Removed fallback code that looks for temp storage in UE4 folder if not found, since this doesn't really make sense anymore.
* Removed WasLocal out param from RetrieveFromTempStorage since no one was using it.
* Added a new branch hacker Dictionary: GameNameToBuildShareMapping, which essentially specifies, per-game, which build share to use. If one is not specified for that game, it falls back to the UE4 build share.
* Moved branch hacker options creation earlier in GUBP so the JobInfo can use it to determine the location for temp storage.
#jira UEB-341
#codereview:ben.marsh

[CL 2681005 by Wes Hunt in Main branch]
2015-09-04 16:33:23 -04:00
Richard Fawcett
6269b9712e Prevent BuildPatchTool updating timestamps of chunk files in Compactify mode, as they're no longer honored by builders.
Also, remove -nopatchdelete mode, as it no longer makes sense now that we don't update timestamps.

#jira OPP-3947
#reviewedby Leigh.Swift

[CL 2680221 by Richard Fawcett in Main branch]
2015-09-04 09:35:07 -04:00
Ben Marsh
af30a6e6c3 Merging CL 2679086 from Fortnite branch: Fix sporadic build failure due to build machines having base directories spelt with different cases.
[CL 2679093 by Ben Marsh in Main branch]
2015-09-03 14:35:08 -04:00
Ben Marsh
fd77d10c50 Fix UAT discovery of build folders in other projects.
[CL 2678683 by Ben Marsh in Main branch]
2015-09-03 11:16:34 -04:00
Ben Marsh
14d60e726c Add the Tools node as a dependency of the BlueprintDocumentation node, because it may need to generate shaders.
[CL 2678466 by Ben Marsh in Main branch]
2015-09-03 09:28:43 -04:00
Richard Fawcett
55b67c2d42 Update access and modified dates of referenced manifests files during Rocket cleanup.
Adding a TouchFile method to CommandUtils as part of the solution.

[CL 2678465 by Richard Fawcett in Main branch]
2015-09-03 09:27:43 -04:00
Ben Marsh
9610023ca5 Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
[CL 2678429 by Ben Marsh in Main branch]
2015-09-03 08:47:24 -04:00
Jeff Campeau
824bc1545a Switch back to calling ubt on empty strings to fix linux packaging.
[CL 2677743 by Jeff Campeau in Main branch]
2015-09-02 17:32:38 -04:00
Dmitry Rekman
c7508c3ada UAT: fix Linux packaging.
- Added check for a missing architecture parameter together with fallback to a hardcoded default.
- Ugly but a replacement is in the works.

#codereview Ben.Marsh, Peter.Sauerbrei

[CL 2677726 by Dmitry Rekman in Main branch]
2015-09-02 17:26:25 -04:00
Peter Sauerbrei
34c569dc00 UE-20642 - removed ForceNonUnity, ForceMonolithic, and ForceDebugInfo from BuildTarget class as they weren't being used anywhere
#uat

[CL 2677211 by Peter Sauerbrei in Main branch]
2015-09-02 12:53:22 -04:00
Richard Fawcett
73556561d4 Improve Amazon S3 upload performance
Use .NET ThreadPool to have finer control over the number of upload threads
Use AWSSDK's PutFileAsync method over the non-async version

#reviewedby Andrew.Brown

[CL 2676875 by Richard Fawcett in Main branch]
2015-09-02 09:24:08 -04:00
Wes Hunt
bfddd22af3 UEB-394 - improved error message when UAT/UBT fails to execute due to global mutex. Removed name of mutex as it was not useful, and gave an idea of how to find the offending instance.
[CL 2675757 by Wes Hunt in Main branch]
2015-09-01 13:53:34 -04:00
Matthew Griffin
57833618eb Changed BuildDerivedDataCacheNode to use target receipts to add runtime dependencies.
Removed files from InstalledEngineFilters again.

[CL 2675191 by Matthew Griffin in Main branch]
2015-09-01 04:48:32 -04:00
Bob Tellez
4d4850714b #UE4 CIS fix. Removed code recently merged from UE4-Fortnite adding GameAggregatePromotableNodes. These no longer exist.
[CL 2675088 by Bob Tellez in Main branch]
2015-08-31 23:05:10 -04:00
Bob Tellez
e9f5fa882d Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
[CL 2675065 by Bob Tellez in Main branch]
2015-08-31 22:22:58 -04:00
Ben Marsh
0a89383b5a Explicitly compile the rules assembly and pass it around as a parameter, rather than caching it as global state in RulesCompiler.
[CL 2674051 by Ben Marsh in Main branch]
2015-08-31 10:33:16 -04:00
Chris Babcock
a939d907d6 Add launch image support for Android (disabled for GearVR)
#ue4
#android

[CL 2673367 by Chris Babcock in Main branch]
2015-08-28 19:34:42 -04:00
Jeff Campeau
37c192be08 Don't try to expant empty architectures, only missing one.
Several platforms have empty architectures and we shouldn't call build code when staging if we can avoid it.

[CL 2672679 by Jeff Campeau in Main branch]
2015-08-28 14:37:12 -04:00