Peter Sauerbrei
1d3610edea
fix for target.cs files not being in the root of the source directory for some games
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[CL 2558440 by Peter Sauerbrei in Main branch]
2015-05-20 07:22:02 -04:00
Jaroslaw Palczynski
92235e2f49
UECORE-115: Add copy/save/clear functionality for Unreal Sync logging
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[CL 2558331 by Jaroslaw Palczynski in Main branch]
2015-05-20 04:48:56 -04:00
Jaroslaw Palczynski
c8d6fae1a3
UECORE-112: US3: Implement UnrealSync for Mac.
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+ Changed icons to the expected ones.
[CL 2558328 by Jaroslaw Palczynski in Main branch]
2015-05-20 04:42:36 -04:00
Steve Robb
87c0faf865
Makefile is invalidated by .uproject file changes.
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Change to makefile timestamp checks to use FileInfo instead of FileItem to avoid some time offset issues.
Misc cleanups in some module reload code.
#codereview robert.manuszewski,ben.marsh
[CL 2557832 by Steve Robb in Main branch]
2015-05-19 18:19:46 -04:00
Chris Babcock
54123dca0d
Add support for optional packaging blacklist per platform and build configuration
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[Project]/Build/[Platform]/PakBlacklist-[Config].txt
#ue4
#codereview Peter.Sauerbrei
[CL 2557750 by Chris Babcock in Main branch]
2015-05-19 17:16:19 -04:00
Ben Marsh
1776bdb37f
Build UnrealCEFSubProcess for Win32 as part of the Win64 tools node, so it can be included in the Rocket build.
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#codereview Matthew.Griffin
[CL 2557705 by Ben Marsh in Main branch]
2015-05-19 16:52:06 -04:00
Kellan Carr
d846dd312f
build script, fix sticky preconditions being added as runconditions
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[CL 2557479 by Kellan Carr in Main branch]
2015-05-19 14:56:40 -04:00
Peter Sauerbrei
83c97adf27
fix for pak files from a previous run sticking around during incremental deploy
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UE-13112
[CL 2557352 by Peter Sauerbrei in Main branch]
2015-05-19 13:52:33 -04:00
Richard Hinckley
5a9679110c
[UEDOC-1625] Remove space before * or & in function parameter lists generated by APIDocTool to match Epic code standards.
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[CL 2557334 by Richard Hinckley in Main branch]
2015-05-19 13:35:49 -04:00
Richard Fawcett
15bc0b3790
Add named parameter to SetFileAttributes call in BuildPlugin UAT script to clarify intent.
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#codereview Ben.Marsh
[CL 2557191 by Richard Fawcett in Main branch]
2015-05-19 12:09:26 -04:00
Ben.Marsh
a830a7cb33
[INTEGRATE] Change 2557122 by Ben.Marsh@ben.marsh_A3068 on 2015/05/19 11:38:07
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Make all staged plugin files writable after we copy them.
#codereview Richard.Fawcett
[CL 2557179 by Ben Marsh in Main branch]
2015-05-19 12:01:19 -04:00
Ben.Marsh
b6d21497fc
[INTEGRATE] Change 2557067 by Ben.Marsh@ben.marsh_A3068 on 2015/05/19 11:10:14
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Fix garbage dylibs being added to build manifest when compiling a single module.
#codereview Michael.Trepka, Richard.Fawcett
[CL 2557176 by Ben Marsh in Main branch]
2015-05-19 12:00:58 -04:00
Jaroslaw Surowiec
4d87320edc
CrashReportLinq -
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UECORE-196/Problems with crash groups in Crash Reporter (Updated script, now removes empty buggs with no associated crashes)
UECORE-194/CRASH REPORTER: Ensure appearing in Top 100 Report (removed from the db, malformed data)
[CL 2556950 by Jaroslaw Surowiec in Main branch]
2015-05-19 10:10:40 -04:00
Robert Manuszewski
f6b41e62d5
Adding code to catch too long filenames when building with UBT
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[CL 2556541 by Robert Manuszewski in Main branch]
2015-05-19 03:45:51 -04:00
John Pollard
5885ee8705
#replayserver: Enable web server by default
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[CL 2556061 by John Pollard in Main branch]
2015-05-18 18:34:07 -04:00
John Pollard
618e1c1ae1
#replayserver: Add more config options
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[CL 2556059 by John Pollard in Main branch]
2015-05-18 18:29:42 -04:00
Ankit Khare
bd6ee8ccad
UE-8662: unresponsive script warning when using development buids.
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- don't include debuggin info / minify development builds - cuts development binary size from 200Mb to 69Mb.
- generate symbols file
- modify template to download this symbols file on the fly on a crash and use it generate an unmangled and unminified callstack. ( we now have real callstacks for shippign builds!)
#codereview josh.adams , james.moran
[CL 2556055 by Ankit Khare in Main branch]
2015-05-18 18:27:24 -04:00
John Pollard
06e11ffe0d
#replayserver: Copy properties file to binaries output
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[CL 2555990 by John Pollard in Main branch]
2015-05-18 17:45:04 -04:00
John Pollard
cb8147ee00
#replayserver: Add ability to load properties from config
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[CL 2555989 by John Pollard in Main branch]
2015-05-18 17:44:48 -04:00
Kellan Carr
c2c724b2ac
fix for brutal resolve hang
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[CL 2555762 by Kellan Carr in Main branch]
2015-05-18 16:05:22 -04:00
Saul Abreu
3d894a214f
Added word count and conflict report generation step into UE4 localization configuration scripts. Deleted word count localization configuration script and removed it from localization automation.
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[CL 2555695 by Saul Abreu in Main branch]
2015-05-18 15:41:33 -04:00
Richard Hinckley
4e136425ef
Fix APIDocTool to account for potential removal of crumbs from UnrealDocTool.
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[CL 2555519 by Richard Hinckley in Main branch]
2015-05-18 14:09:34 -04:00
Jeff Wilson
2c74de2472
Added crumbs parsing back
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[CL 2555518 by Jeff Wilson in Main branch]
2015-05-18 14:08:53 -04:00
Daniel Wright
3de85a8623
Fixed Lightmass crash from new FString[] semantics
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#codereview Jamie.Dale
[CL 2555510 by Daniel Wright in Main branch]
2015-05-18 14:02:55 -04:00
John Pollard
7690d34f33
#replayserver: Build script fixes
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[CL 2555346 by John Pollard in Main branch]
2015-05-18 12:51:27 -04:00