User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs
Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.
#ReviewedBy Nick.Penwarden
[CL 2068025 by Terence Burns in Main branch]
#HTML5
Integerate GDC Changes into main. tested w/ QAGame, Soul and the moz custom built firefox.
- resizable HTML5 canvas.
- fix mouse coordinates for html5
- depth fade using alpha ( @todo - use real webgl depth textures )
- fix landscape rendering. ( bgra is not supported on webgl )
- expose a console command handler to javascript. ( used while reszing )
- update html5 .html5 game template.
#codereview peter.sauerbrei
[CL 2039842 by Ankit Khare in Main branch]