Commit Graph

66 Commits

Author SHA1 Message Date
Mike Fricker
114458bf0f Clang warning fixes: Fixed missing 'override' specifiers
- Also removed some unreferenced functions that adding 'override' revealed

PR #1002 -- Thank you, Omar007!

[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Lina Halper
ddffe4fb9f Merging
//depot/UE4-Orion/Engine/Source/Editor/AnimGraph/...

to //depot/UE4/Engine/Source/Editor/AnimGraph/...

[CL 2486884 by Lina Halper in Main branch]
2015-03-20 18:05:34 -04:00
Jaroslaw Palczynski
28fc7695a0 Missing chages for 2481343.
Some P4V problem with backing out large changelist missed some files.

#codereview Robert.Manuszewski

[CL 2481366 by Jaroslaw Palczynski in Main branch]
2015-03-17 06:17:32 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Laurent Delayen
e586cd3a8f Dev to Main integration from CL #2446290
[CL 2456855 by Laurent Delayen in Main branch]
2015-02-23 15:58:14 -05:00
Michael Noland
e36f1cb006 Animation: Add a prototype for automagic transition rules when there is a single player node in the source graph
- Defines the can take transition rule as Player.CurrentTime + CrossfadeDuration >= Player.SequenceLength
- Opt-in on the transition node, when enabled the BP transition rule is ignored and the automatic rule is evaulated directly in C++
[INTEGRATE] Change 2454970

[CL 2455144 by Michael Noland in Main branch]
2015-02-21 20:06:12 -05:00
Matthew Griffin
2a70e91797 [INTEGRATE] Change 2443244 by Martin.Wilson@Pitbull-MWilson on 2015/02/12 07:06:56
Fix manipulation of transforms on bone control nodes so that selecting a node doesn't overwrite its conents

	#codereview Michael.Noland

[CL 2449794 by Matthew Griffin in Main branch]
2015-02-18 03:59:11 -05:00
Lina Halper
5c5b423292 #ANIM: Blueprint creation
- Make sure it doens't refresh parent classes based on skeleton - very confusing
- Exclude SingleNodeInstance and PreviewInstance to be not BP-table - it won't work.

#code review: Martin.Wilson

[CL 2428689 by Lina Halper in Main branch]
2015-02-02 16:26:55 -05:00
Dan Oconnor
6ae9c6cac0 Blueprint editor no longer purges SGraphNodes when a node is removed, disabled for all schemas except 'clean' k2 schema because of risk
[CL 2414958 by Dan Oconnor in Main branch]
2015-01-21 23:54:10 -05:00
Lina Halper
adb3310cb7 PR #725: exposing class can be properly subclassed in non-engine modules. (Contributed by wackoisgod)
https://github.com/EpicGames/UnrealEngine/pull/725

[CL 2401147 by Lina Halper in Main branch]
2015-01-08 13:32:42 -05:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Lina Halper
4770fc4c22 #Anim : Fixed save cached pose node warning message
- We now don't check verification on skeleton class
- Moved Validation to EarlyValidation

#lockdown  Zachary.EdgertonJones

[CL 2390497 by Lina Halper in Main branch]
2014-12-16 17:44:46 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Hyojong Shin
22f2c45997 support WER keys to change gizmo mode for Bone Controller Preview in Anim blueprint
#code_review : Lina.Halper

[CL 2373321 by Hyojong Shin in Main branch]
2014-12-01 21:27:36 -05:00
Maciej Mroz
b50f31ac16 Graph Editor - a cleaner way to deal with Drag&Drop action for EventDispatcher.
#codereview Matthew.Griffin, Lina.Halper

[CL 2372703 by Maciej Mroz in Main branch]
2014-12-01 12:58:44 -05:00
Lina Halper
1101c3a6fe Fix crash on triggering event dispatcher
[CL 2365870 by Lina Halper in Main branch]
2014-11-19 20:45:22 -05:00
Hyojong Shin
1f4914278d Removed an unnecessary header file
[CL 2360223 by Hyojong Shin in Main branch]
2014-11-14 11:53:52 -05:00
Hyojong Shin
6455be9436 Fixed compile errors on Mac
[CL 2360110 by Hyojong Shin in Main branch]
2014-11-14 10:55:42 -05:00
Hyojong Shin
ba94e97ed7 included a header file to fix compile errors on Mac
[CL 2359904 by Hyojong Shin in Main branch]
2014-11-14 07:55:34 -05:00
Hyojong Shin
93c4e2c807 Bone Controller Preview Feature - Applied to Two Bone IK, ModifyBone and Fabrik nodes for now
#code_review : Michael.Noland, Lina.Halper

[CL 2359834 by Hyojong Shin in Main branch]
2014-11-14 05:00:37 -05:00
Lina Halper
e108fbb56e #Animation Editing Feature
- If you select bone and modify, you can add to the additive layer track
- You can also move curve keys during SIE

[CL 2359126 by Lina Halper in Main branch]
2014-11-13 17:30:49 -05:00
Mikolaj Sieluzycki
51f5333986 Prepare cpp files for header cleanup.
#codereview Robert.Manuszewski

[CL 2356864 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:58:53 -05:00
Lina Halper
c76ec48fd3 Fixed crash when layer node data is corrupted, fix up manually.
https://jira.ol.epicgames.net/browse/OR-83

[CL 2351009 by Lina Halper in Main branch]
2014-11-06 15:00:42 -05:00
Martin Wilson
c9741b4707 Fix previewing of root motion in montages
[CL 2335697 by Martin Wilson in Main branch]
2014-10-21 09:38:35 -04:00