- ZeroValue and NoneValue in TIntVector2 (from TIntVector3)
- GridValues() in TDenseGrid3 (from TDenseGrid2)
#rb jimmy.andrews
[CL 27294375 by frederic doll in ue5-main branch]
Add initial PointSetFunctions to Geometry Script, including: K-Means Clustering, Flatten/Unflatten, Make Bounding Box, Transforms -> Points
Add a custom For Each-style macro to provide a more convenient interface for working with the clustering result
#rb semion.piskarev, ryan.schmidt, david.hill
[CL 26785428 by jimmy andrews in ue5-main branch]
Specifically the computations of attribute gradients now uses a local coordinate system defined in terms of the triangle faces.
#rb jimmy.andrews
[CL 26771504 by david hill in ue5-main branch]
+ removed occupancy grid computation when useless (this is only used for debug purposes and slows down the binding calculation)
#jira UE-187013
#jira UE-180559
#rb halfdan.ingvarsson
[CL 26506572 by benoit gadreau in ue5-main branch]
- create TSparseGrid2 from TSparseGrid3
- implement missing methods in FAxisAlignedBox2i
- add basic auto test
#rb jimmy.andrews
[CL 26357668 by frederic doll in ue5-main branch]
-Added a convenience function for getting an array of bone names from a reference skeleton.
-Added MeshBones.h/cpp that contain utility functions to deal with dynamic mesh bone attributes
#rb halfdan.ingvarsson
[CL 26233377 by rinat abdrashitov in ue5-main branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082269 by henrik karlsson in ue5-main branch]
* Changed type dllexport to method/staticvar dll export. Various changes for code that upgrade script get wrong
[CL 26082043 by henrik karlsson in ue5-main branch]
Add RecomputeNormalsForMeshSelection, allows subset of normals to be recomputed. Add bDeferChangeNotifications option to RecomputeNormals.
Add ComputeMeshLocalUVParam, computes expmap parameterization on bounded-geodesic-radius area of mesh
#rb none
[CL 26034446 by ryan schmidt in ue5-main branch]
[FYI] Jimmy.Andrews
Original CL Desc
-----------------------------------------------------------------
Add a new hull merge node for reducing the hulls used on convex decompositions
+ minor cleanup/fixes of hull merging algorithms
[CL 25960651 by jimmy andrews in ue5-main branch]