Robert Jones
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4f9feedfd6
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UE-14803 - Android Java files constantly being rewritten triggering rebuilds
- Updated logic to change how files are written and when the OBB data file is written.
[CL 2566410 by Robert Jones in Main branch]
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2015-05-27 06:16:01 -04:00 |
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John Pollard
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f37e3157c2
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#replayserver: Auto-detect changed indexes, and only rebuild them when necessary
[CL 2565769 by John Pollard in Main branch]
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2015-05-26 17:43:05 -04:00 |
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John Pollard
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9dd4c79436
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#replayserver: Add ability for games to add meta tags to replays, and search by them
[CL 2565695 by John Pollard in Main branch]
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2015-05-26 17:15:46 -04:00 |
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Ben Marsh
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8e92447429
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Output an error if trying to compile a target for an unsupported platform in Rocket (eg. editor in Win32).
[CL 2565567 by Ben Marsh in Main branch]
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2015-05-26 16:04:12 -04:00 |
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Peter Sauerbrei
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4cd2880f58
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missed a rocket check
UE-16129
[CL 2565242 by Peter Sauerbrei in Main branch]
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2015-05-26 13:36:29 -04:00 |
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Gareth Martin
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3a245ca05a
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Disallow UClass* properties from having the "Instanced" keyword
[CL 2565043 by Gareth Martin in Main branch]
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2015-05-26 11:51:04 -04:00 |
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Peter Sauerbrei
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b420e93161
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enable plugin linking in the binary release
UE-16129
[CL 2564999 by Peter Sauerbrei in Main branch]
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2015-05-26 11:22:09 -04:00 |
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Jaroslaw Palczynski
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616ceaf26d
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UnrealSync fixes for clang compilation.
[CL 2564881 by Jaroslaw Palczynski in Main branch]
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2015-05-26 10:07:37 -04:00 |
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Jaroslaw Surowiec
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5b98b4cfe4
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CrashReportLinq - Remove assert message when the crash type is crash
[CL 2564842 by Jaroslaw Surowiec in Main branch]
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2015-05-26 09:30:03 -04:00 |
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Ben Marsh
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066e7f2059
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Stop UBT creating an intermediate directory in Engine/Source when compiling a plugin against UE4Game (which it then warns about on subsequent runs)
[CL 2564807 by Ben Marsh in Main branch]
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2015-05-26 08:37:36 -04:00 |
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Jaroslaw Palczynski
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790f3776fc
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Added missing files for last UnrealSync submit.
[CL 2564787 by Jaroslaw Palczynski in Main branch]
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2015-05-26 08:09:59 -04:00 |
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Richard Fawcett
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218629bff8
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UAT: Ensure UHT is built when building BPT from UE4BuildUtils.BuildBuildPatchTool.
[CL 2564767 by Richard Fawcett in Main branch]
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2015-05-26 07:40:03 -04:00 |
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Jaroslaw Palczynski
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41f2069c68
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UE-14034: UnrealSync resets to default settings when opened
[CL 2564722 by Jaroslaw Palczynski in Main branch]
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2015-05-26 05:55:59 -04:00 |
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Mikolaj Sieluzycki
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ac339b4bbb
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Make UEnums tightly packed.
[CL 2564612 by Mikolaj Sieluzycki in Main branch]
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2015-05-26 03:36:08 -04:00 |
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Jaroslaw Surowiec
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15fe21a39e
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MinidumpDiagnostics - Added a simple crash handler that prints the callstack to the log
[CL 2564318 by Jaroslaw Surowiec in Main branch]
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2015-05-25 12:14:35 -04:00 |
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nakosung
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6366f1bdef
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PR #1135: Support enabling exceptions in a Linux build.
- Contributed by nakosung.
[CL 2563680 by Dmitry Rekman in Main branch]
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2015-05-22 19:57:14 -04:00 |
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salamanderrake
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4ca341401d
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PR #1170: MakefileGenerator configure target fix
- Contributed by salamanderrake.
- UnrealBuildTool_Mono.csproj is removed from 4.8 and above.
[CL 2563624 by Dmitry Rekman in Main branch]
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2015-05-22 19:23:15 -04:00 |
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salamanderrake
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0dc1b61c41
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PR #1171: QMakefileGenerator project target fixes.
- Contributed by salamanderrake.
[CL 2563606 by Dmitry Rekman in Main branch]
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2015-05-22 19:07:19 -04:00 |
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Ben Marsh
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b0d5ba9801
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Fix calls to IsCompiledInConfiguration() which rely on UBT's global state. The function is called from UBT, where this information is not accurate.
[CL 2563566 by Ben Marsh in Main branch]
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2015-05-22 18:26:58 -04:00 |
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Ben Marsh
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bd5e386cb4
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Remove a couple of overloads that just result in infinite loops.
[CL 2563559 by Ben Marsh in Main branch]
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2015-05-22 18:24:09 -04:00 |
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Ben Marsh
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b64a49efcb
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Handle UAT arguments which end in a blackslash correctly (eg. -MyArg1=D:\\UE4\\ -MyArg2)
[CL 2563539 by Ben Marsh in Main branch]
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2015-05-22 18:12:22 -04:00 |
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Ben Marsh
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4707029149
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Stop UE4EditorServices from being built on Windows.
#codereview Michael.Trepka
[CL 2563397 by Ben Marsh in Main branch]
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2015-05-22 17:17:37 -04:00 |
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Ben Marsh
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b4010f44c3
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Don't include framework dependencies of static libraries in the app bundle.
[CL 2563322 by Ben Marsh in Main branch]
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2015-05-22 16:48:11 -04:00 |
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Ben Marsh
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0d5abb5ea4
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Fix missing build product when compiling UE4Game on Mac with the -precompile option.
[CL 2562962 by Ben Marsh in Main branch]
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2015-05-22 13:55:07 -04:00 |
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Paul Fazio
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6b904e4e00
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Parallelization of UAT startup tasks using MSBuild - NOTE: parallelization only works on Windows platforms. Mac uses xbuild, which is the MSBuild equivalent on Mac. XBuild does not perform parallel processing.
Successful preflight build: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/GUBP___depot_UE4_2560607__82477_RunGraph_500023?s=Jobs&tabGroup=stepTableHeader
#codereview Ben.Marsh
[CL 2562798 by Paul Fazio in Main branch]
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2015-05-22 12:16:46 -04:00 |
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