Commit Graph

18 Commits

Author SHA1 Message Date
Peter Sauerbrei
2b8d8c80d1 fix for incorrect location of the plist when the game directory is not the same name as the game
UE-20492
#ios

[CL 2673643 by Peter Sauerbrei in Main branch]
2015-08-29 14:19:38 -04:00
buildmachine
ce42430211 Code documentation from CL#2636592
[CL 2636758 by buildmachine in Main branch]
2015-07-29 07:47:34 -04:00
Peter Sauerbrei
d808158b17 fix for iPhone 6 default launch image being portrait instead of landscape like the other default images
UE-9628
#ios

[CL 2445273 by Peter Sauerbrei in Main branch]
2015-02-13 15:29:50 -05:00
Peter Sauerbrei
dd68f2131d updates to generate plist as part of a build which moves all of the plist data in to the ini files
UEPLAT-114
#ios

[CL 2414979 by Peter Sauerbrei in Main branch]
2015-01-22 00:20:01 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Marsh
dcebbfdf50 Fixup more copyright messages to be in a consistent format.
[CL 2379543 by Ben Marsh in Main branch]
2014-12-07 14:26:13 -05:00
Peter Sauerbrei
44e9110097 fix for device family error when modifying iOS project settings
UE-4797
#ios

[CL 2351603 by Peter Sauerbrei in Main branch]
2014-11-06 15:18:57 -05:00
Josh Adams
ffbf212a4e - IPhone6/6Plus support
[CL 2305666 by Josh Adams in Main branch]
2014-09-22 11:43:48 -04:00
Josh Adams
aa3fabd4f4 - SSH/Rsync can now be used in UBT, but is not currently recommended yet (one step is much slower, and IPhonePackager issues)
- Integrated IPhonePackager code directly into IOS Automation (this is not 100% working yet, it's a work-in-progress). Original IPP still in same place untouched
- Added a return code to RunLocalProcess
- Added IPhonePackager UAT script that will pass along params to the internal IPP code (RunUAT IPhonePackager -cmd="<ipp commandline here>" [-nocompile])
#codereview Robert.Manuszewski,peter.sauerbrei

[CL 2123325 by Josh Adams in Main branch]
2014-07-01 10:58:33 -04:00
Peter Sauerbrei
b8b51ab8d0 change splash screen to stay up until a movie renders or the game renders
addition of default movie playback if Default_Startup.mp4 is found
#ue4
#ios

[CL 2109707 by Peter Sauerbrei in Main branch]
2014-06-18 16:38:05 -04:00
Peter Sauerbrei
49e89d7df8 fix for stub file not including the signed executable and plist file
#ue4
#ios

[CL 2064848 by Peter Sauerbrei in Main branch]
2014-05-06 16:04:39 -04:00
Peter Sauerbrei
dde179a509 Fix to make the directory before copying the plist for iOS PC toolchain
#ue4
#ios

[CL 2064429 by Peter Sauerbrei in Main branch]
2014-05-06 09:47:22 -04:00
Peter Sauerbrei
f01290f58d Fix for relative path for plist file
#ue4
#ios

[CL 2063720 by Peter Sauerbrei in Main branch]
2014-05-05 14:56:44 -04:00
Michael Trepka
ed60b64b2b Changed Xcode project generator so that PC and Mac generate identical projects for iOS deployment. Also, cleaned up the generator a bit.
#codereview Peter.Sauerbrei

[CL 2061079 by Michael Trepka in Main branch]
2014-05-01 11:18:39 -04:00
Peter Sauerbrei
d8786978c1 #ue4
#ios
* fix for entitlements for stub files

TTP333156

[CL 2052290 by Peter Sauerbrei in Main branch]
2014-04-23 19:55:40 -04:00
Niklas Smedberg
f67643353e #ios Fixed ~/.lldbinit, to make breakpoints work in Xcode
[CL 2051263 by Niklas Smedberg in Main branch]
2014-04-23 19:51:49 -04:00
Peter Sauerbrei
4c85a1790a #ue4
#ios
* missing entitlements file

[CL 2044784 by Peter Sauerbrei in Main branch]
2014-04-23 18:34:46 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00