Commit Graph

9 Commits

Author SHA1 Message Date
Martin Mittring
97ee86291e UE-19859 Remove debug/show rendering features on shipping
I did the first part, lock some showflags to be 0 or 1 in SHIPPING
If this causes problems for some applications (e.g. using showflag as scalability which they shouldn't) the user needs to update the code.
or we remove the lock from that showflag.
For editor or non shipping features it's fine to use the SetSHOWFLAGNAME() calls, they become NOPS in SHIPPING.

This is a performance optimization (when  used in inner loop) and prepares for removing more

[CL 2673126 by Martin Mittring in Main branch]
2015-08-28 17:18:26 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Mark Satterthwaite
a0f33493f0 Fix crash on taking high-res screenshots on OS X - there's no root window on OS X.
#codereview michael.trepka

[CL 2315849 by Mark Satterthwaite in Main branch]
2014-10-01 09:33:49 -04:00
Matt Kuhlenschmidt
304bd81160 Parent the high res screenshot ui to the main frame
[CL 2292480 by Matt Kuhlenschmidt in Main branch]
2014-09-10 12:30:54 -04:00
Allan Bentham
98da78a389 Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#ttp 318670 - UE4: RENDERING: FORTNITE: Write HighResScreenshots to OpenEXR (ideally PSD as well)
#proj Engine
#branch UE4
#summary Added OpenEXR library, added OpenEXR format to ImageWrapper Module, Changed highres screenshot code to save with image wrapper.
#Add OpenEXR support (for writing) to ImageWrapper module. (enabled for windows builds only)
#Add added option to highres screenshot code to choose to output as hdr / openexr
#Add 2 new visualisation modes, scene depth world units and custom depth world units.
#add cvar 'r.BufferVisualizationDumpFramesAsHDR' to enable hdr export from console.
#change FRCPassPostProcessMaterial can specify an override output texture format if required.
#add SaveImage function to FHighResScreenshotConfig

[CL 2252882 by Allan Bentham in Main branch]
2014-08-12 08:36:24 -04:00
Graeme Thornton
488b10f035 TTP 341939 - Fix for crash when taking a high res screenshot from a viewport-locked camera, with custom depth buffer masking enabled.
Several other fixes for high res screenshot issues.

Default behaviour of screenshots with viewport-locked cameras is to only capture the actual viewrect, not including the black bars. Removed button for setting capture region to view rect.

[CL 2235681 by Graeme Thornton in Main branch]
2014-07-29 07:09:41 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00