- When bUseAdaptiveUnityBuild is enabled (experimental!), your first build after your working file set changes is now much faster
- UBT no longer invalidates other existing compiled unity blobs from the same module when ejecting source files
[CL 2687738 by Mike Fricker in Main branch]
- Fix a bug that introduced by last changelist that handle hack 0 number changelist mark as untranslated.
- Fix a crash bug that some special case the recorded locfile time is earlier than the first intfile.
[CL 2687589 by Mi Wang in Main branch]
libnvToolsExt (used for PhysX profiling) installs signal handlers which prevent us and Android to report crashes, to avoid this we link UE4 to stubed vesrsion of libnvToolsExt (by default)
#jira UEMOB-57
#codereview Jack.Porter, Chris.Babcock
[CL 2687553 by Dmitriy Dyomin in Main branch]
Change 2684628 by Richard.Fawcett@richard.fawcett_A5870_3180 on 2015/09/09 10:28 Submit latest shipping and debug BuildPatchTool Mac binaries
Change 2684643 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:32 Submit shipping and debug BuildPatchTool binaries from Win64
Change 2684648 by Richard.Fawcett@Pitbull-RFawcett on 2015/09/09 10:38 Change the default BuildPatchTool ages called from automation build commands
[CL 2686032 by Richard Fawcett in Main branch]
#UE4 OS user names are now sent when the user consents to sending log information. The log has this information in it and the implications are made clear in the UI
#rb Michael.Noland, Matt.Kuhlenschmidt
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2685578 by Bob.Tellez on 2015/09/09 18:57:49.
[CL 2685579 by Bob Tellez in Main branch]