Commit Graph

11 Commits

Author SHA1 Message Date
Rolando Caloca
27d7a0e070 UE4 - Fix ES3.1 emulation shader issues
#codereview Allan.Bentham

[CL 2514517 by Rolando Caloca in Main branch]
2015-04-16 13:02:21 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Gil Gribb
e1f9062ae7 UE4 - tweaks to hierarchical foliage. Fix a few bugs in the handling of temporal LOD. Better legacy support. Opaque surfaces working correctly.
[CL 2379451 by Gil Gribb in Main branch]
2014-12-07 13:01:25 -05:00
Gareth Martin
ef53016daf Static lighting/shadowing support for instanced static meshes (including foliage)
[CL 2335533 by Gareth Martin in Main branch]
2014-10-21 06:07:46 -04:00
Rolando Caloca
14cc8f09a3 UE4 - Integrate
- Addes 3_1 define on shaders
- Fixes GL packed uniforms array size incorrect assert
- Disallows running the editor with -featureleveles2
- r.MobileHDR is now read-only
- Moved some checks from SM3 to SM4

[CL 2270866 by Rolando Caloca in Main branch]
2014-08-25 14:41:54 -04:00
Jack Porter
316ded1063 Fix framerate and video driver crashing problems when selecting SpeedTree meshes painted as foliage
[CL 2239789 by Jack Porter in Main branch]
2014-08-01 09:32:22 -04:00
Rolando Caloca
2ecdec9ea0 UE4 - Instanced static meshes for ES2
[CL 2222248 by Rolando Caloca in Main branch]
2014-07-17 11:20:03 -04:00
Brian Karis
c786202246 Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Sangwoo Lee
a0b9ba275f Mobile Rendering : Enabled Distortion rendering for ES2
#code_review Nick.Penwarden

[CL 2083027 by Sangwoo Lee in Main branch]
2014-05-29 16:47:19 -04:00
Nick Penwarden
c81045116b Fix lightmap UVs getting converted from float -> half -> float before being used to sample the lightmap textures.
[CL 2069250 by Nick Penwarden in Main branch]
2014-05-10 12:48:35 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00