Commit Graph

1560 Commits

Author SHA1 Message Date
Frank Fella
278f1b40d6 Add support for the 64-bit git executable to the GitSourceControl plugin on windows.
From Pull Request: #1538

[CL 2686929 by Frank Fella in Main branch]
2015-09-10 16:01:39 -04:00
Max Preussner
5b7c95de9d Plugins: Better names and categories
[CL 2686567 by Max Preussner in Main branch]
2015-09-10 12:58:29 -04:00
Max Preussner
a15747f3c8 Plugins: Separate categories and better names for media framework plug-ins
[CL 2686558 by Max Preussner in Main branch]
2015-09-10 12:47:03 -04:00
Max Preussner
7cafe7cd04 Plugins: Separate categories for startup movie player plug-ins
[CL 2686557 by Max Preussner in Main branch]
2015-09-10 12:46:30 -04:00
Max Preussner
3dfb064e98 Messaging: Own plug-in category for messaging plug-ins
[CL 2686530 by Max Preussner in Main branch]
2015-09-10 12:32:36 -04:00
Robert Manuszewski
f9c3143c7e Merging CL #2686175
Changing GetUObjectArray() -> GUObjectArray to avoid redundant function calls in places like weak pointers/GC/object iterators

[CL 2686461 by Robert Manuszewski in Main branch]
2015-09-10 11:58:41 -04:00
Max Preussner
b48a29b1aa Fixed non-unity build.
#CodeReview: john.abercrombie, michael.noland

[CL 2686395 by Max Preussner in Main branch]
2015-09-10 11:33:59 -04:00
Mike Fricker
65e7557229 [INTEGRATE] Compile times: Working on eliminating <Module>Classes.h header files
- This checkin eliminates use of all <Module>Classes.h files in Engine, with the exception of UnrealEdClasses.h
- Compilation speed-ups for all of the modules affected, now that they are including what they use
- No effective changes other than C++ includes

[CL 2686054 by Mike Fricker in Main branch]
2015-09-10 08:48:03 -04:00
Max Preussner
1fb80c954c Sequencer: Marked ActorAnimationEditor plug-in as beta version
[CL 2685261 by Max Preussner in Main branch]
2015-09-09 16:01:28 -04:00
Max Preussner
bbf678b4eb Sequencer: Removed -sequencer command line switch. ActorAnimationEditor is disabled by default and must be enabled in Plugin Browser.
#CodeReview: andrew.rodham, max.chen, nick.bullard, frank.fella, matt.kuhlenschmidt

[CL 2685114 by Max Preussner in Main branch]
2015-09-09 14:49:53 -04:00
Frank Fella
14b9a08912 Sequencer - Material parameter animation support
+ Add animation support for scalar material parameters on actor components.
+ Add the ability to specify an edit widget for track nodes in the outliner through the track editor.

[CL 2684800 by Frank Fella in Main branch]
2015-09-09 11:42:59 -04:00
Nick Whiting
671398ade9 #oculus Integrating fix for texture resolution reporting
[CL 2684150 by Nick Whiting in Main branch]
2015-09-08 23:49:00 -04:00
Nick Whiting
0a813282d3 #oculus Fix for XP build breaks, wrapped functions with OCULUS_RIFT_SUPPORTED_PLATFORMS
#jira UE-20291

[CL 2681699 by Nick Whiting in Main branch]
2015-09-05 15:36:30 -04:00
Nick Whiting
839f04ca22 #oculus Updating runtimes to 0.7.0 (Desktop) and 0.6.1 (Mobile)
#jira UE-20291

[CL 2681668 by Nick Whiting in Main branch]
2015-09-05 13:39:13 -04:00
Leslie Nivison
ff3eaf36d2 Updating TPS files
[CL 2681371 by Leslie Nivison in Main branch]
2015-09-04 20:53:02 -04:00
Gil Gribb
2bff847be0 UE4 - Lots of changes to the task graph include new experimental scheduler, current used on PS4, but expected to be used on all platforms after it shakes out.
[CL 2680413 by Gil Gribb in Main branch]
2015-09-04 11:22:22 -04:00
Andrew Rodham
c9dc249236 Moved ActorAnimationPlayer to Runtime/ActorAnimation
Also changed the PlayActorAnimation function to CreateActorAnimationPlayer. PlayActorAnimation can be implemented in terms of CreateActorAnimationPlayer and UActorAnimationPlayer::Play()

[CL 2680085 by Andrew Rodham in Main branch]
2015-09-04 05:34:10 -04:00
Peter Sauerbrei
71f234a0c4 UE-20500 - $(PlguinDir) can now be used in runtime dependencies
#ubt

[CL 2677410 by Peter Sauerbrei in Main branch]
2015-09-02 14:54:39 -04:00
Guillaume Abadie
c8d9ee87aa Fixes 2676297's build failure on linux.
#code_review: Martin.Mittring

[CL 2676364 by Guillaume Abadie in Main branch]
2015-09-01 18:52:48 -04:00
Guillaume Abadie
89aee9dfa9 Changes FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) to FPrimitiveSceneProxy::GetViewRelevance(const FSceneView* View) const
#code_review: Martin.Mittring

[CL 2676297 by Guillaume Abadie in Main branch]
2015-09-01 18:01:22 -04:00
Jack Porter
b7a9719b34 User-extendible Android device profile selection mechanism (UEMOB-37)
[CL 2675195 by Jack Porter in Main branch]
2015-09-01 04:54:52 -04:00
Adric Worley
aa3a555a57 Updated disabled test flags.
Removed outdated test case.

[CL 2674663 by Adric Worley in Main branch]
2015-08-31 16:51:36 -04:00
Martin Mittring
649bc86db2 ScreenPercentage showflag is no longer be fixed in shipping - it can change at runtime but it seems no good use
[CL 2674146 by Martin Mittring in Main branch]
2015-08-31 11:39:20 -04:00
Dmitry Rekman
fc4bb12b99 Speculative attempt to fix CIS.
#codereview Martin.Mittring

[CL 2673434 by Dmitry Rekman in Main branch]
2015-08-28 20:16:29 -04:00
Martin Mittring
97ee86291e UE-19859 Remove debug/show rendering features on shipping
I did the first part, lock some showflags to be 0 or 1 in SHIPPING
If this causes problems for some applications (e.g. using showflag as scalability which they shouldn't) the user needs to update the code.
or we remove the lock from that showflag.
For editor or non shipping features it's fine to use the SetSHOWFLAGNAME() calls, they become NOPS in SHIPPING.

This is a performance optimization (when  used in inner loop) and prepares for removing more

[CL 2673126 by Martin Mittring in Main branch]
2015-08-28 17:18:26 -04:00