Commit Graph

9887 Commits

Author SHA1 Message Date
Josh Adams
9917fea471 - Removed some "Win32" string references
#rb marc.audy

[CL 15285524 by Josh Adams in ue5-main branch]
2021-02-02 18:12:48 -04:00
Chris Babcock
a2d9bd542e Change Android class names from ue4 to unreal
#jira UE-104943
#ue5
#android
#review @Jack.Porter
#rb Jack.Porter

[CL 15284943 by Chris Babcock in ue5-main branch]
2021-02-02 17:21:35 -04:00
Zousar Shaker
cf9bb3c4d1 Fix missing code in the way ObjectPtr properties handle inline attributes.
#jira UE-107444
#rb sebastian.nordgren

[CL 15280808 by Zousar Shaker in ue5-main branch]
2021-02-02 12:27:34 -04:00
Benn Gallagher
1e6d82575d Fix for shutdown hang in HeadlessChaos due to incorrect shutdown.
#rb Max.Whitehead
#jira none
#tests build + run headlesschaos in the same configurations the builders use checking for correct shutdown

[CL 15280423 by Benn Gallagher in ue5-main branch]
2021-02-02 11:28:14 -04:00
Josh Adams
dbdede82f3 - C# Turnkey now uses ID, not Name, for proper connection to editor turnkey calls
- Changed RunLocal* functions in UnrealBuildTools.Utils to use UTF-8 stdout
- IOS device detection (TVOS needs some testing still)
#rb jack.porter,axel.riffard

[CL 15277910 by Josh Adams in ue5-main branch]
2021-02-01 22:36:31 -04:00
Ben Marsh
6ad701d372 P4VUtils: Handle invalid or missing arguments gracefully.
#rb none
#rnx

[CL 15277817 by Ben Marsh in ue5-main branch]
2021-02-01 22:18:19 -04:00
Ben Marsh
a4dc6fb920 Merging latest UGS code from Dev-Build.
#rb none
#rnx

[CL 15275368 by Ben Marsh in ue5-main branch]
2021-02-01 17:46:00 -04:00
carl lloyd
129448538d Added support for custom Android Vulkan layers
#rb Jack.Porter

[CL 15272040 by carl lloyd in ue5-main branch]
2021-02-01 13:13:05 -04:00
Bill Henderson
55fdcd53fd ChaosVehicles: Simplify gear change request from Game thread after recent async changes
#rb trivial

[CL 15272015 by Bill Henderson in ue5-main branch]
2021-02-01 13:09:59 -04:00
Josh Adams
345dd90a6a - Fixed cooking for Win64 error
#rb none

[CL 15270340 by Josh Adams in ue5-main branch]
2021-02-01 10:00:59 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Josh Adams
fe52551c2a - Removed deprecated XboxOne platform
- Removed PostSplashScreen plugin that was only whitelisted for XboxOne (if we just remove the whitelist, it would build for all platforms, which we don't want)
#rb Marc.Audy (concept, not each file)
#fyi david.harvey

[CL 15265407 by Josh Adams in ue5-main branch]
2021-01-31 14:34:28 -04:00
Ben Marsh
8110d0ec47 Allow direct access to stdin/stdout/stderr in ManagedProcess.
#rb none

[CL 15262995 by Ben Marsh in ue5-main branch]
2021-01-29 18:33:11 -04:00
Ben Marsh
7ea6a886d5 Testing preflight/submit functionality.
#rb none
#rnx

[CL 15258921 by Ben Marsh in ue5-main branch]
2021-01-28 22:39:54 -04:00
Jerome Delattre
545f421beb Gauntlet - Update UE.Automation to use new test report API
#jira none
#rb none
#rnx

[CL 15256529 by Jerome Delattre in ue5-main branch]
2021-01-28 21:12:49 -04:00
Ben Marsh
b785e84b4f P4VUtils: Check the change is non-empty and shelve files before submit
#rb none
#rnx

[CL 15254378 by Ben Marsh in ue5-main branch]
2021-01-28 19:49:52 -04:00
Ben Marsh
3eb7a78da1 P4VUtils: Add cherry-pick, and convert-to-edit commands.
#rb none
#rnx

[CL 15252076 by Ben Marsh in ue5-main branch]
2021-01-28 18:04:48 -04:00
jeff newquist
e50c1cb474 Avoid matching trashed files when searching google drive.
#rb josh.adams,brian.white
#jira none
#rnx

[CL 15250393 by jeff newquist in ue5-main branch]
2021-01-28 17:03:46 -04:00
Ben Marsh
6783a4319f P4VUtils: Add a command to merge a changelist to the current stream.
#rb none
#rnx

[CL 15249891 by Ben Marsh in ue5-main branch]
2021-01-28 16:51:59 -04:00
axel riffard
60f9c2836b libimobiledevice integration for ios / tvos deployment
#review #rb jack.porter
#jira UE-103878

[CL 15237935 by axel riffard in ue5-main branch]
2021-01-28 09:35:18 -04:00
Jon Olick
4bdcb3789c build fix #rb marc.audy #okforgithub public
[CL 15233039 by Jon Olick in ue5-main branch]
2021-01-27 23:06:40 -04:00
Zousar Shaker
3cef6188a3 Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Allow UnrealObjectPtrTool to perform reverse upgrades when the "-r" commandline argument is used.  Also added functionality to allow UnrealHeaderTool to dump out necessary log messages specifying TObjectPtr member declrations for UnrealObjectPtrTool to consume.

Tested by:
1) Performing a new forward pointer upgrade (from a new UHT log) and confirming the resulting files had zero diffs when compared to a shelf of upgraded files from previous version of UnrealObjectPtrTool.
2) Performed a forward pointer upgrade, then a reverse pointer upgrade then reverted all unchanged files.  The remaining files (13 of them see shelved CL15213431) only had trailing whitespace corrections due to the deliberate choices for trailing whitespace manipulation when doing forward upgrades.

#rb devin.doucette

[CL 15219628 by Zousar Shaker in ue5-main branch]
2021-01-27 14:46:30 -04:00
Chris Babcock
0cfc6e0653 Fix non-deterministic use of GetHashCode() in UBT and Gauntlet
#jira none
#review @Ben.Marsh
#rb Ben.Marsh
#rnx

[CL 15218197 by Chris Babcock in ue5-main branch]
2021-01-27 13:06:37 -04:00
Joakim Lindqvist
d87ba86c5a Output self contained deployments of UBT on Linux so that we do not have to install the dotnet runtime
#jira UE-106357
#fyi ben.marsh

[CL 15216202 by Joakim Lindqvist in ue5-main branch]
2021-01-27 06:07:41 -04:00
Ben Marsh
ab5822fd36 Fix non-deterministic use of GetHashCode() in ProjectUtils.cs.
#rb none
#rnx

[CL 15214570 by Ben Marsh in ue5-main branch]
2021-01-26 22:40:11 -04:00