charles bloom
55ecdcc513
TextureCompressorModule : remove unnecessary and inconsistent conditional on ParallelFor in AdustImage
...
#rb none
#preflight 63c6d8bd2e714f64ad3d91b4
[CL 23740228 by charles bloom in ue5-main branch]
2023-01-17 12:39:52 -05:00
Stephen Holmes
785dc344a4
Initial AI pass on the Vector2f / FDeprecateSlateVector2D slate changes. We still need to do another pass once the rest of slate and the editor engine code has been converted.
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#Jira UE-173967
#preflight 63c6d3f82a6acaf162abfa8a
#review-23731406
[CL 23739955 by Stephen Holmes in ue5-main branch]
2023-01-17 12:22:04 -05:00
aidin abedi
7d0da30082
Add support for material baking refraction property
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#jira UE-131147
#review @Kevin.Ortegren @Massimo.Tristano
(based on PR #8496 )
#preflight 63c6ce4f3f587d9e14ece2b0
[CL 23739612 by aidin abedi in ue5-main branch]
2023-01-17 11:53:37 -05:00
aidin abedi
8fe4cdb936
Add support for using material baking to efficiently check UV overlap
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#jira UE-131151
#review @Kevin.Ortegren @Massimo.Tristano
(based on PR #8500 )
#preflight 63c6c7ff02024f93d861359e
[CL 23739117 by aidin abedi in ue5-main branch]
2023-01-17 11:26:41 -05:00
aidin abedi
cd6a77b27f
Add support for material baking shading model property
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#jira UE-131148
#review @Kevin.Ortegren @Massimo.Tristano
(based on PR #8497 )
#preflight 63c6c0220b358b97d1983695
[CL 23738607 by aidin abedi in ue5-main branch]
2023-01-17 10:53:19 -05:00
Laura Hermanns
9beca15f48
Fix loop unrolling issue in DOFGatherKernel shader for updated DXC.
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#rb Guillaume.Abadie
#fyi Yuriy.Odonnell
#jira none
#rnx
#preflight 63c6be337763631ba1295c28
[CL 23738444 by Laura Hermanns in ue5-main branch]
2023-01-17 10:34:52 -05:00
aidin abedi
001c32df84
Add support for material baking expressions that rely on primitive data
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#jira UE-132097
#review @Kevin.Ortegren @Massimo.Tristano
(based on PR #8526 )
#preflight 63c6b27302024f93d8591a46
[CL 23737565 by aidin abedi in ue5-main branch]
2023-01-17 09:51:53 -05:00
Patrick Boutot
6a2863234b
Deprecate arrays from SColorPicker. Memstomp was fixed with 23672712. This CL removed the posibility of creating a new memstomp
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#jira UE-173303
#rb daren.cheng
#preflight 63c6034bd040694ab82f3970
[CL 23736262 by Patrick Boutot in ue5-main branch]
2023-01-17 07:24:54 -05:00
jeanmichel dignard
8d07a7338f
Exec commands changes:
...
- Port some development only exec commands to Exec_Dev.
#rb none
#preflight 63c5c97f02024f93d822d678
[CL 23734254 by jeanmichel dignard in ue5-main branch]
2023-01-16 19:28:53 -05:00
nick darnell
3486296e42
AssetDefinition - When proxying to the old category system, if the advanced top level category doesn't exist, make sure to create it. Fixes FX/Niagara stuff not appearing in the top level menu.
...
[CL 23732858 by nick darnell in ue5-main branch]
2023-01-16 17:04:58 -05:00
stuart hill
ecd02d133c
For Source Control systems which don't support Uncontrolled Changelists, disable the entire Uncontrolled Changelists module, rather than just UI elements (as was done in CL 23490912).
...
This prevents uncontrolled icons being shown in the outliner when not supported by the current source control.
#rb brooke.hubert, Marco.Anastasi, wouter.burgers
#preflight 63c54df6b0652247509d67bb
[CL 23729713 by stuart hill in ue5-main branch]
2023-01-16 10:48:10 -05:00
tim smith
d447f60f19
Fixed LiveCoding issue where if a typo is made in the preloaded module list, the game would hit a breakpoint.
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#rb self
#preflight 63c54a302e714f64adda77e0
[CL 23729054 by tim smith in ue5-main branch]
2023-01-16 09:26:35 -05:00
paul chipchase
9341db99ce
Do not raise an error if revision control is disabled. If packages did actually need to be checked out then we will raise the appropriate error when trying to modify them.
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#rb trivial
#rnx
#preflight 63c4fa7fb0652247508bcb57
- Fleshed out the comment for the function to better describe the return value.
