Added IsEngineInstalled function to UBT to better explain why some of the Rocket code is different.
#codereview Ben.Marsh
[CL 2472268 by Matthew Griffin in Main branch]
UEBP-34 - Integrate Leap Motion Plugin and Samples to UE4
And because I can't lockdown myself...
#lockdown james.golding
[CL 2458565 by Ben Marsh in Main branch]
Only stage CEF3 if bUsesCEF3 is set to true in the game's target.cs file. Fix for UE-9983.
#codereview Josh.Adams, Matthew.Griffin, Peter.Knepley
[CL 2450041 by Matthew Griffin in Main branch]
Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.
Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName
[CL 2427458 by Terence Burns in Main branch]
- Windows XP is now configurable from the editor under: Project Settings | Windows | Minimum OS Version
- We will now have a UE4Game_xp.exe which will be used for XP supported content only games
- - - Added support to UBT to choose a file name when running a build, approved by Rob M.
- - - Added functionality to UAT to look for an _xp.exe when packaging.
- Minimum Windows OS, is Vista by default.
- Bootstrap Packaged Game Program is now also built with windows xp support.
Fix for JIRA issues
https://jira.ol.epicgames.net/browse/UE-2894https://jira.ol.epicgames.net/browse/UE-3580https://jira.ol.epicgames.net/browse/UE-4928
[CL 2379024 by Terence Burns in Main branch]
fix for Android unable to launch projects via UFE
fix for Project Launcher default roles settings not being used
TTP347511, TTP347613, TTP347768
#ue4
[CL 2311418 by Peter Sauerbrei in Main branch]
- Should now build Win32 Shipping as well as Win64 Shipping on CIS
- Supports x86 and x64 installer packages; uses execuables rather than MSIs for XP support.
- Fix exception when packaging a non-Rocket game with no arguments
[CL 2310950 by Ben Marsh in Main branch]
Add BuildOnlyPlatforms_MonolithicOnly to the RulesCompiler, to specify platforms that we want to compile but not cook
Add concept of "Dependent platform" to UAT, where the cooked data comes from a source platform, and is duplicated at stage time
Updated brutal submit to handle the same changes already being submitted during a build.
Brutal submit now considers it as success when it attempts to reconcile with latest in P4 and finds no files are different in its workspace.
Fix formatting on automation.cs files to avoid future integration issues, unify as tabs-as-tabs instead of spaces
#codereview kellan.carr
[CL 2261070 by Ben Zeigler in Main branch]