Commit Graph

2875 Commits

Author SHA1 Message Date
Robert Jones
4f9feedfd6 UE-14803 - Android Java files constantly being rewritten triggering rebuilds
- Updated logic to change how files are written and when the OBB data file is written.

[CL 2566410 by Robert Jones in Main branch]
2015-05-27 06:16:01 -04:00
John Pollard
f37e3157c2 #replayserver: Auto-detect changed indexes, and only rebuild them when necessary
[CL 2565769 by John Pollard in Main branch]
2015-05-26 17:43:05 -04:00
John Pollard
9dd4c79436 #replayserver: Add ability for games to add meta tags to replays, and search by them
[CL 2565695 by John Pollard in Main branch]
2015-05-26 17:15:46 -04:00
Ben Marsh
8e92447429 Output an error if trying to compile a target for an unsupported platform in Rocket (eg. editor in Win32).
[CL 2565567 by Ben Marsh in Main branch]
2015-05-26 16:04:12 -04:00
Peter Sauerbrei
4cd2880f58 missed a rocket check
UE-16129

[CL 2565242 by Peter Sauerbrei in Main branch]
2015-05-26 13:36:29 -04:00
Gareth Martin
3a245ca05a Disallow UClass* properties from having the "Instanced" keyword
[CL 2565043 by Gareth Martin in Main branch]
2015-05-26 11:51:04 -04:00
Peter Sauerbrei
b420e93161 enable plugin linking in the binary release
UE-16129

[CL 2564999 by Peter Sauerbrei in Main branch]
2015-05-26 11:22:09 -04:00
Jaroslaw Palczynski
616ceaf26d UnrealSync fixes for clang compilation.
[CL 2564881 by Jaroslaw Palczynski in Main branch]
2015-05-26 10:07:37 -04:00
Jaroslaw Surowiec
5b98b4cfe4 CrashReportLinq - Remove assert message when the crash type is crash
[CL 2564842 by Jaroslaw Surowiec in Main branch]
2015-05-26 09:30:03 -04:00
Ben Marsh
066e7f2059 Stop UBT creating an intermediate directory in Engine/Source when compiling a plugin against UE4Game (which it then warns about on subsequent runs)
[CL 2564807 by Ben Marsh in Main branch]
2015-05-26 08:37:36 -04:00
Jaroslaw Palczynski
790f3776fc Added missing files for last UnrealSync submit.
[CL 2564787 by Jaroslaw Palczynski in Main branch]
2015-05-26 08:09:59 -04:00
Richard Fawcett
218629bff8 UAT: Ensure UHT is built when building BPT from UE4BuildUtils.BuildBuildPatchTool.
[CL 2564767 by Richard Fawcett in Main branch]
2015-05-26 07:40:03 -04:00
Jaroslaw Palczynski
41f2069c68 UE-14034: UnrealSync resets to default settings when opened
[CL 2564722 by Jaroslaw Palczynski in Main branch]
2015-05-26 05:55:59 -04:00
Mikolaj Sieluzycki
ac339b4bbb Make UEnums tightly packed.
[CL 2564612 by Mikolaj Sieluzycki in Main branch]
2015-05-26 03:36:08 -04:00
Jaroslaw Surowiec
15fe21a39e MinidumpDiagnostics - Added a simple crash handler that prints the callstack to the log
[CL 2564318 by Jaroslaw Surowiec in Main branch]
2015-05-25 12:14:35 -04:00
nakosung
6366f1bdef PR #1135: Support enabling exceptions in a Linux build.
- Contributed by nakosung.

[CL 2563680 by Dmitry Rekman in Main branch]
2015-05-22 19:57:14 -04:00
salamanderrake
4ca341401d PR #1170: MakefileGenerator configure target fix
- Contributed by salamanderrake.
- UnrealBuildTool_Mono.csproj is removed from 4.8 and above.

[CL 2563624 by Dmitry Rekman in Main branch]
2015-05-22 19:23:15 -04:00
salamanderrake
0dc1b61c41 PR #1171: QMakefileGenerator project target fixes.
- Contributed by salamanderrake.

[CL 2563606 by Dmitry Rekman in Main branch]
2015-05-22 19:07:19 -04:00
Ben Marsh
b0d5ba9801 Fix calls to IsCompiledInConfiguration() which rely on UBT's global state. The function is called from UBT, where this information is not accurate.
[CL 2563566 by Ben Marsh in Main branch]
2015-05-22 18:26:58 -04:00
Ben Marsh
bd5e386cb4 Remove a couple of overloads that just result in infinite loops.
[CL 2563559 by Ben Marsh in Main branch]
2015-05-22 18:24:09 -04:00
Ben Marsh
b64a49efcb Handle UAT arguments which end in a blackslash correctly (eg. -MyArg1=D:\\UE4\\ -MyArg2)
[CL 2563539 by Ben Marsh in Main branch]
2015-05-22 18:12:22 -04:00
Ben Marsh
4707029149 Stop UE4EditorServices from being built on Windows.
#codereview Michael.Trepka

[CL 2563397 by Ben Marsh in Main branch]
2015-05-22 17:17:37 -04:00
Ben Marsh
b4010f44c3 Don't include framework dependencies of static libraries in the app bundle.
[CL 2563322 by Ben Marsh in Main branch]
2015-05-22 16:48:11 -04:00
Ben Marsh
0d5abb5ea4 Fix missing build product when compiling UE4Game on Mac with the -precompile option.
[CL 2562962 by Ben Marsh in Main branch]
2015-05-22 13:55:07 -04:00
Paul Fazio
6b904e4e00 Parallelization of UAT startup tasks using MSBuild - NOTE: parallelization only works on Windows platforms. Mac uses xbuild, which is the MSBuild equivalent on Mac. XBuild does not perform parallel processing.
Successful preflight build: https://ec-01.epicgames.net/commander/link/jobDetails/jobs/GUBP___depot_UE4_2560607__82477_RunGraph_500023?s=Jobs&tabGroup=stepTableHeader

#codereview Ben.Marsh

[CL 2562798 by Paul Fazio in Main branch]
2015-05-22 12:16:46 -04:00