Commit Graph

2212 Commits

Author SHA1 Message Date
Antony Carter
25d2c58067 Merging 2654579, 2654681
//depot/UE4-Fortnite/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/Private/OnlinePresenceMcp.cpp

to //depot/UE4/Engine/Source/Runtime/Online/NotForLicensees/OnlineSubsystemMcp/Private/OnlinePresenceMcp.cpp

[CL 2654844 by Antony Carter in Main branch]
2015-08-13 12:12:19 -04:00
Mieszko Zielinski
5bc0ef2c56 Added a unity test for a Gameplay Tasks resource handling bug I've found yesterday #UE4
Merged over from Orion

[CL 2654665 by Mieszko Zielinski in Main branch]
2015-08-13 11:00:08 -04:00
Maciej Mroz
aa6b67144f UEBP-40 C++ code generation (WIP):
- code refactor
- inner structure properties are compared against default data

[CL 2654449 by Maciej Mroz in Main branch]
2015-08-13 08:33:51 -04:00
Nicholas Davies
7019eeeb44 [INTEGRATE] merge UE4-Fortnite > UE4 CL 2654424
[CL 2654426 by Nicholas Davies in Main branch]
2015-08-13 07:19:44 -04:00
Ben Marsh
49140920c3 Compile game executables for content-only projects if we're not running from a promoted or installed build.
[CL 2653497 by Ben Marsh in Main branch]
2015-08-12 16:55:01 -04:00
Dmitry Rekman
6175047c12 Linux: fix an edge case packaging failure (UE-19933).
- Seems that sometimes packaging fails because destination directory can be passed as -archivedirectory=../../../Foo (may happen if both Foo and RootDir() are in the same directory) and UAT incorrectly tries to create /Foo instead of Foo.
- The easier fix (in terms of testing) is to make sure that the directory paths are absolute.

[CL 2653243 by Dmitry Rekman in Main branch]
2015-08-12 14:53:27 -04:00
Nicholas Davies
245a4d31fe [INTEGRATE] merge UE4-Fortnite > UE4 Friends and chat updates
[CL 2652746 by Nicholas Davies in Main branch]
2015-08-12 10:35:12 -04:00
Maciej Mroz
190df4d9b0 UEBP-40 C++ code generation (WIP):
- private properties access
- instanced objects
- object path map (wip)
- All subobjects are created, before any of them is filled

[CL 2652430 by Maciej Mroz in Main branch]
2015-08-12 04:30:01 -04:00
Dmitry Rekman
26749139e5 Fixes for a case-sensitive fs and shadowing warnings.
[CL 2651181 by Dmitry Rekman in Main branch]
2015-08-11 10:51:26 -04:00
Maciej Mroz
72e5cfaab2 UEBP-40 C++ code generation (WIP):
- timelines
- component delegate binding
- various improvements

[CL 2650820 by Maciej Mroz in Main branch]
2015-08-11 03:47:36 -04:00
Martin Mittring
2b26086097 fixed UE-19178 Mip Mapping: Replace simple average with high quality alternative.
alpha channel was missing mip sharpening for color textures (can cause a lot of texture to be recooked)

[CL 2649814 by Martin Mittring in Main branch]
2015-08-10 14:54:00 -04:00
Terence Burns
1bd03138a3 UE-19491
Fixed an issue were Array Element changes were not being properly output to a default config.

[CL 2649315 by Terence Burns in Main branch]
2015-08-10 08:43:17 -04:00
buildmachine
144534d89a Updating CIS Counter
[CL 2649301 by buildmachine in Main branch]
2015-08-10 08:14:45 -04:00
Joe Tidmarsh
1cb45a5096 Shadowed variable build warning fix.
#codereview Maciej.Mroz

[CL 2649180 by Joe Tidmarsh in Main branch]
2015-08-10 04:01:28 -04:00
Dmitriy Dyomin
e6afc6266d Fixed issues with normal map during material flattening
[CL 2648963 by Dmitriy Dyomin in Main branch]
2015-08-08 07:37:01 -04:00
Maciej Mroz
6ae197307e UEBP-40 C++ code generation (WIP):
- timelines
- "AddComponent" support
- class subobjects are stored in UClass::MiscObjects
- various fixed, FDefaultValueHelperContext

#codereview Nick.Whiting, Mike.Beach

[CL 2648953 by Maciej Mroz in Main branch]
2015-08-08 05:43:51 -04:00
Dmitry Rekman
eeefa69df7 SlateDialogs: Properly fix extra slash being appended (UE-18138).
- Somewhat unexpectedly, this slash also broke packaging (UE-18819).

[CL 2648791 by Dmitry Rekman in Main branch]
2015-08-07 20:56:40 -04:00
Dmitry Rekman
7a8f2e3f08 SlateDialogs: Fix extra slash being appended (UE-18138).
- Somewhat unexpectedly, this slash also broke packaging (UE-18819).

[CL 2648765 by Dmitry Rekman in Main branch]
2015-08-07 20:03:25 -04:00
Josh Markiewicz
ef5102b2e0 #UE4 - merging all F&C features from FN into main branch
#codereview nicholas.davies

[CL 2648476 by Josh Markiewicz in Main branch]
2015-08-07 16:15:57 -04:00
Josh Markiewicz
59f6925d00 [AUTOMERGE]
#UE4 - changed how "IsFriendInSameParty" is calculated
- private parties don't have some of the information the old code depended on
#codeeview antony.carter, nicholas.davies, sam.zamani

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2648377 by Josh.Markiewicz on 2015/08/07 15:51:15.

[CL 2648402 by Josh Markiewicz in Main branch]
2015-08-07 15:58:08 -04:00
Josh Adams
4eb7f7aaf1 - Removed AllDesktop from the "SupportedPlatforms" dialog [UE-18907]
[CL 2646985 by Josh Adams in Main branch]
2015-08-06 16:43:26 -04:00
Josh Markiewicz
779cb6e04b #UE4 - moved all http header files into header module
- headers in core and implementations in http were working but only coincidentally
- no way to export any of the platforms if needed because CORE_API was correct for generic platform but would have link errors because all platforms were in HTTP_API
- fixed up platform http calls to reference http module
#platformnotify josh.adams
#codereview sam.zamani, david.nikdel, dmitry.rekman

[CL 2646887 by Josh Markiewicz in Main branch]
2015-08-06 15:52:48 -04:00
Marcus Wassmer
5f74d1e225 Make UFE store relative paths when possible for sharing.
[CL 2646766 by Marcus Wassmer in Main branch]
2015-08-06 14:15:43 -04:00
Robert Manuszewski
746075c8de FCustomVersion optimizations:
- Friendly name will no longer be serialized
- Reduced memory footprint of friendly names
- Faster custom version look up when serializing many custom versions

[CL 2646438 by Robert Manuszewski in Main branch]
2015-08-06 10:59:07 -04:00
Chris Bunner
c77ffa6d2b Back out CL 2590014, was causing mesh import issues and initial fix being tackled a different way. UE-19657
[CL 2646423 by Chris Bunner in Main branch]
2015-08-06 10:50:03 -04:00