- reduce the amount PSOs precached which won't be used during rendering
- fixes a few missing PSOs
- add some profile tags
- Minor fixes when running with PSO precaching turned on in the editor (won't do a lot right now but also won't fail or assert)
#jira UE-139584
#rb Mihnea.Balta
#preflight 6332c8c5c7791417aaae035d
#rnx
[CL 22203962 by kenzo terelst in ue5-main branch]
- Also, only issue the warning if we waited at least 1ms in that call.
#rb Kenzo ter Elst, Jason Nadro
#jira UE-163502
#review @Kenzo.Terelst, @Jason.Nadro
#preflight 632b0f15b40000c8f0c4705a
[CL 22116865 by Arciel Rekman in ue5-main branch]
Tweak some functions for reduction of duplication and readability.
#rb Jason.Nadro, Rob.Srinivasiah
#rnx
#preflight 630d0a4d501b64ba331b303f
[CL 21685434 by Matt Peters in ue5-main branch]
Changed ShaderArchive, GlobalShaderCache, ShaderDebugInfo and Autogen to use ShaderPlatformName and not ShaderFormat when naming their output files.
#rb Jack.Porter, Chris.Waters, Mihnea.Balta, Jason.Nadro
#jira UE-120561
#preflight 62c31f6fc9410537282296c6
[CL 20937870 by Florin Pascu in ue5-main branch]
- Add a new API to release preloaded shader to provide a way to manage preloaded data (which was previously statically allocated).
#rb James.Doverspike, Richard.Wallis
[REVIEW] [at]Allan.Bentham, [at]Richard.Wallis
#preflight 625e11c4db15ac92db7ee858
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 19832275 via CL 19833640 via CL 19837454 via CL 19854946 via CL 19855339
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)
[CL 19856713 by arciel rekman in ue5-main branch]
Replace the map with an array for efficiency.
#jira UE-141110
#rb arciel.rekman
#rnx
#preflight 61fc374ca540d6e61bba7104
#ROBOMERGE-AUTHOR: pj.kack
#ROBOMERGE-SOURCE: CL 18886818 in //UE5/Release-5.0/... via CL 18886830 via CL 18887180
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18887383 by pj kack in ue5-main branch]
- Saves disk size and runtime memory on all platforms that use IoStore-based shader archive (on some - significantly).
- Decompression time is small and seems to get lost in noise given how rarely shaders are actually created.
- Also changed IoStore-based archive to allocate preload entries on demand, and disabled preloading singular shaders (used by the PSO cache) as the API needs more work.
#rb CM.Nordin, Serge.Bernier, Ben.Ingram
[REVIEW] [at]CarlMagnus.Nordin, [at]Serge.Bernier, [at]Ben.Ingram
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 18657587 via CL 18657664 via CL 18657670 via CL 18662749 via CL 18662792 via CL 18662871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18662941 by arciel rekman in ue5-main branch]
- Produces an image in Saved/Profiling with the preloaded and created shaders, helping to understand preloading / creation patterns.
- Only works on desktop platforms in Development. Disabled by default (set r.ShaderCodeLibrary.VisualizeShaderUsage=1 in ini to enable).
#rb Ben.Ingram
[REVIEW] [at]Ben.Ingram
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 18528155 via CL 18528185 via CL 18528187 via CL 18528288 via CL 18528302
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18528308 by arciel rekman in ue5-release-engine-test branch]
- Provides about 8% runtime memory savings (in local tests).
- Also, adds more compression types for shaders.
- Impact on the shader compilation (in SCWs) seems to be negligible in local tests.
#rb Devin.Doucette, Charles.Bloom
[REVIEW] [at]Devin.Doucette, [at]Charles.Bloom, [at]Jason.Nadro
#jira UE-136845
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 18502862 via CL 18503105 via CL 18503112 via CL 18505939 via CL 18505950
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18505961 by arciel rekman in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
(cherry pick of 17507631 including later followup fixes in 17526511 and 17542272)
- Disable RDG parallel execution on D3D11.
- Precreate ClearReplacement shaders
- Also add a check to catch other possible issues before it's too late.
#rb Chris.Waters (in Dev-EMT)
#jira UE-125050
#ushell-cherrypick of 17507631 by Arciel.Rekman
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 17586312 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17586354 by arciel rekman in ue5-release-engine-test branch]