[CL 23727404 by paul chipchase in ue5-main branch]
2023-01-16 03:53:12 -05:00
henrik karlsson
333d15ddb8
Added "const" behind operator== in various places in the code to resolve compile errors with latest msvc
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#preflight 63c2fd31305002c6417a1fe9
#rb none
[CL 23720240 by henrik karlsson in ue5-main branch]
2023-01-14 18:41:31 -05:00
charles bloom
5ec97b2945
TextureFormatETC2 sanitize nan/inf floats before they reach etc2comp
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#rb fabian.giesen
#fyi Dmitriy.Dyomin
#jira UE-173857
#preflight yes
[CL 23690045 by charles bloom in ue5-main branch]
2023-01-13 18:29:33 -05:00
henrik karlsson
058ad844c7
[TraceServices]
...
* Fixed unix non unity compile error by adding UnrealString.h
#preflight skipped
#rb none
[CL 23688217 by henrik karlsson in ue5-main branch]
2023-01-13 17:24:50 -05:00
nick darnell
ae774ca1eb
AssetDefinition - Upgrading the Data/Curve tables to use the new AssetDefinition.
...
AssetDefinition - Changing how getting the SourceFiles works a bit, wanted it to be easier to just get the real data and not have to wrap it myself, and also to not need to needlessly put it into a container if it's not needed.
#jira UE-165574
[CL 23686064 by nick darnell in ue5-main branch]
2023-01-13 16:11:10 -05:00
Charles deRousiers
338b5c153b
Merge BlendMode and BlendModeStrata to reduce code divergence, and ease maintenance.
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#rb sebastien.hillaire
#jira none
#preflight 63c03173c77f50e3b47ed2bd
[CL 23683231 by Charles deRousiers in ue5-main branch]
2023-01-13 14:19:13 -05:00
Alexis Matte
3ae90e5430
If we import only one main asset (static mesh, skeletal mesh or anim sequence), we should select it in the content browser when the import is done.
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#jira UE-165275
#rb jeanluc.corenthin
#preflight 63c1a40970575f89004e2b2e
[CL 23682334 by Alexis Matte in ue5-main branch]
2023-01-13 13:49:45 -05:00
Mieszko Zielinski
1648dae40d
Removed all PawnActions-related tests from AITestSuite
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#rb none
#preflight 63c188c00b358b97d163b9b3
[CL 23679605 by Mieszko Zielinski in ue5-main branch]
2023-01-13 12:08:27 -05:00
massimo tristano
7043371116
Added check that reports errors if a parameter is added in a Material bound to different values. This should not be allowed.
...
Code now checks for this occurrences and reprorts an error message instead of siliently trying to compile the material anyway.
This was causing a crash when two material functions containing the same parameter bound to different values (e.g. different textures) are used in the same material.
#jira UE-150412
#rb jeremy.moore
#preflight 63bc4896bf54fa7b36f61ea5
#preflight 63c13055b0652247507fae3e
[CL 23675742 by massimo tristano in ue5-main branch]
2023-01-13 05:36:38 -05:00
aidin abedi
ea9373ea7f
Improve MeshMergeHelpers by adding option to apply component transform for static and skeletal meshes
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#jira UE-173167
#preflight 63ae50d22540a78d275d2e99
#review-23560752 @sebastien.lussier
[CL 23674863 by aidin abedi in ue5-main branch]
2023-01-13 02:11:39 -05:00
Patrick Boutot
6e02de5817
Fix memstomp with color picker. Prepare SColorPicker for API change. Update AssetViewUtilis::PathColors to use FLinearColor instead of shared pointer. The shared pointer was only needed for the SColorPicker.
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#jira UE-173303, UE-173454
#review-23672715 23617361,23611673
#rb daren.cheng
#preflight 63c0b12b1a06fc61059f2fa3
[CL 23672712 by Patrick Boutot in ue5-main branch]
2023-01-12 20:33:08 -05:00
Sebastien Lussier
294a4bc715
#jira UE-150232
...
Merging static mesh actors resulted in static mesh sockets getting lost
* Added a "Merge Mesh Sockets" option to the Mesh Merge Settings
#rb jeanfrancois.dube
#preflight 63c0b1e602024f93d8d2f6af
[CL 23672695 by Sebastien Lussier in ue5-main branch]
2023-01-12 20:32:31 -05:00
Francis Hurteau
972d708068
Activating truncation warnings as errors for modules:
...
CookOnTheFly, CookOnTheFlyNetServer, PakFile, PakFileUtilities
#rb PJ.Kack
#jira UE-166274
#preflight 63c06dc3a06ab115ea7daaf2
[CL 23669256 by Francis Hurteau in ue5-main branch]
2023-01-12 15:56:31 -05:00