marc audy
311f7464bf
Updated ../Engine/Source/Runtime/... to inline gen.cpp files
...
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds
#jira
#preflight
[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00
ryan schmidt
8f95100e14
GeometryScripting: move in-editor generated-mesh functionality from DynamicMeshActor to a subclass GeneratedDynamicMeshActor in experimental GeometryScriptingEditor module. Add EditorGeometryGenerationSubsystem to provide tick for mesh regeneration, instead of relying on Actor tick-in-Editor, which can be throttled by slate interaction (and is generally problematic).
...
#rb none
#rnx
#jira none
#preflight 6156250b9dc4c500012f56eb
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17685256 in //UE5/Release-5.0/... via CL 17685594 via CL 17685601
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)
[CL 17685620 by ryan schmidt in ue5-main branch]
2021-09-30 20:09:07 -04:00
Ryan Schmidt
31442555dc
GeometryFramework: add support for in-Editor deferred mesh regeneration for BP procedural mesh generators built with DynamicMeshActor
...
#rb none
#rnx
#jira none
#preflight 614910f211925a000172fc66
[CL 17578679 by Ryan Schmidt in ue5-main branch]
2021-09-20 22:15:01 -04:00
Ryan Schmidt
5e4c57a798
GeometryFramework: Add mesh pool API to DynamicMeshActor, so that Actor BPs can create/use temporary meshes internally without creating an enormous amount of garbage
...
#rb none
#rnx
#jira none
#preflight 61392f8ed9c85a00018cc865
[CL 17466897 by Ryan Schmidt in ue5-main branch]
2021-09-08 21:48:52 -04:00
michael balzer
2b10993563
Move InteractiveToolsFramework and GeometryFramework out of Experimental
...
#jira UETOOL-3823
#rb brooke.hubert
#preflight 6109d1e9b4288d0001acb7ef
[CL 17055606 by michael balzer in ue5-main branch]
2021-08-04 13:58:55 -04:00