Commit Graph

24042 Commits

Author SHA1 Message Date
Nicholas Frechette
fa59069187 Implement animnext graph decorator authoring
Moved decorator offset computation to runtime to support #ifdef and adding/removing members
Added a node template builder to ensure node templates are always fully formed when used
Add support for RigVM decorator dynamic pins
Other minor imrovements to decorator runtime

#rb Thomas.Sarkanen
#jira UE-191051
#jira UE-191254
#jira UE-191210

[CL 26927079 by Nicholas Frechette in ue5-main branch]
2023-08-08 15:29:39 -04:00
roey borsteinas
e56bd10f56 Water: Refactored the water data buffer to support additional data such as the Water Zone data.
#jira UE-188147
#rb kevin.ortegren, tim.dorries

[CL 26923809 by roey borsteinas in ue5-main branch]
2023-08-08 14:03:32 -04:00
tyler staples
342b522b5f PerfReportTool - Fix a crash when reading partial csvs (just the end so we can read metadata).
#rnx
[FYI] ben.woodhouse

[CL 26922403 by tyler staples in ue5-main branch]
2023-08-08 13:28:43 -04:00
dmytro ivanov
a73d0e1f9f Enable support for non-4k virtual page sizes on Android, part 1
#jira UE-192126
#rb Chris.Babcock

[CL 26911522 by dmytro ivanov in ue5-main branch]
2023-08-08 04:17:39 -04:00
buildmachine
d4c59d8515 Localization Automation using CL 26910428
[CL 26910822 by buildmachine in ue5-main branch]
2023-08-08 01:06:01 -04:00
jeremie roy
64a6437c83 Remove rivermax SDK from the engine
#jira UE-190787
#rb simon.therriault

[CL 26906182 by jeremie roy in ue5-main branch]
2023-08-07 19:50:39 -04:00
Ben Marsh
316bf0dbf4 Horde: Add a (bad) icon for agents in a paused state.
[CL 26900132 by Ben Marsh in ue5-main branch]
2023-08-07 17:39:15 -04:00
roey borsteinas
cc913703be Set the default water velocity texture in WaterBodyData to point to the black texture defined in the Water plugin.
#rb trivial

[CL 26890672 by roey borsteinas in ue5-main branch]
2023-08-07 13:44:59 -04:00
Ben Marsh
4c41157226 Horde: Add a 'paused' state for agents, which cancels all current leases and prevents the agent taking on work.
[CL 26889347 by Ben Marsh in ue5-main branch]
2023-08-07 13:24:27 -04:00
devon penney
b2eef294d4 fix missing user parameter connection
#jira UE-191548

[CL 26888838 by devon penney in ue5-main branch]
2023-08-07 13:08:56 -04:00
devon penney
08646fea9e small fix to boundary hlsl logic
[CL 26888638 by devon penney in ue5-main branch]
2023-08-07 13:00:31 -04:00
sevan dalkian
b1faad438b Rename "Blur Distance" to "BlurDistance" to match Flo's default name in Pixel Mapping input blur section.
Sev.

#jira UE-191328
#rb none, content only

[CL 26885921 by sevan dalkian in ue5-main branch]
2023-08-07 12:08:51 -04:00
simon tovey
f39cc10032 Don't allow emitters to move from inactive to inactive clear to prevent endless flip flopping between them.
#jira UE-189563
#rb Mateo.Egey

[CL 26885234 by simon tovey in ue5-main branch]
2023-08-07 11:57:15 -04:00
Ben Marsh
beae760641 UnrealVS: Allow installing for Visual Studio 2022 on ARM64.
Also upgrade all NuGet packages (required for Arm64 support).

[CL 26881023 by Ben Marsh in ue5-main branch]
2023-08-07 09:17:40 -04:00
buildmachine
f1ae19a144 Localization Automation using CL 26877282
[CL 26877904 by buildmachine in ue5-main branch]
2023-08-07 00:57:28 -04:00
martin ridgers
57a815daf6 Updated ushell [26875482]
[CL 26875571 by martin ridgers in ue5-main branch]
2023-08-06 15:35:47 -04:00
martin ridgers
9387089b0e Updated ushell [26875346]
[CL 26875436 by martin ridgers in ue5-main branch]
2023-08-06 15:18:11 -04:00
martin ridgers
c4d6dad0dd Updated ushell [26875160]
[CL 26875276 by martin ridgers in ue5-main branch]
2023-08-06 15:03:42 -04:00
buildmachine
9d2e937e1b Localization Automation using CL 26873662
[CL 26874115 by buildmachine in ue5-main branch]
2023-08-06 09:03:27 -04:00
andre popov
2248670271 Virtual Scouting - fix to VR tool's offset transfrom when using Vive controller
#UE-191881
[FYI] richard.graham
#contentonly

[CL 26871555 by andre popov in ue5-main branch]
2023-08-05 14:55:30 -04:00
phil pizlo
f8234b094c Teach the Verse heap to allocate its underlying chunks committed whenever possible.
This achieves two things:

- Verse programs that first grow their heap will do half the syscalls on Windows to allocate fresh memory (before: reserve syscall then commit syscall, now: single reserve and commit syscall).

- The verse_heap logic now does a better job using libpas conventions, which simplifies the code some.

#rb saam.barati

[CL 26871490 by phil pizlo in ue5-main branch]
2023-08-05 14:41:26 -04:00
buildmachine
5ce51a73e2 Localization Automation using CL 26867364
[CL 26867840 by buildmachine in ue5-main branch]
2023-08-05 00:57:45 -04:00
nicholas frechette
10052355ef [Backout] - CL26867385
[FYI] nicholas.frechette

Original CL Desc
-----------------------------------------------------------------
Updating ACLPlugin to latest develop branch
Source git commit: 5091b840185542fbe1cde5643c9c60448ae631fc

#rb Thomas.Sarkanen
#jira UE-191731
#p4v-cherrypick 26749940

[CL 26867738 by nicholas frechette in ue5-main branch]
2023-08-05 00:21:49 -04:00
euan carmichael
2f0e69a07d Updated anim modifiers used in Lyra
- SyncMarkerAnimModifier: removed calls to force root motion lock now this is set via sampling options
- FootFXAnimModifier: now correctly samples the initial foot position
- FootstepEffectTagModifier: fixed behaviour where notify tracks were being duplicated and generally cleaned up
#jira UE-188191
#rb none
[FYI] Aaron.Cox, Jurre.deBarre

[CL 26867171 by euan carmichael in ue5-main branch]
2023-08-04 23:01:15 -04:00
andre popov
9b3adf5235 Assigned VCam HUD buttons to correct VCam States
#jira UE-191768

[CL 26862662 by andre popov in ue5-main branch]
2023-08-04 17:20:59 -04:00