//depot/UE4-Fortnite/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/Private/OnlinePresenceMcp.cpp
to //depot/UE4/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/Private/OnlinePresenceMcp.cpp
[CL 2654844 by Antony Carter in Main branch]
- Seems that sometimes packaging fails because destination directory can be passed as -archivedirectory=../../../Foo (may happen if both Foo and RootDir() are in the same directory) and UAT incorrectly tries to create /Foo instead of Foo.
- The easier fix (in terms of testing) is to make sure that the directory paths are absolute.
[CL 2653243 by Dmitry Rekman in Main branch]
- private properties access
- instanced objects
- object path map (wip)
- All subobjects are created, before any of them is filled
[CL 2652430 by Maciej Mroz in Main branch]
- timelines
- "AddComponent" support
- class subobjects are stored in UClass::MiscObjects
- various fixed, FDefaultValueHelperContext
#codereview Nick.Whiting, Mike.Beach
[CL 2648953 by Maciej Mroz in Main branch]
#UE4 - changed how "IsFriendInSameParty" is calculated
- private parties don't have some of the information the old code depended on
#codeeview antony.carter, nicholas.davies, sam.zamani
--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2648377 by Josh.Markiewicz on 2015/08/07 15:51:15.
[CL 2648402 by Josh Markiewicz in Main branch]
- headers in core and implementations in http were working but only coincidentally
- no way to export any of the platforms if needed because CORE_API was correct for generic platform but would have link errors because all platforms were in HTTP_API
- fixed up platform http calls to reference http module
#platformnotify josh.adams
#codereview sam.zamani, david.nikdel, dmitry.rekman
[CL 2646887 by Josh Markiewicz in Main branch]
- Friendly name will no longer be serialized
- Reduced memory footprint of friendly names
- Faster custom version look up when serializing many custom versions
[CL 2646438 by Robert Manuszewski in Main branch]