EngineTest simply does not have a splash screen and we warn on Linux. Lets just disable it for these tests
#jira UE-153920
#rb Josh.Adams
#preflight N/A
[FYI] Robert.Seiver
[CL 22042330 by brandon schaefer in ue5-main branch]
+ set CookedEditor role in Gauntlet UE tests when -cookededitor switch is used
#jira none
#rb Nick.bullard
#preflight 631269c6a20b67673b862af4
#rnx
[CL 21849523 by Jerome Delattre in ue5-main branch]
- sleep on init to allow for sync w/ Gauntlet for Xbox platforms
- remove unused --base-global-module #fyi Stephen.Ma
Gauntlet:
- support low level tests build for different configurations (debug etc)
- readable command line arguments (-r to --reporter)
- allow argument names containing "-" e.g. --filenames-as-tags
#preflight 630536b1c00af5e2943540a1
#rb Jerome.Delattre
[CL 21550045 by chris constantinescu in ue5-main branch]
#preflight https://horde.devtools.epicgames.com/log/62f6b4c4ad3bd8ad648b4107
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21364065 via CL 21387057 via CL 21389907 via CL 21390632
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v975-21357124)
[CL 21392562 by andrew grant in ue5-main branch]
- PLM test is failing sporadically on Horde due to the first suspend attempt being made before any frames have been displayed
- locally I see ~5 secs before the app is displaying frames but this is ~20 more on Horde for some runs
- even successful runs are nearing the current timeout (30s) on XB1
- unclear why some Horde startups are so slow so just increase the initial wait to 45 secs to give us some headroom
#rb David.Harvey
#jira UE-159810
#preflight 62fa6f24ad3bd8ad640f8a99
[CL 21387897 by eric mcdaniel in ue5-main branch]
#rb swarm
[REVIEW] [at]eric.knapik [at]daniel.lamb
#preflight https://horde.devtools.epicgames.com/job/62f54b3cbd746abb9987728c
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21343066 via CL 21350278 via CL 21350428 via CL 21350452
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21350672 by andrew grant in ue5-main branch]
Explicitly close the log file reader when an application terminates or has exited. This is make sure all log file handles are closed when another device comes along to potentially delete this log file.
#preflight 62d9b7cd4b6d775f5f076bf6
#preflight 62d9cf5f3122bf80ae18bdb9
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21212603 via CL 21213335 via CL 21214157 via CL 21214231
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21214664 by eric knapik in ue5-main branch]
#rnx
#jira none
#review-21186711 @brandon.schaefer
#rb @brandon.schaefer
#preflight 62d971d8bc175ec68c7c5d33
Details
- Previously UserDir was set in such a way that multiple gauntlet processes launched on the same machine would have their log directories collide. In the observed failure case, the client would launch after the server, stomping the server's log. Then gauntlet would be unable to find the test results and report as "No tests executed". This change just makes the path be the same as what Windows uses.
[CL 21201734 by james singer in ue5-main branch]
Fix a potential warning when two UAT commands are ran back to back in the build graph. This can result in files potentially not being immediately deleted.
#preflight 62d88523d54af4b9a2de539d
#rb: Chris.Constantinescu
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 21195999 via CL 21197116 via CL 21197117 via CL 21197118
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21197500 by eric knapik in ue5-main branch]
Gauntlet implement timestamp in output log messages relative to program start time
[REVIEW] [at]Eric.Knapik [at]Tim.Kennedy
#rb Eric.Knapik Tim.Kennedy
#preflight: 62cef450f30df2b55bfa8bf2
#ROBOMERGE-AUTHOR: gary.yuan
#ROBOMERGE-SOURCE: CL 21076332 via CL 21083608 via CL 21083941 via CL 21084219
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21086545 by gary yuan in ue5-main branch]
#preflight skip
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21066766 via CL 21083532 via CL 21083910 via CL 21084171
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21086518 by andrew grant in ue5-main branch]