More work to do but this is a minimal functional starting point.
#rb halfdan.ingvarsson
#preflight 609da63e046b9d00010b8246
[CL 16321681 by Jeremy Moore in ue5-main branch]
#jira FROST-2297
Would potentially lead to external actors packages being treated as "empty", being deleted from disk & marked for deletion in the SCC.
#rb francis.hurteau, jeanfrancois.dube
[CL 16115032 by Sebastien Lussier in ue5-main branch]
Unstable crash on moving assets from one folder to another
Referencing packages & possibly their non RF_Standalone content were GC'd at the first GC pass, before they had the chance of being saved.
Made sure referencing packages are saved before a GC pass is done.
#ROBOMERGE-SOURCE: CL 16060766 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16064236 by sebastien lussier in ue5-main branch]
Also go back to using Cast/CastChecked/ExactCast as these have now been made more efficient for use with wrapped object pointers.
#rb ben.ingram
#preflight 6075d5d70a49b7000126f5b3
[CL 15993517 by Zousar Shaker in ue5-main branch]
The category had grown significantly over time and splitting it up makes it easier to find things.
#review @matt.kuhlenschmidt
#jira none
#preflight 606575c59162e50001978e93
[CL 15886879 by Kevin Ortegren in ue5-main branch]
- Added context menu entry to AnimationSequence asset actions to apply all contained animation modifiers
#rb Thomas.Sarkanen
#preflight 604f343a23863e000183d66b
[CL 15694950 by Jurre deBaare in ue5-main branch]
+ UMirrorDataTable stores the bones / notifies / curves to mirror
* Generates table based on FMirrorFindReplaceExpression in project settings
* Can be used in any Animation Blueprint with a compatible skeleton
* Support for self mirroring
* Shared mirror axis
+ Project Settings for Mirroring Find & Replace Strings
+ FMirrorFindReplaceExpression
* Find the mirrored name based on a prefix, suffix, or regular expression match
+ FAnimNode_Mirror
* Inertialization support for blending between mirroring / unmirrored states over a configurable duration
* Support for different MirrorDataTables (to support partial / full body mirroring)
+ Deprecated old mirroring system (FBoneMirrorExport) in SkeletalMesh
#rb Thomas.Sarkanen
[CL 15580895 by timothy daoust in ue5-main branch]