Commit Graph

132 Commits

Author SHA1 Message Date
Guillaume Abadie
89aee9dfa9 Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
#code_review: Martin.Mittring

[CL 2676297 by Guillaume Abadie in Main branch]
2015-09-01 18:01:22 -04:00
Josh Markiewicz
f8d83447e1 #Integration FN->Main from CL#2642868
Engine Source changes

[CL 2645403 by Josh Markiewicz in Main branch]
2015-08-05 15:54:57 -04:00
Gil Gribb
4c6b070b05 UE4 - fix vsiual log / gameplay debugger #ifdefs
[CL 2642124 by Gil Gribb in Main branch]
2015-08-03 12:26:01 -04:00
Dan Youhon
a4a1899d01 Fix incorrect indentation in GameplayDebuggingComponent
[CL 2639062 by Dan Youhon in Main branch]
2015-07-30 14:08:43 -04:00
sebastian kowalczyk
41c138cce6 Fixed UE-18594 "Gameplay Debugger is hijacking the Canvas"
[CL 2625770 by sebastian kowalczyk in Main branch]
2015-07-20 09:32:16 -04:00
Mieszko Zielinski
a83aa1721d Fixed GameplayDebugger-related crashes if a PlayerController happens to be saved along with a level #UE4
UE-17154

#lockdown Nick.Penwarden

[CL 2623106 by Mieszko Zielinski in Main branch]
2015-07-16 09:03:00 -04:00
Jeff Farris
9f93bca6f0 Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
#docs

[CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
Mieszko Zielinski
fb69a2c1c3 Agged GameplayTasks information to GameplayDebugger #UE4
[CL 2605455 by Mieszko Zielinski in Main branch]
2015-06-30 07:11:55 -04:00
Fred Kimberley
21ff67e268 Merging using UE4-Fortnite-To-UE4
Integration from CL 2589598.

[CL 2596395 by Fred Kimberley in Main branch]
2015-06-22 20:28:51 -04:00
Marc Audy
a916b98145 Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
[CL 2584181 by Marc Audy in Main branch]
2015-06-11 10:20:48 -04:00
Matthew Griffin
e2ec181088 Fixed crash on early shutdown of the editor
#codereview Sebastian.Kowalczyk

[CL 2581079 by Matthew Griffin in Main branch]
2015-06-09 06:57:31 -04:00
Marc Audy
0f4127872b Clean up cases where bAutoActivate was simply being used to ensure ticking didn't get disabled
[CL 2580373 by Marc Audy in Main branch]
2015-06-08 16:09:27 -04:00
sebastian kowalczyk
5c4369e462 Fixed monolitics build issue.
[CL 2579819 by sebastian kowalczyk in Main branch]
2015-06-08 06:50:23 -04:00
sebastian kowalczyk
902fe360c1 Small cleanup for Gameplay Debugger, removed leftovers from old changes.
[CL 2579781 by sebastian kowalczyk in Main branch]
2015-06-08 05:35:32 -04:00
sebastian kowalczyk
cd85d513fd Fixed Gameplay Debugger for configuration with dedicated server (client-server environment).
[CL 2575569 by sebastian kowalczyk in Main branch]
2015-06-03 10:16:55 -04:00
Eric Newman
f3569dae41 Fortnite dev to main merge up to cl # 2564489
Merging using UE4-Fortnite-To-UE4

[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
sebastian kowalczyk
4f781ac7d1 Fixed broken Gameplay Debugger's debug camera binding after debug camera usage.
[CL 2568230 by sebastian kowalczyk in Main branch]
2015-05-28 05:12:10 -04:00
sebastian kowalczyk
3b356f2fe2 Fixed issue UE-14330 "Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes"
Fixed issues with Gameplay Debugger's input - it was breaking project related inputs sometimes.

[CL 2566844 by sebastian kowalczyk in Main branch]
2015-05-27 12:43:28 -04:00
Martin Mittring
3918e2b509 fixed UE-15921 Skeletal Meshes with Multiple Translucent Batches will render Both
[CL 2560964 by Martin Mittring in Main branch]
2015-05-21 12:32:13 -04:00
Jeff Farris
663288bf57 GameplayAbilities module is no longer loaded by default [UE-14860] in all games. Can be optionally loaded by games that need it.
[CL 2547979 by Jeff Farris in Main branch]
2015-05-12 17:23:03 -04:00
Laurent Delayen
f635d52081 Fortnite Dev > Main Integration from CL #2535376
UE4-Fortnite-CL-2535376
CL# 2535376
MCP CL# 2532705
Linux Dedicated Server
Backend: Testing
  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "buildDate" : "2015-05-01T13:57:06.985Z",
  "serverDate" : "2015-05-04T13:50:47.828Z",
  "build" : "1306",
  "cln" : "2532705",
  "overridePropertiesVersion" : "unknown",
  "version" : "UNKNOWN"

[CL 2539301 by Laurent Delayen in Main branch]
2015-05-06 11:05:00 -04:00
Daniel Broder
8ea8f8d7ad Merging using UE4-Fortnite-To-UE4 using 2517024
Weekly Fortnite Dev -> Main integration.

#CodeReview Paul.Moore, Bob.Tellez

[CL 2524683 by Daniel Broder in Main branch]
2015-04-24 14:07:47 -04:00
Andrew Rodham
8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00
Mike Beach
a9b886fb36 Fixing local compiler error.
[CL 2510851 by Mike Beach in Main branch]
2015-04-13 17:42:03 -04:00
Marcus Wassmer
6978a9aae8 Fix PS4 mono compile.
[CL 2510738 by Marcus Wassmer in Main branch]
2015-04-13 16:40:30 -04:00