Added download.sh scripts to download new versions of dotnet sdk to inline for Linux and Mac.
#rb ben.marsh
[CL 14445358 by Joakim Lindqvist in ue5-main branch]
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.
Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.
Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects
#rb none
[CL 14301890 by Ben Marsh in ue5-main branch]
Pulled code from Andrew's CL 7828885 for the Mac.
#jira none
#rb ben.marsh
[FYI] brandon.schaefer, andrew.grant
#ROBOMERGE-SOURCE: CL 11750877 in //UE4/Release-4.25/... via CL 11750986
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11776541 by michael sartain in Main branch]
(In my case it was 'Missing XML comment for publicly visible type or member 'ReadOnlyTargetRules.bUndefinedIdentifierErrors').
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 11191147 via CL 11191149
#ROBOMERGE-BOT: (v640-11091645)
[CL 11191151 by andrew grant in Main branch]
#rb josh.adams, ben.marsh
(ushell-p4-cherrypick of 7973988 by Martin.Ridgers)
(ushell-p4-cherrypick of 8124246 by Martin.Ridgers)
[CL 10889764 by Martin Ridgers in Dev-Core branch]